MCADAMS
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Posts posted by MCADAMS
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Update:
In-game screenshot of the Gold-trimmed Red Wizard Hat
![](http://i.imgur.com/qkgPt.png) -
@K722:
> What kind of features?
Raikos looking on having a quest and guild system implemented. -
@K722:
> Hey, you looking for any help?
An experienced programmer to add in some features otherwise we're all set ;) -
@Robin:
> That looks like a green blob with explosive diarrhoea.
![](http://i.imgur.com/fKh7T.png) -
Update:
Fully custom and paperdolled wizard robes and hats made by yours truly ;)
![](http://I.imgur.com/ojsgG.png)
![](http://I.imgur.com/jHL7r.png) -
If you have a weapon equipped:
```
GetPlayerDamage = 0.085 * 5 * GetPlayerStat(index, Strength) * Item(weaponNum).Data2 + (GetPlayerLevel(index) / 5)
```
If you're unarmed
```
GetPlayerDamage = 0.085 * 5 * GetPlayerStat(index, Strength) + (GetPlayerLevel(index) / 5)
```
That's where Strength comes into play for damage, and you are able to tweak that however you like ;D -
They're used as variables in equations, where the name is simply a number (the level in the stat) and is part of an equation, such as the default health for Warriors:
```
Case 1 ' Warrior
GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 15 + 150
```
If the player was level 5, and their Endurance stat was 25;
```
(5 / 2) + (25 / 2 ) x 15 + 150 = character hp
```
and that's just the example for Endurance.
Theres a similar code for Intelligence, resulting in default mana:
```
Case 1 ' Warrior
GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 5 + 25
``` -
I'll donate a healthy one million coins to the Robin fund :)
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@Whackeddie99:
> Will do Nick. Just finished Paperdolling a black sword and an axe xD
>
> Cant put them in the game yet, as Raiko is asleep and his computer is off (hes hosting the server using Hamachi)
Nice, his timezone is tricky but I hope you guys can manage to work together still. -
@Murdoc:
> You should tell us what the game is about and all. That might create more interest.
This. -
@Whackeddie99:
> thanks chucocide, I made it :D
>
> and also nice sprite may find somewhere to pop it in Nick ;)
>
> Just fixed the Paperdoll bug, where Helmets and Masks dont cover the top of peoples hair xD
Thanks, like I said feel free to use it however you like, it's only one picture so it would work well as a quest giver who just stands there xD.
Keep up the good work! -
No problem :cheesy:
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I was bored so I made this..feel free to use it however you like, or not at all :D
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Close the server you have open. If you're on Windows 7, click the tiny up arrow near the clock and double click the server and close it. Otherwise, double click the tray of icons in the right-hand corner of your taskbar and close the server.
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@JS1:
> Very nice. I definitely prefer the blue over the purple.
>
> -JS1
These were actually to replace the spirit bar but whatever floats your boat ;D -
@Robin:
> ![](http://img269.imageshack.us/img269/2750/spirempty.jpg)
>
> ![](http://img137.imageshack.us/img137/213/spirfull.jpg)
![](http://i.imgur.com/w1DLg.png) -
While we're here would it be too hard for you to make a blue spirit bar for the party like you did the other one? ;)
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I really like this game guys, keep up the good work. Sign me up for the beta ;D
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@Robin:
> Not a fan of it. Doesn't match the other bars. Here's one I made:
>
> ![](http://img156.imageshack.us/img156/4418/spiritwe.jpg)
Damn, I got graphically pwned. Then again it was my first time recoloring anything like that…but still.
I'll be using yours if you don't mind ;) -
Just incase some people prefer the classic red-HP-bar-blue-MP-bar combo, so here you go:
Mine: ![](http://I.imgur.com/cyCZo.jpg)
Robins: ![](http://I.imgur.com/8tfsd.jpg)
Robin's blue party-interface bars:
http://img269.imageshack.us/img269/2750/spirempty.jpg
http://img137.imageshack.us/img137/213/spirfull.jpg
Enjoy ^^ -
wil this giev me viruss if i dont hw i let my fgirned come on!!!!!!!!1plshelp!!!
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After making an NPC and saving it, if I go to change its health from what it orignally was, I get RTE 11 and the client closes. Is there any way to fix this or do I have to have them spot on the first time..?
EDIT: And now when attacking any NPC I get the same RTE every login and need to wipe the NPCs file before being able to log in. -
7909
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@Robin:
> I just read that part of your post.
>
> Yes, it's obviously because of that. None of the 1.2.0 data is compatible with 1.3.1.
>
> I changed at least a single datatype in every single UDT whilst normalising the damn things. Delete everything.
Oh ok, I think I read something about you changing that but I wanted to make sure, thank you for the help.
Lord of Empire
in Old Eclipse Projects (Inactive)
Posted
> Also good tilest artist.
For the thousandth time, yours are perfect ;D