Dyto
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Posts posted by Dyto
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I had a project fully done in EE 2.7 and then…Eclipse origins came to be and there was absolutely no way to update and changeover to the new client without starting allover again. I had a computer problem and my comp fried leaving me with nothing but my script and a few ini's / .dll's etc.... I need Eclipse Evolution 2.7 or 2.8, please ...point me to the download!
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Trying to re-impliment sadscript on the new engine, I like the look and options of the new server but honestly without sadscript the engine is a carbon copy of every other basic 2d game engine with source support -.-
Looking for source fixes, give me an idea or link to last source for stable version of good EE with scripting. -
When you try to make things work the way you want in life and give up and lookup how to do the source edit.
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Im working with 2.8 and Im not sure the changes exactly from 2.8 to 2.7 but I've been pretty happy with 2.8 and I wanted to make some heavy source edits but the only source I can find is 2.7, does anybody have the source download for 2.8? Can anybody explain the differences between the two ?
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I got the stats.cfg to work with every stat except speed, when it comes to speed it doesnt add up at all and Im wondering if anybody else has noticed it
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I need to know the formula used to determine if somebody deals damage based on damage vs defense
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Trying to find the formula used that says that I dont deal damage because of the basic damage formula
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I'm using eclipse 2.8 and created a dodge and crit system based off def and speed but the problem is the game keeps saying I do no damage because of the base damage formula and I wanna script around the base formula is it like 1 defense blocks 1 damage on a wep or what?
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' Executes when a player presses the CONTROL key.
Sub OnAttack(Index, Damage)
Dim Target
Dim Range
Dim DMG
Range = Rand(100, 1)
DMG = Int(Damage) + Int(Range)
If Int(Damage) > 0 Then
If Int(GetPlayerTarget(Index)) > 0 Then
Target = GetPlayerTarget(Index)
Call DamagePlayer(Index, Target, Int(DMG))
Else
Target = GetPlayerTargetNPC(Index)
Call DamageNPC(Index, Target, Int(DMG))
End If
End If
End Sub
Sub OnArrowHit(Index, Damage)
Dim Target
Dim Range
Dim DMG
Range = Rand(100, 1)
DMG = Int(Damage) + Int(Range)
If Int(Damage) > 0 Then
If Int(GetPlayerTarget(Index)) > 0 Then
Target = GetPlayerTarget(Index)
Call DamagePlayer(Index, Target, Int(DMG))
Else
Target = GetPlayerTargetNPC(Index)
Call DamageNPC(Index, Target, Int(DMG))
End If
End If
End Sub
Sub PlayerHit(Index, NPCNum, Damage)
Dim Range
Dim DMG
Range = Rand(100, 1)
DMG = Int(Damage) + Int(Range)
If Damage > 0 then
Call NPCAttack(NPCNum, Index, Int(DMG))
End If
End Sub
Just trying to change the damage numbers but nothing seems to change the dmg and I've been spending like 2 hours trying to figure it out lol
Does anybody have the full list of script commands?
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