MCADAMS
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Posts posted by MCADAMS
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I scoured the boards for appropriate help before made this thread. Out of the few "solutions", none of them worked or just said "delete everything you've made".
Anyway, whenever I try to log onto my server, I get run-time error 7: out of memory. I assume it happened when I transitioned my files from EO 1.2 to EO 1.3.1\.
So I decided to try running the server in vb6\. When I got the error, I debugged and got:
```
ReDim sBytes(sLength - 1)
```
Does anyone know how to fix this? :/ -
Ah, works perfectly. Thanks Robin :cheesy:
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[Help]Drop
in Q & A
If you haven't successfully implemented the drop fix I suggest you look how to here:
http://www.touchofdeathforums.com/smf/index.php/topic,67899.0.html
Besides that;
Chance out of: Determines the chance of getting a drop. 1 out of 10 chance would be a 10% chance of the item being dropped.
Spawn Rate: Determines how long it takes the NPC to respawn after it is killed, based on seconds.
Hope this helped ;O -
I keep getting RTE 9 (Subscript out of range) whenever I turn on my server, it gets to "Loading classes…." so I assume that's the problem. My class options look like this:
```
[INIT]
MaxClasses=4
[CLASS1]
Name=Warrior
MaleSprite=1
FemaleSprite=8
Strength=10
Endurance=8
Intelligence=2
Agility=4
Willpower=6
StartItemCount=3
StartItem1=1
StartValue1=1000
StartItem2=3
StartValue2=1
StartItem3=3
StartValue3=1
StartSpellCount=0
StartSpell1=0
[CLASS2]
Name=Mage
MaleSprite=9
FemaleSprite=6
Strength=2
Endurance=4
Intelligence=10
Agility=6
Willpower=8
StartItemCount=3
StartItem1=1
StartValue1=1000
StartItem2=3
StartValue2=1
StartItem3=4
StartValue3=1
StartSpellCount=1
StartSpell1=1
[CLASS3]
Name=Rogue
MaleSprite=4
FemaleSprite=7
Strength=8
Endurance=6
Intelligence=4
Agility=10
Willpower=2
StartItemCount=3
StartItem1=1
StartValue1=1000
StartItem2=2
StartValue2=1
StartItem3=3
StartValue3=1
StartSpellCount=0
StartSpell1=0
[CLASS4]
Name=Priest
MaleSprite=4
FemaleSprite=5
Strength=2
Endurance=4
Intelligence=10
Agility=6
Willpower=8
StartItemCount=3
StartItem1=1
StartValue1=1000
StartItem2=3
StartValue2=1
StartItem3=4
StartValue3=1
StartSpellCount=1
StartSpell1=1
```
But I can't spot the problem, any help? :l -
I fixed it by just guess-and-checking the .step lines…thanks.
EDIT: Now whenever I attack I turn invisible >:l
EDIT2: And NPCs look the same... .-. -
```
If Player(Index).Step = 3 Then
Anim = 0
ElseIf Player(Index).Step = 1 Then
Anim = 2
End If
```
```
' If not attacking, walk normally
Select Case GetPlayerDir(Index)
Case DIR_UP
If (Player(Index).YOffset > 8) Then Anim = Player(Index).Step
Case DIR_DOWN
If (Player(Index).YOffset < -8) Then Anim = Player(Index).Step
Case DIR_LEFT
If (Player(Index).XOffset > 8) Then Anim = Player(Index).Step
Case DIR_RIGHT
If (Player(Index).XOffset < -8) Then Anim = Player(Index).Step
End Select
End If
```are what I get from searching it. I appreciate you trying to teach me this but I fail to understand it. -
Using these sprites:
![](http://i.imgur.com/Cv82J.png)
and this code:
```
With rec
.top = spritetop * (DDSD_Character(Sprite).lHeight / 4)
.Bottom = .top + (DDSD_Character(Sprite).lHeight / 4)
.left = Anim * (DDSD_Character(Sprite).lWidth / 4)
.Right = .left + (DDSD_Character(Sprite).lWidth / 4)
End With
```My characters looked like this:
![](http://i.imgur.com/eI8DF.png)
Now, I changed that code to this:
```
With rec
.top = spritetop * (DDSD_Character(Sprite).lHeight / 4)
.Bottom = .top + (DDSD_Character(Sprite).lHeight / 4)
.left = Anim * (DDSD_Character(Sprite).lWidth / 3)
.Right = .left + (DDSD_Character(Sprite).lWidth / 3)
End With
```And they look like this:
![](http://i.imgur.com/7Ipru.png)
…when not moving
The moving frames look perfect, but every 2 or 3 tiles my character will disappear and then reappear.
