Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

tslusny

Members
  • Posts

    1878
  • Joined

  • Last visited

    Never

Posts posted by tslusny

  1. New things in my portfolio:

    * Online players displayed on site - With this, you can display your game´s current online players on your website. Working example: [http://eatenbrain.co…whosonline.html](http://eatenbrain.com/realms/whosonline.html)
    * Mouse movement with pathfinding - No need to explain this
  2. > Lol nice new desc but pls remove that " but don't forget to eat" ^^
    >
    > Sounds weird…
    >
    > Will players be able to clean maps? If So you can also add sandbox system to build walls, etc and let zombies destroy them/infect maps again:)

    Yea, i thought about it. It will be like housing system, but multiple players will be able to own that map.

    **Players Online list is now working**

    Here is how it is looking right now: [http://eatenbrain.co…whosonline.html](http://eatenbrain.com/realms/whosonline.html)
  3. New landing site quickly put together (anyway i can´t do better with my limited knowledge of HTML).

    Address should be: [http://realms.eatenbrain.com/](http://realms.eatenbrain.com/)

    If above link is not working for you, try this: [http://eatenbrain.com/realms/](http://eatenbrain.com/realms/)

    **Some news:**

    Sucesfully removed entire spell system

    Started working on hunger system.

    And.. new short description of this project:

    **Realms of Miracle - Medieval zombie apocalypse in action!**

    Realms of Miracle is medieval zombie apocalypse online role-playing game (lets call it MZAORPG). In Realms, we will focus on basic need of every being, "Survive!". Players will be spawned into word full of blood-thirsty zombies, who will try to kill him. But, you can form parties, raid infected maps and clean them to build safe place for you and your friends. Also, do not forget to eat!
  4. > Then, you will delete any reference to skills, or you will change them to something like "Axe Swing"?

    Hmm, i gonna first remove entire spell system, and then i will add skill system. It will be like spells gui, but it will have there skill icons. Example for warrior:

    Axe slash, double cut, rage (class skills), crafting, blacksmithing (class professions), woodcutting, mining, fishing, gathering (trade skill).

    Each skill and profession can be leveled when using it.
  5. Ok, i talked with my rl friend, and we came with this concepts:

    -In game there won't be be any magic

    -Support class will be able to use potions on other players too

    -Each class will have special profession (f.e. fighter class will have crafting and blacksmith, range class will have fletching and tailoring, support class will have potionmaking and herblore etc).

    -Becouse of that changes above, classes will change too
  6. > so how do you connect maps ive finished my first map i want to **sidescroll** to another map how do i do that? ALSO what is the max map size i currently have 100X100

    You choosed wrong word ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Better is use warp ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
  7. > Unsupported file format .exe

    Just pack it up ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Imo allowing .exes are not good idea

    Off-topic: In your signature it should unload, not load ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
  8. > ![](http://img202.imageshack.us/img202/7357/dreamworldr.png)
    >
    > **_News_**
    >
    > I stand firm in programming the events system ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png). I finished the part of the commands, now just add them e.e
    >
    > ![](http://img515.imageshack.us/img515/5771/semttulobwl.png)
    >
    >
    > >! ^^ Obrigado

