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turbocookie

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Posts posted by turbocookie

  1. @S.J.R.:

    > Eclipse Origins obviously can't. But there is [an engine](http://www.touchofdeathforums.com/smf/index.php/topic,72573.0.html) planned that will.
    >
    > Regards,
    >   Stephan.

    cheers for that, i look forward to it, hopefully it will be out very soon, as im really really really keen to get started right away, as for now, i guess i just do some planning ect ect.. :D
  2. Hey, sorry if this isn't allowed, or the wrong section or whatever, but i dont know where else. move or delete if needed.

    I recently got a mac, and want to develop a 2D orpg like i did on windows, i used EO on windows but all my friends have macs (our school gave them out for free) so i want t develop a orpg that we can all play. Anyone know of a version of eclipse or another engine that i can do so? Thankyou.
  3. Game Name- Rekation Online
    Graphical Style- Peaceful, kind of mellow, lots of forests in it.
    Name- Mellow Forest
    Setting- The game is set in a medieval fantasy, this will be located in a forrest
    Inspirations- None.
    Format- MP3
    Keywords- Happy, mellow, peaceful, relaxed
    Atmosphere- Alot of dense grass, some big tree's a few creatures wandering around, every 15 seconds or so a bird tweeting.
  4. SamuGames i got a bug to report on the guild system, in the server you can refresh the list to show guilds, and it just keeps making heaps of guilds by itself each time you click refresh, unless is just displaying the incorrectly? just giving you a heads up ^.^
  5. Dunno if this is irrelevant or not but. People will be able to bot alot easier then, like runescape, i have the most profesional bot for that, its java, so im sure it can be done for anyone elses game, will have to put some anti bot stuff in a game if i used this :) although you can bot anything. lol why am i still typing? aha bye
  6. @Soul:

    > Your naming scheme is ambiguous. I'm not sure if the original source says color or if the original source says colour. I've used color in this example as per what you originally posted:
    >
    > ```
    > Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index) & "[" & GetPlayerLevel(Index) & "]", color)
    >
    > ```
    > This would be how you do it. Remove your original one and replace it with this.

    ah thankyou very much :) and yeah its just colour, it works C: i was kinda close for my first programming edit? :D thanks for fixing that up for me mate, close thread if you wish
  7. Im not exactly sure, someone correct me if im wrong, but i think you edit the offsets on here

    ```
    If GetPlayerSprite(Index) < 1 Or GetPlayerSprite(Index) > NumCharacters Then
            TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index))))
            TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - 16
        Else
            ' Determine location for text
            TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index))))
            TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - (DDSD_Character(GetPlayerSprite(Index)).lHeight) + 16

    ```
  8. @Robin:

    > I don't care. Go re-download the source.

    No no, I got it working, that error is from that code I tried.

    ```
    Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index) & "[" & GetPlayerLevel(index) & "]", colour)

    ```

    EDIT: I think I know why, "[" and "]" arnt variables, I just down know how to display text because I want the level inside of [ and ]

    Is there a variable to be like DrawText("TEXTHERE")
    Thats just my random guess but yeah, i have no idea ):
  9. @Robin:

    > As for the code you posted it looks fine. Why don't you give it a try rather than just asking me if it'll work?

    I tried it and got this error.

    ```
    tilesetInUse(Map.Tile(X, y).Layer(I).tileset) = True

    ```
    Im not sure if its related to that tough D:

    EDIT: ok i worked out its not to do with that, but could you tell me what it is while we are here? i think i may have changed something accidently ):
  10. @Robin:

    > Learn basic string concatenation. It's shown quite clearly how to do this in all examples of string handlers in the source.
    >
    > ```
    > firstString = dataString & "[String here]" & anotherString & "[" & yetMoreString & "]"
    >
    > ```

    Um, you have lose me at "concatenation" as i said, i am very basic.

    Can you please leave a demonstation?

    Reading what you said, this is the best i can do, tell me if its right.

    ```
    Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index) & "[" & GetPlayerLevel(index) & "]" , colour)

    ```
    Sorry for being really bad ): even the term strings kind of confuse me, i have a rough idea what they are, just cant explain it. thanks for reply so fast btw.
  11. @Robin:

    > Learn to search your project properly. That and being able to use Google are the two biggest things you need to learn to use VB6.
    >
    > Ctrl + F -> Search entire project.

    I thought it searchs 1 module at a time? i click on one and hit open code then press Ctrl + F i never knew i could search it all, thx :)
  12. Hey i know there is a way to display a level under or above the players name but can i do this:

    Turbocookie [lvlhere]

    E.G  Turbocookie [68]

    Im no programmer, but this is my attempt so show iv put effort in.

    do i find this

    >! If GetPlayerSprite(Index) < 1 Or GetPlayerSprite(Index) > NumCharacters Then
            TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index))))
            TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - 16
        Else
            ' Determine location for text
            TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index))))
            TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - (DDSD_Character(GetPlayerSprite(Index)).lHeight) + 16
        End If
    >!     ' Draw name
        Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index), color)
    End Sub

    and in the line

    ```
        ' Draw name
        Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index), color)
    ```
    do i just make it like

    ```
        ' Draw name
        Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index) & "["GetPlayerLevel(index)"]", color)

    ```
    As i said, i dont really know what im doing, point me in the right direction? thanks.
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