Legendgreat
Members-
Posts
14 -
Joined
-
Last visited
Never
Legendgreat's Achievements
Newbie (1/14)
0
Reputation
-
Alright, thank you Kamii :).
-
Then again, if the same syntax is used in scripting, as well as coding, then how is scripting weaker and slower if there is no difference between them?
-
[New] Rekation Online - Looking for all staff. Early stages.
Legendgreat replied to turbocookie's topic in Talent Center
I'm really great at mapping, and can script. So if you need a mapper, or scripter… :). Tell me if you need samples. I'd thought I'd just say, seeying my 17 posts... -
@JS1: > Hardcoding = coding. > > -JS1 But Scripting = not hardcoding? Then how is scripting the same as coding?
-
@Kamii: > Simple Fact 3: > You can add "bass.dll" to your eclipse to make it play almost every container file. > I would recommend ogg. Because it's free. And I never had problems with that. Where do I add the bass.dll? Music Folder? Server Folder? Client? Both? And will that prevent the Map Editor from only finding the .mid files? Else I will still need to edit the source code. EDIT: Also, nevermind about my first question. It's silly, and nobody is taking the question seriously anyways. @Kamii: > Simple Fact 2: > Coding is not harder than scripting! Hardcoding is, and that is what I meant in the first place.
-
Please re-read my first post. I said that I want to use 32x64 sprites as well. If I change my sprite size to 0, only 32x32 sprites will display.
-
Then why did you quote it here? And to whom is it targeted? Me or Dami? If it's towards me: I never said that it will be fixed, I just pointed out an easy solution to the problem, without him having to change his engine.
-
VB6, I meant that, sorry. I'll edit my first post, according. But I still want to know how hard it is. And I also know that ES is scripting, while EO is hard-coding, so no need to tell me that.
-
I know ES and EO are both written in VB6, only they have different engines, and minor coding changes. So based on a scale of 1/5, which coding/scripting is better and more complicated? EDIT: Also, is there a way to edit the EO source code to make it able to play .mp3 files instead of .mid only?
-
Evo, I hope you are an admin in your server? If you are: Eclipse Origins: Press [Insert], and change to a new map. Map 2 or something. Then click on Map Editor, and go ahead building stuff. Eclipse Stable: Press F1, and change to a new map. Also Map 2 or whatever. Then click on Map Editor also, and build. So basicly the same. If you want more than 50 maps right here, then open up the data.ini. Find the line called: MAX_MAPS=50, and change it to MAX_MAPS=X. (X=Value)
-
What says he wants to switch to Origins? I want Eclipse Stable too, because of its simplicity, and its support for music. Pasketi, just make clear rules about using the bug. A temporary ban, or disallowance to the arena.
-
First, you should tell us which version of Eclipse the server is… Eclipse Origins, Eclipse Stable, Eclipse Evolution, Eclipse Vertigo Project? And also which version build.
-
There's no graphics section, so I think this goes here… _____ This is the problem: My game is gonna use the default sprites, but also other sprites. These sprites, are 32x32 though, while the default sprites are of course 32x64. So my problem is: How do I make sure them game reads the 32x32 sprites and the 32x64 fully, without halving either of them? I have thought about making the 32x32 sprites just 32x64, but putting the sprites in the lower section of the row. So to round it down: I'm looking for a way to use both 32x32 sprites, and 32x64 sprites at the same time, without any problems. Thanks in advance, and I please want an answer ASAP. :) EDIT: Also, if I put my sprite in the lower 32x32 bit of my 32x64 space, still only the upper 32x32 bit appears. Fixing this problem will fix my problem in general.