Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Legendgreat

Members
  • Posts

    14
  • Joined

  • Last visited

    Never

Legendgreat's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Alright, thank you Kamii :).
  2. Then again, if the same syntax is used in scripting, as well as coding, then how is scripting weaker and slower if there is no difference between them?
  3. I'm really great at mapping, and can script. So if you need a mapper, or scripter… :). Tell me if you need samples. I'd thought I'd just say, seeying my 17 posts...
  4. @JS1: > Hardcoding = coding. > > -JS1 But Scripting = not hardcoding? Then how is scripting the same as coding?
  5. @Kamii: > Simple Fact 3: > You can add "bass.dll" to your eclipse to make it play almost every container file. > I would recommend ogg. Because it's free. And I never had problems with that. Where do I add the bass.dll? Music Folder? Server Folder? Client? Both? And will that prevent the Map Editor from only finding the .mid files? Else I will still need to edit the source code. EDIT: Also, nevermind about my first question. It's silly, and nobody is taking the question seriously anyways. @Kamii: > Simple Fact 2: > Coding is not harder than scripting! Hardcoding is, and that is what I meant in the first place.
  6. Please re-read my first post. I said that I want to use 32x64 sprites as well. If I change my sprite size to 0, only 32x32 sprites will display.
  7. Then why did you quote it here? And to whom is it targeted? Me or Dami? If it's towards me: I never said that it will be fixed, I just pointed out an easy solution to the problem, without him having to change his engine.
  8. VB6, I meant that, sorry. I'll edit my first post, according. But I still want to know how hard it is. And I also know that ES is scripting, while EO is hard-coding, so no need to tell me that.
  9. I know ES and EO are both written in VB6, only they have different engines, and minor coding changes. So based on a scale of 1/5, which coding/scripting is better and more complicated? EDIT: Also, is there a way to edit the EO source code to make it able to play .mp3 files instead of .mid only?
  10. Evo, I hope you are an admin in your server? If you are: Eclipse Origins: Press [Insert], and change to a new map. Map 2 or something. Then click on Map Editor, and go ahead building stuff. Eclipse Stable: Press F1, and change to a new map. Also Map 2 or whatever. Then click on Map Editor also, and build. So basicly the same. If you want more than 50 maps right here, then open up the data.ini. Find the line called: MAX_MAPS=50, and change it to MAX_MAPS=X. (X=Value)
  11. What says he wants to switch to Origins? I want Eclipse Stable too, because of its simplicity, and its support for music. Pasketi, just make clear rules about using the bug. A temporary ban, or disallowance to the arena.
  12. First, you should tell us which version of Eclipse the server is… Eclipse Origins, Eclipse Stable, Eclipse Evolution, Eclipse Vertigo Project? And also which version build.
  13. There's no graphics section, so I think this goes here… _____ This is the problem: My game is gonna use the default sprites, but also other sprites. These sprites, are 32x32 though, while the default sprites are of course 32x64. So my problem is: How do I make sure them game reads the 32x32 sprites and the 32x64 fully, without halving either of them? I have thought about making the 32x32 sprites just 32x64, but putting the sprites in the lower section of the row. So to round it down: I'm looking for a way to use both 32x32 sprites, and 32x64 sprites at the same time, without any problems. Thanks in advance, and I please want an answer ASAP. :) EDIT: Also, if I put my sprite in the lower 32x32 bit of my 32x64 space, still only the upper 32x32 bit appears. Fixing this problem will fix my problem in general.
×
×
  • Create New...