![](http://i.imgur.com/YeKIF.png)
Is anyone aware of how to remedy this? :confused: -
Alternatively```
/admin
```also works. -
@Vitin:
> GUYZ GUYZ I DISCOVERED THE EPIC ULTRA CODE THAT IS A PET SYSTEM
>
> OPEN UP UR MAIN.TXT FOR EE.2.7 AND TYPE
>
> CALL LOADINTERNET("http://smouch.net/lol/rickroll.swf")
WER R PETS -
y in origins u dont charctr lvl
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@Robin:
> No. No you would not.
Yeah I realized that now, thanks for the help, I'll find it eventually. -
@Whackeddie99:
> um you didnt make these…
Well I GENERATED them from here
http://www.famitsu.com/freegame/tool/chibi/index1.html#hairop
sorry if you thought I tried to claim original ownership. -
Would I change
```
' Sprite, item, spell size constants
Public Const SIZE_X As Integer = 32
Public Const SIZE_Y As Integer = 32
```? -
@Robin:
> ```
> Class(GetPlayerClass(MyIndex).Name
> ```
```
frmMain.lblCharName = GetPlayerName(MyIndex) & " / Lvl: " & GetPlayerLevel(MyIndex) & Class(GetPlayerClass(MyIndex).Name
```gets a syntax error :l
EDIT: Thanks Vitin thats why.
EDIT2: Subscript out of range rte :l -
I've made some new sprites that look like this:
![](http://i.imgur.com/1ZaKN.png)
But then I failed to realize that they were 3x3 and not 4x4\. Is there a way to change them so theyre compatible or will I have to add another line of sprites to each one? -
Have you downloaded the [http://www.robin.freemmorpgmaker.com/eo_runtimes.zip](http://www.robin.freemmorpgmaker.com/eo_runtimes.zip) runtime files?
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@Alatar:
> Yes you can, just make checks on how is the player attacking
Thanks, but unfortunatley I still don't know much about VB6, if it's something really simple to add would you mind helping me out? If it's more complicated though it's fine and thanks for the help ^^. -
I've changed it so when a player deals damage, it shows up in white text, as opposed to red (this was to make a _tad_ less confusion when fighting enemies.) But considering it changed both melee and magic spell damages to white, I was wondering if I could make it so spell damage came up in yellow text?
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@Tvirus06:
> Btw this isnt 1000+ Lmao you lie. It seems to stop at 791.bmp, then switch to 1000.bmp funny XD.
Oh yeah, right, but then theres 183 more, so 791 + 183 = 974…I'll make it 970+ :X -
@Jeff:
> please don't repost resources in the future, it just clutters up space. Looks nice though.
The items with the black backgrounds and the spell icons weren't on here as far as I knew. -
@Helladen:
> The items were compiled by me and I touched them all up.
> Resource too.
That's where I got em, sorry, I'll give you credit for that. -
@Robin:
> The sprite doesn't exist. Make sure they're proper BITMAP files. Renaming a PNG to BMP does _not_ change the file type.
That was it -.- Thanks Robin. -
Bump…30 views and not a single reply ;/
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Works like a charm. Thank you very much ^^
[EO1.3.1] RTE 7: Out of memory
in Q & A
Posted
> Do you have a lot of huge maps?
>
> Have you added any tutorials?
No, I only have one map, which I believe is 25 x 25
And no.
EDIT: and deleting my maps and trying again yielded the same error