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gdog12356

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Everything posted by gdog12356

  1. do u need the user, and pass to the router for this to work… because it isnt working for me :(.
  2. @Conra: > Bob's your uncle. >_> how did you know?
  3. im listining to songs from lemonade mouth…
  4. [![](http://www.freemmorpgmaker.com/files/imagehost/pics/befabb58d3c18419eb006c746a95ef05.jpg)](http://www.freemmorpgmaker.com/files/imagehost/#befabb58d3c18419eb006c746a95ef05.jpg) awesome
  5. dfegmktwmt dear fred, eclipse game kinks towards the winner mapping trophy
  6. what if i wanted to put multiple, would i change end if to else if? if i was going to add the other class's? ``` If GetPlayerClass(index) = 1 Then Select Case Rand(1,3) Case 1 Player(index).Map = 3 Player(index).x = 4 Player(index).y = 4 Case 2 Player(index).Map = 5 Player(index).x = 2 Player(index).y = 4 Case 3 Player(index).Map = 2 Player(index).x = 3 Player(index).y = 6 End Select Else If GetPlayerClass = 2 Then Select Case Rand(1,3) Case 1 Player(index).Map = 3 Player(index).x = 4 Player(index).y = 4 Case 2 Player(index).Map = 5 Player(index).x = 2 Player(index).y = 4 Case 3 Player(index).Map = 2 Player(index).x = 3 Player(index).y = 6 End Select End If ```
  7. Hello currently my spawn code is this >! ``` If GetPlayerClass(index) = 1 Then Player(index).Map = 1 Player(index).x = 4 Player(index).y = 1 ElseIf GetPlayerClass(index) = 2 Then Player(index).Map = 2 Player(index).x = 13 Player(index).y = 10 ElseIf GetPlayerClass(index) = 3 Then Player(index).Map = 3 Player(index).x = 4 Player(index).y = 4 ElseIf GetPlayerClass(index) = 4 Then Player(index).Map = 4 Player(index).x = 4 Player(index).y = 4 ``` I was wondering if it was possible to have a random chance to spawn between locations. For example If class = 1 than you could spawn at 3 different locations. (Map,x,y) 1,3,4 ; 1, 4,5 ; 1, 6,7\. So there would be a chance for the player to spawn at one of those locations. Anyone know how i could do that :D? Thanx.
  8. yes, and i need more people to join, so im showing more work >_>…
  9. UPDATED MAIN PAGE GAMEPLAY VIDEO!!! http://www.youtube.com/watch?v=dCucbLaopZI
  10. haha this is awesome. I love ur accent :D. It is really cool, you should add a tut to hide player names/levels lol.
  11. @McAdams: > It's fun as hell if you're good at it. Luckily, I am ;] YESS A MW2 LOVERRR!!
  12. @Mr.: > I dont think you need: > With Map(GetPlayerMap(index)) … End With thnx, it works :)
  13. @Sada: > So how has the progress been βluΣ ЯosΣ? If your having problems remember to look back at the topic you made "different classes start in different positions" and souls response, if you combine the knowledge you learnt there with the hint I just gave you, you should be able to work it out! :) > > offtopic: Thanks cowin :P i decided i would change this``` ' Warp player away Call SetPlayerDir(index, DIR_DOWN) With Map(GetPlayerMap(index)) ' to the bootmap if it is set If .BootMap > 0 Then PlayerWarp index, .BootMap, .BootX, .BootY Else Call PlayerWarp(index, START_MAP, START_X, START_Y) End If End With ```this is what i have so far ``` Call SetPlayerDir(index, DIR_DOWN) With Map(GetPlayerMap(index)) If GetPlayerClass(index) = 1 Then Call PlayerWarp(index, 1, 4, 1) Else If GetPlayerClass(index) = 2 Then Call PlayerWarp(index, 2, 4, 4) Else If GetPlayerClass(index) = 3 Then Call PlayerWarp(index, 3, 4, 4) Else If GetPlayerClass(index) = 4 Then Call PlayerWarp(index, 4, 4, 4) End If End With ``` what is wrong with it?
  14. hello, i would like to know how to make it so when diffrent classes die, they spawn in diffrent areas. I have tried looking in the server source but cannot seem to find the line of code for death. I am using richys modification(s) 2.6\. any help would be greatly appreciated thanx :).
  15. @Tivoilos: > Once again SOURCE you must change source to change ANYTHING inside Eclipse Origins! No one is gonna just hand out code, figure it out find the code that uses the timmer an change it or remove it without endangering your code okay okay wow, this didn't help at all. I understand you have to change the source, i'm not retarded. The reason i'm posting here is for someone to guide me to get the code, or at least tell me where it is. questions and ANSWERS. Your reply was no answer, as it was of no use to me…
  16. Hey i was wondering if it was possible to remove the wait time, when other players drop there item. It gets really annoying sometimes.
  17. added new screenie >! [![](http://www.freemmorpgmaker.com/files/imagehost/pics/63d81d0e16d7d61f1b37c3eb14d54883.png)](http://www.freemmorpgmaker.com/files/imagehost/#63d81d0e16d7d61f1b37c3eb14d54883.png)
  18. is their a command or something, that changes a persons class?
  19. Hello, i was wondering if it was possible to have a spell, that changes the player's sprite, thanks in advance :).
  20. @Orunu: > modCombat in server.vbp > > ``` > If GetPlayerAccess(attacker) > ADMIN_MONITOR Then > Call PlayerMsg(attacker, "Admins cannot attack other players.", BrightBlue) > > ``` > idk i guess find where that links up to and change/remove it thnx :).
  21. Is there a way to mak it so admins can still attack players?
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