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Kemerd

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Posts posted by Kemerd

  1. Yea, I agree, but pretty soon, I'll be trying to learn some more dx8, so I can render it from a .png. Also, the pictureboxes have pictures (you can edit) if you think they're just so darn ugly. XD

    @syn lol

    > Well you managed to defend yourself without crying ~~too much~~, so I'll give you that. And you changed the name, so at least you're open to change.
    >
    > Good luck. Keep to your promises and things might turn out okay.
  2. Custom version based off of custom version? This is stock EO 3.0\. It isn't buggy, it isn't unstable, and there shouldn't be any "missing files" (Make sure you installed the Runtime Files! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) ) Also, let me remind you, that this engine isn't anywhere near complete, so, I guess you're right, I shouldn't be posting it, but still… I would like to be able to keep track of my progress. This isn't another 'tutorial' mashup, even if I did add a lot of tutorials. I'm going to be rewriting the GUI, (not some CS:DE rip. Also, No Offense Deathbeam. I don't know why, but people hatin' on rips. XD) Also, I'm trying. Why can't I try? It's not like I'm going to be doing this for a living, and it's not like I'm taking credit for anything. Where in this topic does it say:

    Kemerd made all of this, and he is the god, and nobody else did anything.

    No. It doesn't say that. (Though I wish it would. T.T .... XD ) I guess, thanks for the ~~mean, pride-breaking~~ _constructive_ critisism. Also, may I add (again) that I'm not done. (Yes, one of yall is gonna post about how about I shouldn't be posting the shit if it's not done.)

    This is not finished.

    Quit being robins. (Heh heh.)

    Fruit Salad. Yummy yummy.

    The ducking wiggles.

    DUCK YEA

    (Also, about the name. I just freggin' stole it from Kaze no Stigma. An anime. (._.) Wind of Outcast, cool.)

    New name is Eclipse Saikou. Good luck spelling it. XD
  3. It's based off of stock EO 3.0\. Also, I forgot to remove v1(I wasn't supposed to release that)! Also, This is going to be updated quickly with v3, which I'm gonna try to pack in a bunch of features and see if I can improve the engine at all. After that, I'm going to start rewriting the GUI.
  4. **Eclipse Saikou**

    **A custom version**

    Well, hi there, and my name is Kemerd! This is just a little custom version I've whipped up. The goal of this custom version is to make a better, (hopefully) bug-free version of Eclipse Nightly. Enjoy!

    NOTE: IF you're going to use this, wait till v3

    **Features**

    >! Unrealesed = It's works on the newer version, but that version hasn't been released.
    >! Brand New GUI
    >! Movable Admin Panel
    >! All Eclispe Nightly Features
    >! Gathering Skill System (With GUI addons,)
    >! New Main Menu
    >! Guild System with Visual Menu!
    >! Projectile System with Ammo (No CPU Drop!)
    >! Random Tile Placement (Unreleased)
    >! Screenshots (Unreleased)
    >! Shadows (Unreleased)
    >! Semi-Transparent Trees (Unreleased)
    >! Spell Scaling (Unreleased, Also, Set the vitals low when making a spell orginally)
    >! Real Defense (Unreleased)
    >! Projectile Scaling (Unreleased, Based on Agility.)
    >! Event System (Countless Possibilties, Including Doors, quests, and much more!)
    >! Skills Menu (Chopping, Mining, ETC) (Unreleased)
    >! Movable GUI (Unreleased)
    >! Customizable Character (Unreleased) (With colorable hair for unique players.)
    >! Server Sided Player Editor (Unreleased)

    **Bug Fixes**

    >! Fixed picCurrency Bug (Unreleased)
    >! Fixed Eventlogic Bug (Unreleased)
    >! Fixed EventSystem Multiply Activating Bug (Unreleased)
    >! Fixed EventSystem Takeitem Bug (Unreleased)
    >! Fixed TakeItem Bugfix (Unreleased)
    >! Fixed Healing Spell Bug (Unreleased)
    >! Fixed Projectile Drop

    **Planned Features**

    >! Transparent, Totally Recoded GUI System
    >! More Bug Fixes
    >! Crafting, Smithing, Fletching, Cooking(etc) System
    >! Weapon Proficiencies
    >! WASD Movement
    >! NPC Spells
    >! Hard-Coded Event Quest System
    >! Weapon Proffesions