    Great, you are following my idea of global event editor, and not JC´s (and RPG Makers) map tile events ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
  9. > thanx for replying mate, I'll test that out in a sec.
    >
    > next problem I have is the different spawn rates, how would I check if its a rare or common encounter?
    >
    > and care to explain why its 200 and not 100, that way I understand the code, instead of just copy paste :-)
    >
    > ```
    >
    > Dim Y As Long, Z As Long
    >
    > 'Y = Format(Rnd * 200, "0.00")
    >
    > Y = Random(1, 200)
    >
    > 'Z = Format(18.75 / 1.25, "0.00")
    >
    > Z = 187.5 / 1.25
    >
    > If Y >= Z Then
    >
    > PlayerMsg Index, "very rare encounter!", BrightRed
    >
    > PlayerMsg Index, "Y = " & Y, BrightGreen
    >
    > PlayerMsg Index, "Z = " & Z, BrightGreen
    >
    > Else
    >
    > 'Z = Format(18.75 / 3.33, "0.00")
    >
    > Z = 187.5 / 3.33
    >
    > If Y >= Z Then
    >
    > PlayerMsg Index, "rare encounter!", BrightRed
    >
    > PlayerMsg Index, "Y = " & Y, BrightGreen
    >
    > PlayerMsg Index, "Z = " & Z, BrightGreen
    >
    > Else
    >
    > 'Z = Format(18.75 / 6.75, "0.00")
    >
    > Z = 187.5 / 6.75
    >
    > If Y >= Z Then
    >
    > PlayerMsg Index, "semi-rare encounter!", BrightRed
    >
    > PlayerMsg Index, "Y = " & Y, BrightGreen
    >
    > PlayerMsg Index, "Z = " & Z, BrightGreen
    >
    > Else
    >
    > 'Z = Format(18.75 / 8.5, "0.00")
    >
    > Z = 187.5 / 8.5
    >
    > If Y >= Z Then
    >
    > PlayerMsg Index, "common encounter!", BrightRed
    >
    > PlayerMsg Index, "Y = " & Y, BrightGreen
    >
    > PlayerMsg Index, "Z = " & Z, BrightGreen
    >
    > Else
    >
    > 'Z = Format(18.75 / 10, "0.00")
    >
    > Z = 187.5 / 10
    >
    > If Y >= Z Then
    >
    > PlayerMsg Index, "very common encounter!", BrightRed
    >
    > PlayerMsg Index, "Y = " & Y, BrightGreen
    >
    > PlayerMsg Index, "Z = " & Z, BrightGreen
    >
    > Else
    >
    > 'no encounter
    >
    > PlayerMsg Index, "Y = " & Y, BrightGreen
    >
    > PlayerMsg Index, "Z = " & Z, BrightGreen
    >
    > End If
    >
    > End If
    >
    > End If
    >
    > End If
    >
    > End If
    > ```
    >
    > this is what i currently have…

    Use Select Case ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
  10. > Yes but EO3's pathfinding really sucks. reverting it back to eo3 standard and seeing how bad it does. if you see i put an an if to turn it on an off
    >
    > the eo3 standard seems to be processor heavy and inefficient. hence my report to you the other day of going from 50-80 cps to 500-900 cps wit just the code change.. granted the pathfinding in eo3 standard does FIND the target better
    >
    > EDIT
    >
    > well turns out neither yours OR eo3s pathfinding pays attention to blocks that were put inplace using the directional blocks…. IT only works if i use attribute based blocks...
    >
    > Now that i know this i will go back to trying both yours and the default and see what one is better on server load.

    You can define them in Sub Pathfinding, you can easily add there check for directional block. I think it is in Sub CreatePathMatrix
  11. > I know it's the same one, but I meant that graphically it's not even been changed in the slightest. At least Glaciate's looks different..

    Yea, but i made that filehost mainly for me ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) I gonna maybe redesign it later, but for now it is really at bottom of my ToDo list.

    > You site has a shitload of spelling errors.
    >
    > It looks alot better than the last draft.
    >
    > As well your forum banner doesn't fit the theme very much. White on black background looks odd

    1\. Yea, i know about it, but my native isn't English, so it is a bit tricky to do not make them ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)

    2\. Thank you

    3\. Yea, that's becouse black text in logo, it is looking ugly on black background (check main site)
  12. Finnaly after many remades, i decided that i will throw it all together and finish this site. It will be holding mainly my products and support/info/whatever for them. I wanna make it everything on one place so.. ![](http://www.touchofdeathforums.com/community/public/style_emoticons/default/wink.png)

    For main site i used one great minimalistic template what i found somewhere. By the way, i know that that logo at top is not fitting there, i gonna edit it. And forums are clasically MyBB with theme, what was using old RSBuddy (what was build on free theme). Feel free to post here suggestions or criticism (but only usefull and constructive, not just some random hate statements).
  13. > Please do not compare your game with Colonies because you are among the first results when you search you game's name.
    >
    > Colonies >>>>> Realms of Miracle
    >
    > Other than that good job with the game.

    I wasn´t comparing game, only name ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) And thx
×
×
  • Create New...