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Jumbofile

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Posts posted by Jumbofile

  1. For my video game design and group work class in school we have to make a group to make a game and create a unique logo/name to go with it, this is what I came up with.

    ![](http://eclipseorigins.com/community/filehost/9a8385a9de588d885752c489136da8f5.png)

    We want to keep the yellow red blue colors.
  2. Thanks for the help everyone, Rob, using the code you gave me I got this.

    ![](http://eclipseorigins.com/community/filehost/1fc33a7715916072c858d2f4387b0d2b.png)

    This is what I'm aiming to do (edited in paint lol)

    ![](http://eclipseorigins.com/community/filehost/5398bfaa6bfc988e16be35fdd0834b31.png)
  3. My newest project is inspired by older games like A Link to the Past and I would like to know which sprite size fits better. The first one is original size and the second one is 2x.

    ![](http://eclipseorigins.com/community/filehost/2a656f8d5378311e9d220b44c2408141.png)
  4. Ive found a way to draw chat to screen in a dx8 version of eclipse but sadly color doesn't show up.

    Here is the code:

    ```

    RenderText Font_Default, Chat(i).text, frmMain.picScreen.Left + 5, (frmMain.picScreen.Top + 100) - (i * 20), White

    ```
    This obviously makes it white. I need to have color.

    ```

    RenderText Font_Default, Chat(i).text, frmMain.picScreen.Left + 5, (frmMain.picScreen.Top + 100) - (i * 20), Chat(i).text, Chat(i).color

    ```
    This gives an Unrecoverable Dx8 error

    ```

    RenderText Font_Default, Chat(i).text, frmMain.picScreen.Left + 5, (frmMain.picScreen.Top + 100) - (i * 20), Chat(i).color

    ```
    This makes the text red and only show user input.

    Can a more experienced programmer help me out??
  5. Im not sure what made the color go away. First try to replace all of the " color " in the code with " colour " and try messing with this line:

    ```

    RenderText Font_Default, Chat(i).text, frmMain.picForm.Left + 5, (frmMain.picForm.Top + 555) - (i * 20), White

    ```
  6. What language do you guys think would be a good language to learn for my first language and why? I was thinking of C# because of unity, c++ for CryENGINE SDK, or Java because of jmonkey. What are the negatives and positive to these languages and whats your opinion on learning and using these languages with the engines listed above? Its not really my first language because I know HTML and enough vb6 to use eclipse but I want to learn a new language and dont know where to start. Please dont say google it because I would like to know your opinions and be able to ask questions if needed.
  7. Here is the newest version with the known bugs fixed.

    [https://www.dropbox.com/s/nfwk0x17phsdgmr/ProjectCubedv2.rar?dl=0](https://www.dropbox.com/s/nfwk0x17phsdgmr/ProjectCubedv2.rar?dl=0)

    If there are any bugs just post in this thread.

    Eye candy:

    ![](http://eclipseorigins.com/community/filehost/a19653af43ebfcf925fae810007fb6a6.png)

    ![](http://eclipseorigins.com/community/filehost/d99be7398b9ce727a46cb7ac99d2d496.png)
  8. I dont understand why people must complain with how he chooses to support the engine. He has updated the engine longer than most would and even has a forum dedicated to the engine. That is more support than most of the engines on this forum have. Most custom engines die within months of release. You honestly cant expect him to make the game for you, figure stuff out for yourself and stop complaining. Maybe if the people posting in this thread were more positive, he would be more positive. Dont like it? Dont use it.

    Well now that my rant is over, im having a great time playing around with this engine and im excited for 1.2.5
  9. What do you think of my current logo?

    Which color looks better?

    ![](http://eclipseorigins.com/community/filehost/533bdfc8294435419392ff66bf46de27.png)

    ![](http://eclipseorigins.com/community/filehost/3d402a73cfc559ebb7718b58fce556c7.png)
  10. **100% Credits to evilbunnie!**

    **DOWNLOAD FIRST!**

    [http://eclipseorigins.com/community/filehost/15ae53c777c9ce5119cbb34e142d89a7.rar](http://eclipseorigins.com/community/filehost/15ae53c777c9ce5119cbb34e142d89a7.rar)

    **IMAGE

    >! ![](http://eclipseorigins.com/community/filehost/0fc758453fa538c7fa722c42320dc0e4.png)

