therehere3
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Posts posted by therehere3
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> I (she), was eligible for a free copy of VB6 throught Microsoft Dreamspark. Found it on there.
Well, I too have an account at Dreamspark and verified.
I do not see under my software catalog where VB6 is?
Can you link me to it or show me how u got it vb6?
I want it badly!:D -
> I believe i have alot of Resources archived i'll notify you if i do..
That would be amazing! Thank you! -
> Hmm, yeah I tried Orion but it seems to be a little lacking - It's an impressive build but lacks some features and charms of Eclipse.
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> What code converters would you suggest? Or is there another way of LEGALLY getting it for cheap/free?
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> EDIT: Problem solved
How did you solve it?
What code converter did you use? -
> It has a few; however, you can import stuff in to a character creation or do individual sprites.
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> It is more for editing, not creating from scratch.
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> What I do is edit a sprite in Gimp and transfer it there to four frame movement and hue colorization. This was just a normal tree I edited into a four framed treant.
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> ![](http://i.imgur.com/JGJEd5b.png)
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> I am sure someone will post some resources they have soon. :)
Ahhh okay cool. Well thanks for the information:)
Hopefully someone has a lot of EO2.0 sprites and stuff! :D -
> I always use google to find free to use sprites or locate sprites that are allowed to be used in other engines.
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> I would like to suggest getting **Game Characterhub** on Steam. It is relatively cheap and you can easily convert three frame objects to four frame movements. You also can use it to set items and paperdolls. Finally the hue editor on it is great to make multiple colors varieties of something. I use it constantly for editing; It is a lifesaver for sure.
I watched the video on steam. Is it have all those characters already premade or do I just use that tool to my make own from scratch? -
Hello everyone! I want to start developing my own 2D MMORPG for fun so everyone here can play and enjoy!:D
I know there _was_ a ton of resources when EO2.0 was out. I am using a EO2.0 base and heavily modifying it.
I need alot of resources like charcters, paperdolls, and tilesets.
If you have any of them for EO2.0
This is the format for it:
![](http://s13.postimg.org/froacye13/image.png)
If you have **any** charcters, paperdolls, or tilesets for EO2.0 I would LOOOVEEE you and appreciate it so much!:D Tyvm!
(If you don't want others to see it, please PM me it:) Tyvm! -
> All the best for that.
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> Since your problem has been solved, please edit the main post and set the topic tag as **Solved**.
Aww yes! I am very sorry about that. -
> Np, It didn't take much, I haven't used VB2010 since around 2013 but yeah. Good luck on the project and keep us updated :).
Thank you very much!:)
I am going to start my project by completely reprogramming the entire client from scratch.
This will take awhile, but I am doing this for my knowledge. Once I completely reprogrammed the client. I will start developing a 2D MMORPG. -
> This is why, Read it and fix it :) Its the 3 sfmlner's that are erroring:
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> sfmlnet-audio-2
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> sfmlnet-graphics-2
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> sfmlnet-window-2
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> All "complaining" about architecture of project build and the architecture of the references I listed above. This should be enough information for you to fix it.
Yes, that was enough information. I would just like to take this time to thank you so much for staying with me to help me out:) I really appreciate it. -
> It basically forces the client to run in x86 (32bit) and not use 64bit. I think its because some .dll's are for 32 bit systems.
DAMN! I changed it to x86 and its still not working!? :/
What is going on??? -
> I was simply stating that if 1 error is preventing you from using the engine, Then it might not be a good idea to use it. I would help but I don't have vb10 installed. Let me download it and I'll get back to you.
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> Edit:
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> ![](http://puu.sh/gYo1O/f74d61e68a.png)
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> Right-click your EXE project in the Solution Explorer window. Properties, Build tab, change the Platform target setting from AnyCPU to x86.
Wouldn't that not all some computer to use the client then? :/ -
> If your wanting to use it, You should be able to figure something small like this out.
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> Such a helpful post, So glad you provided us some mighty insight.
