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Dyto

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Everything posted by Dyto

  1. There used to be a link that sent you to the list of all the commands you could use in main.cfg but I cant find anymore, anybody know where it is?
  2. I had a project fully done in EE 2.7 and then…Eclipse origins came to be and there was absolutely no way to update and changeover to the new client without starting allover again. I had a computer problem and my comp fried leaving me with nothing but my script and a few ini's / .dll's etc.... I need Eclipse Evolution 2.7 or 2.8, please ...point me to the download!
  3. Trying to re-impliment sadscript on the new engine, I like the look and options of the new server but honestly without sadscript the engine is a carbon copy of every other basic 2d game engine with source support -.- Looking for source fixes, give me an idea or link to last source for stable version of good EE with scripting.
  4. When you try to make things work the way you want in life and give up and lookup how to do the source edit.
  5. Im working with 2.8 and Im not sure the changes exactly from 2.8 to 2.7 but I've been pretty happy with 2.8 and I wanted to make some heavy source edits but the only source I can find is 2.7, does anybody have the source download for 2.8? Can anybody explain the differences between the two ?
  6. I got the stats.cfg to work with every stat except speed, when it comes to speed it doesnt add up at all and Im wondering if anybody else has noticed it
  7. I need to know the formula used to determine if somebody deals damage based on damage vs defense
  8. Trying to find the formula used that says that I dont deal damage because of the basic damage formula
  9. I'm using eclipse 2.8 and created a dodge and crit system based off def and speed but the problem is the game keeps saying I do no damage because of the base damage formula and I wanna script around the base formula is it like 1 defense blocks 1 damage on a wep or what?
  10. ' Executes when a player presses the CONTROL key. Sub OnAttack(Index, Damage) Dim Target Dim Range Dim DMG Range = Rand(100, 1) DMG = Int(Damage) + Int(Range) If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Int(DMG)) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Int(DMG)) End If End If End Sub Sub OnArrowHit(Index, Damage) Dim Target Dim Range Dim DMG Range = Rand(100, 1) DMG = Int(Damage) + Int(Range) If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Int(DMG)) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Int(DMG)) End If End If End Sub Sub PlayerHit(Index, NPCNum, Damage) Dim Range Dim DMG Range = Rand(100, 1) DMG = Int(Damage) + Int(Range) If Damage > 0 then Call NPCAttack(NPCNum, Index, Int(DMG)) End If End Sub Just trying to change the damage numbers but nothing seems to change the dmg and I've been spending like 2 hours trying to figure it out lol
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