    **Screenshots**

    >! [http://img805.images…/screenie2c.png](http://img805.imageshack.us/img805/2585/screenie2c.png)
    >! [http://img542.images…/screenie1i.png](http://img542.imageshack.us/img542/3215/screenie1i.png)
    >! ![](http://img805.imageshack.us/img805/2585/screenie2c.png)
    >! ![](http://img542.imageshack.us/img542/3215/screenie1i.png)

    **Downloads**

    >! _Version 0.2 [http://www.mediafire…99wdhs3d3m6hoxd](http://www.mediafire.com/?99wdhs3d3m6hoxd)_

    **Changelog**

    >! _v0.0 –-> v0.1_
    >! Made all of the GUI!
    >! _v0.1 –-> v0.2_
    >! Added Guilds and Guild Menu (Deathbeam and Scott)
    >! Made a new Main Menu (Me)
    >! Added New GUI Aspects (Me)
    >! Added Projectile System (Whack and Wobbit)
    >! Added Gathering System (Mathew)
    >! Fixed Projectile CPU bug (Exxsamuari)
    >! v0.2 –-> v0.3 (Unreleased)
    >! Added Random Tile Placement
    >! Added Movable Admin Panel
    >! Fixed picCurrency Bug (Sekaru)
    >! Fixed Eventlogic Bug (Whack)
    >! Fixed EventSystem Multiply Activating Bug (Mortal Angels)
    >! Fixed EventSystem Takeitem Bug (Ertzel)
    >! Fixed TakeItem Bugfix (Also Ertzel)
    >! Fixed Healing Spell Bug (escfoe2)
    >! Added Screenshots (Ertzel)
    >! Added Shadows (Godward)
    >! Added Semi-Transparent Trees
    >! Added Semi-Transparent Tree OPTION in Options (Turn on or off)
    >! Added Real Defense
    >! Added Spell Scaling
    >! Added Projectile Scaling (Based on Agility)
    >! Added Skills (Mining, Chopping, ETC) Menu
    >! Added Character Customization for EO 3.0
    >! Added Server Sided Player Editor
  5. Special thanks to

    **[XerShade](http://www.touchofdeathforums.com/community/index.php?/user/79661-xershade/)**

    for helping me fix a problem.

    Well, this is just a simple little tutorial for making your level display on a label, onto your gui, for whatever reason you'd want it to, WHERE you want it to. It's simple, really.

    Just make two labels. Make the first one's name, whatever your want. It doesn't mater. Just make the text:

    ```

    Level:

    ```

    Then, create another label, name it labellevel and make it's caption:

    ```

    0

    ```

    In modDatabase, search for:

    ```

    SetPlayerLevel

    ```

    and under:

    ```

    If Index > MAX_PLAYERS Then Exit Sub

    Player(Index).Level = Level

    ```

    place:

    ```

    frmMain.labellevel.Caption = Player(MyIndex).Level

    ```

    There! You're done!

    You can also use this for any other things that have levels and such. I used this for the Gathering Skills System, and it turned out quite good. Instead I went to the SetPlayerMiningXP, SetPlayerFishingXP, SetplayerWoodcuttingXP, and added a label.caption = Player(MyIndex).WoodcuttingXP.

    Don't try to place these anywhere else, or it will not work.
  6. Well, I'm using THIS:

    [http://www.touchofde…g-skill-system/](http://www.touchofdeathforums.com/community/index.php?/topic/130056-eo-gathering-skill-system/)

    On eclispe nightly, and I'm trying to get the levels of those experience points (and the level of the normal things) onto a labels.

    ```

    'levels

    woodcuttingjunk.Caption = Player(Index).WoodcuttingXP

    miningjunk.Caption = Player(Index).MiningXP

    fishingjunk.Caption = Player(Index).FishingXP

    labellevel.Caption = Player(Index).Level

    ```

    And it's telling me the Player(Index).WoodcuttingXP, etc, are not defined (something like that), same with the level (normal level of the normal game), do I need to somehow declare the levels and experience points public? Thanks in advance.
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