    First, open the client and add at the very bottom of "modText":**

    ```

    'Evilbunnie's DrawnChat system
    Public Sub DrawChat()

    ' If debug mode, handle error then exit out
        If App.LogMode = 1 And Options.Debug = 1 Then On Error GoTo ErrorHandler

    Dim i As Integer
        For i = 1 To 6
            RenderText Font_Default, Chat(i).text, frmMain.picForm.Left + 5, (frmMain.picForm.Top + 555) - (i * 20), White
        Next

    Exit Sub

    ' Error handler
    ErrorHandler:
        HandleError "DrawChat", "modText", Err.Number, Err.Description, Err.Source, Err.HelpContext
        Err.Clear    
    End Sub

    'Evilbunnie's DrawChat system
    Public Sub ReOrderChat(ByVal nText As String, nColor As Long)
    Dim i As Integer

        For i = 19 To 1 Step -1
            Chat(i + 1).text = Chat(i).text
            Chat(i + 1).Color = Chat(i).Color
        Next

        Chat(1).text = nText
        Chat(1).Color = nColor
    End Sub
    ```
    **Then replace the sub "AddText" with:**

    ```

    Public Sub AddText(ByVal Msg As String, ByVal Color As Integer)
    Dim S As String

        ' If debug mode, handle error then exit out
        If Options.Debug = 1 Then On Error GoTo ErrorHandler

        S = vbNewLine & Msg
        frmMain.txtChat.SelStart = Len(frmMain.txtChat.text)
        frmMain.txtChat.SelColor = QBColor(Color)
        frmMain.txtChat.SelText = S
        frmMain.txtChat.SelStart = Len(frmMain.txtChat.text) - 1

        'Evilbunnie's DrawnChat System
        ReOrderChat Msg, QBColor(Color)

        ' Error handler
        Exit Sub
    ErrorHandler:
        HandleError "AddText", "modText", Err.Number, Err.Description, Err.Source, Err.HelpContext
        Err.Clear
        Exit Sub
    End Sub
    ```
    **Then in "HandleSayMsg" under:**

    ```

    frmMain.txtChat.SelStart = Len(frmMain.txtChat.Text) - 1
    ```
    **Add:**

    ```

    ReOrderChat Header & Name & ": " & message, Color
    ```
    **Then in "modTypes" under:**

    ```

    Public Options As OptionsRec
    ```
    **Add:**

    ```

    'Evilbunnie's DrawnChat system
    Public Chat(1 To 20) As ChatRec

    'Evilbunnie's DrawnChat system
    Private Type ChatRec
        text As String
        Color As Long
    End Type

    ```
    **In Sub "Render_Graphics" above:**

    ```

    ' draw fps
    ```
    **Add:**

    ```

    'Evilbunnie's DrawnChat System
    DrawChat

    ```
    **Go to frmMain and delete picChatbox and replace it with the one found in extrafiles.****rar**

    **Replace chatbox.bmp inEclipse Worlds\Client\data files\graphics\gui\main** **with the file in extrafiles.rar**
  11. Update!:

    -Fixed Score bug

    -Added 2 lane mode

    -Made a screen after death so you can read score

    Plans for next update:

    -Fix collision bug

    -Increase speed of cars over time

    -Better Graphics (maybe)

    Same Link: [http://ghngames.com/ht](http://ghngames.com/ht)

    * May have to clear Offline Website Data
  12. First game In construct. I plan to add-on and add different graphics.

    [http://ghngames.com/ht/](http://ghngames.com/ht/)

    What it has right now:

    -Random Car spawn

    -Moving bushes

    -Points

    -Menus

    -2 Lane mode (Added 9/27/14)

    What I want to add:

    -Custom player cars

    -Random car images

    -Better graphics

    -Highscores

    -Madness Mode

    -Difficulty selector

    -Maybe more…

    Bugs:

    -Cars will collide and delete each other, this is due to my lazy way to stop overlapping cars

    ~~-Score doesnt reset~~ (Fixed 9/27/14)

    Eye Candy!:

    Game Over

    ![](http://eclipseorigins.com/community/filehost/64844288122f0efa9562bb9a5de18036.png)

    2 Lane

    ![](http://eclipseorigins.com/community/filehost/5c92efedc6718b40dff45d934e52c37f.png)
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