Hey bud. You could of lived and made our lives easier without you posting this completely unnecessary and negative post. If this is such a small problem. Go ahead and tell me how to do this, unless your too "small" for this problem also… -
> I tried, working! :)
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> ![](http://iv.pl/images/19009302115380413384.png)
What the heck?
How? I'm trying to run it and getting this everytime:
![](http://s30.postimg.org/l81fx7oqp/Untitled.png) -
> [https://codeload.github.com/jcsnider/Orion-Game-Engine/zip/master](https://codeload.github.com/jcsnider/Orion-Game-Engine/zip/master)
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> Orion Engine :P
> ```
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> https://github.com/jcsnider/Orion-Game-Engine
> ```
Have you guys tried it?
I am getting this error when running client:
A first chance exception of type 'System.BadImageFormatException' occurred in Orion Client.exe
However server runs properly.
Do we know how to fix this? -
Hello!
Does anyone have Eclipse Origins .Net from jcsnider?
[http://www.eclipseorigins.com/community/index.php?/topic/112097-eclipse-originsnet/](http://www.eclipseorigins.com/community/index.php?/topic/112097-eclipse-originsnet/)
I need this really bad since I hate VB6, but I would love to use higher versions of VB :) <3 -
> This is one of my sprites.
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> ![](http://i.imgur.com/PKYi1OH.png)
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> Good paperdolls look natural. The paperdoll you want just looks like a sword floating in front of him.
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> Instead of just copy-pasting the same weapon over and over for each frame, I actually redraw the weapon for each frame.
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> A sword in an idle position is different than a sword in a moving position.
I literally see no different from your paperdolls than this one:
![](http://i.imgur.com/rXcE1dR.png)
Except for the front walking one of course since that one looks like crap however all the other ways (left, right, up) looks perfect.
Your paperdolls doesn't look far off this one. Only difference is your front draw is different.
And I see your shield paperdoll is offset alittle becuase the shield is cut-off a little on the right. (just incase you didn't catch that. just being helpful not rude) -
> I think this is what he means by a "paperdoll" done in a minute.
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> ![](http://i.imgur.com/rXcE1dR.png)
Yes that's exactly what I meant.
What better form of paperdolls is there?
Can I see a better paperdoll of this then? -
> I'd suggest raising the amount you'd pay them to at least $1-3 per paperdoll. I'm not much of a paperdoller but from other prices on the forum it seems somewhat reasonable.
No way in hell should a simple paperdoll be $1 per paperdoll.. I guess I am just going to have to do them myself since it only takes me about 1minute per paperdoll…. -
Hello there!
If you are good at making paperdolls, I have items that I would love to be paperdolled.
My business that I want:
1) I give you sprites of items
2) You create paperdolls of them
3) You give them to me, I test them
4) You get paid $0.10 each paperdoll created
If you are interested and can do this very frequently, please reply with your skype and I will add you asap :) -
> Well, I'll point out the obvious, you're missing some file, not sure which one, try using the runtimes installer, else, not sure, make sure you have all the files, try debugging it too, see if that give you any ideas what you're missing
Yeah I am not sure what file I am missing.
I did the runtimes installer also, nothing. -
Nothing? Noone have a clue?
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Hey guys!
So I was checking the paperdolls and it looks like its a (128, 192) image size but **what is each grid size?**
I want to make some professional paperdolls :) -
Hello everyone, I am getting an compile error while I did not edit anything in the client side.
I attempt to compile and it gives me this:
```
m_Source(0 To 1) As IUnknown
```
as the error.
Error saying:
> Compile Error:
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> Can't find project or library
And this I click okay and this window opens up:
![](http://s11.postimg.org/aexbka3bn/Here.png)
Where can I install a library or something to fix this? -
Oddly enough, after a multitude of test I have came to a conclusion of its just my map being bugged in some sort of way.
All other maps do not have this delay.
Running Visual Basic 6.0 projects in Visual Basic 2010
in Q & A
Posted
I cannot find VB6 on DreamSpark.