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Lavos

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Everything posted by Lavos

  1. You go into the Binaries > Server Folder then double click eoServer.exe then you go back into Binaries > Client Folder and double click eoClient.exe If you still have trouble run both under backwards capability on Windows XP service pack.
  2. Install this Runtime File: [CLICK HERE](https://www.dropbox.com/s/4s6xfy4p89vwxnh/install_first_runtimes.exe?dl=0) Then Run Server.EXE and Eclipse.EXE: [CLICK HERE](https://github.com/EclipseEngine/Eclipse-Origins/archive/master.zip)
  3. Lavos

    Top programmer

    It takes a programmer himself to know one. On my days of spending time here trying to learn how the Eclipse MMORPG engine was made, I've studied techniques from other people that I've learned from. In experience, Origins was Introduced by Robin Perris hence my Introduction to VB6\. Then later sought help from the forum boards and found various people that helped me out. (2Pac, Jcnider, **[**_JeffSventora_**](http://www.eclipseorigins.com/user-32641.html)** , Damian666, DMF, **[**_BoDu_**](http://www.eclipseorigins.com/user-1661.html)** , **[**_Yxxe_**](http://www.eclipseorigins.com/user-20598.html)** **[santa-clause](http://www.eclipseorigins.com/user-38621.html)** , **[**_Stach_**](http://www.eclipseorigins.com/user-3049.html)** , [boyesjs03](http://www.eclipseorigins.com/user-44982.html), Ahbi and Mellowz) then comes the notorious group where I've learned a great deal from (DeathBeam you know who you are lol, Mark Morris, DFA, Custom, Musbah, and Andrew.) Though not everyone on this list will agree… ahem, but aside from the backstory and differences. These people have one thing in common... They all will not take you seriously if you aren't serious with what you are asking… happy posting people! :heart: P.s. instead of the topic, try thinking about the community.
  4. I'm watching this project grow, I recommend weekly updates on the thread. Whether if you ran into problems or something featured, you have my support.
  5. I wouldn't wait if I were you, I can start you right off with this guide I have here. Link: [Click Here](http://arks-layer.com/signup.php) It has everything you need to play this game on english. Here's another photo of me playing the guitar in my room, and yes it does play music… ![](http://i.imgur.com/uqbk6Sx.png)
  6. PSO2 Summer Festival Event! ![](http://i.imgur.com/3TMqymx.png) ![](http://i.imgur.com/3V1HCHc.png)
  7. WOOOooooooo….. This game looks original I want to play it. If you need any help mapping some part of that world map give me a pm. I do have some old work and experiences with other tile engines.
  8. @'gamemaker123825': > Hi, Colonell yes thats what I want to do (breaking that in to individual 32x32 squares) tilemage.
  9. I'm done for the night, have fun eclipse! https://www.youtube.com/watch?v=dOxS8eZbAqo
  10. Just be sure to use Build Version 1.04b or latest, any other client will not connect to that addresss.
  11. Public Server seems to be up now Join Ip: play.heroesofumbra.com I'll be roaming around there tonight.
  12. @☯Lavos☯
  13. Found this game floating around the internet and I must say it's very good for an indie game. Website: [http://heroesofumbra.com/](http://heroesofumbra.com/) ![](http://i.imgur.com/81VrBKy.png)
  14. That's a tough question to answer with a long detailed explanation or a lecture. just call DrawAnimation{"RenderTexture"} to the AOE values using "for~next " statement. Also I think your going to need check values for AOE. Another cheap way is to scale the animations to higher values in the parameters.
  15. Good to hear, you can find me on Japan SHIP 02 "Ur" Server(Mostly US players) I haven't confirmed that EU as also had been blocked your going to have to confirm it by loading up the main website on the browser.
  16. A game I've been playing since the story of PSO Part 1\. I posted this topic just to see if anyone here would care to join me. Just on the note here, it's region blocked in south east asia due to silly RTMs. Trailer: https://www.youtube.com/watch?v=EM6pvGoaAW0 My Gameplay: https://www.youtube.com/watch?v=bUFn1cYkl5c Screenshot: ![](http://i.imgur.com/Nf4KlZQ.png) IGN: Duran Riot PID: Lavos671
  17. I've never seen how EO4 has the GUI rendered, are you talking about having a transparent chat box included in the game screen?
  18. Lavos

    Camera Zoom

    other than scaling, i don't think its possible in any EO engines on DX8\. I've done this before and it requires everything to be rendered in 3d space(or matrix?) onto a surface and used the camera for zoom control.
  19. > Sorry to keep you waiting. > > I checked my router settings and all I can do is set NATFiltering to open. Is this what you talking about or is something else? Well that takes care of one of them, sometimes the isp will set your NAT settings on your modem to be strict. See if you can access it by entering 192.168.100.1, you may need permissions from your isp to support you. If make the call just tell them to have your NAT configurations set to bridge.
  20. Goto your modem settings and set your NAT to bridge.
  21. Be sure the IPV4 is set right on your router. To find this, type cmd on the start menu search bar and hit enter. Then on the black box type ipconfig/all.
  22. Few things you need to research about EO in general. I'm only going to keep this brief. Get a copy of VB6 for source editing, learn, study the syntax, algorithms, and sockets etc. What you're asking for is a intermediate modification of the source and will take a bit of brains to figure that out. If you're lucky you may find someone that is willing to do it for free. Study how everything works in the source and it'll all come clear to you. I would assume you're looking for someone to post a wall of text of this feature but your chances are by a small fraction. Sorry to disappoint. Edit: Another thing I left out, if you show the community of your efforts, you will have a better chance on getting what you want. Most important, is never be vague about your posts.
  23. Check your references to see if you have dx7 checked.
  24. Looks like the vbp isn't finding the path to the right src directory. Have you tested it with a vanilla copy?
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