MCADAMS
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Posts posted by MCADAMS
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Hows this? ![](http://i.imgur.com/2J5NG.png)
Edit: changed the main post a little bit and put up new banner -
The borders only one pixel so…impossible. I'll try making it smaller.
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> Give us an updated mockup.
![](http://images2.wikia.nocookie.net/__cb20120817115046/central/images/3/38/Okay_face.jpg)
![](http://i.imgur.com/a7lG4.png) -
> -snip-
If you're playing support correctly assists should be more than enough to keep you in the game, especially if you're participating in team fights. -
> I know make it 3 it looks better.
I'll give it a try in the morning when I'm on my computer. -
> For this style normaly i shade the bricks like that, it might help you also make sure you have an outline on the end of the wall so it doesn't look flat like that: ![](http://www.touchofdeathforums.com/community/ccs_files/file_host/02171bc3686c8c03418b2d724ea714a0.png)
I would normally shade it like that but the bricks are 2 pixels tall in the center and not 3\. And yes I've already added an outline to the wall but it wasn't in that screenshot. -
Looks nice! I like your tileset. One thing though, where you wrote "Rouge", I think you meant "Rogue". (I use to make the same mistake a lot too ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png))
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> There were THAT many people on? I never found anyone else online back when I played.
First couple of days I think there was 15 people on at on at one time…it was pretty fun. Ended up with like 80+ different accounts. -
Oh I see what you mean. The next size down proportionally looks silly, though.
![](http://i.imgur.com/cpTV7.png) -
> make the sprites skinnyer on the side it looks weird.
wot -
> Looks good, but needs some more shading. I've found that stone may need a couple of shades to get it right, even if you are only using two or 3 tones for everything else.
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> Glad you picked the tileset, that you did.
It's not really stone. Well it is, but it's like, brand-new shiny castle stone. I'll throw on a couple darker/lighter colors and see how it looks, though.
> Maybe some sort of stained glass, and towers at the corners, perhaps?
Yeah, that's why I made sure to say 'some' of the tiles ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Still working on adding more things. -
Some of the new castle tiles I'm working on. Glad I stuck with the old style. Recolored the sprites too to match the palette.
![](http://i.imgur.com/b1bvD.png) -
> And dont rate content
![](http://media.tumblr.com/tumblr_lo3k4qrxxa1qajqgw.gif)
What do you suggest we rate then? -
I sent in some ratings for the games. I suggest others do the same.
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> Since there are only two states that the chest can be in (filled or empty) wouldn't it be more simple to use switches instead? Or am I misunderstanding the difference between switches and variables.
You're correct. At the time I thought all switches would restart if the server restarted so I didn't use that, but yes, variables still work. -
> I would recommend you remove the "TLDR rating". It seems like a huge potential for flamewars and fights.
That's kind of the point, though. (Not to cause flamewars, I mean to have TLDR rating.) -
Have you considered allow events to trigger when the player uses an item or spell? The potential that could create would be a huge step for Eclipse's development.
Just imagine, you set up an event for an item called a 'Mysterious Potion'. If the person double clicks it, it disappears (they drank it), a chatbox prompts stating that they feel dizzy, the screen fades to black, and then it fades back in, but using the event system you made them warp somewhere else? It could be huge. -
Is it supposed to be a robe? Looks cool. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)
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Thanks! I'll also be changing all of the combat formulas for better gear scaling as well as balancing combat. It use to be so that you'd always hit between one and your max hit, but now its 70-100% of (Strength x .65 + Agi x .35 - targets armor) so you'll hit between the same numbers often and weapon and gear upgrades will be more noticeable and rewarding.
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I've decided to use the old graphics style that everyone liked. Going to start using an actual palette and will be fixing some of the tiling and fringe errors, as well as making new tiles for the new starting zone. I'll be using the Eclipse Event System now too, so I'll have to remake most of the ingame things, though things like paperdolls, sprites, and items are already done. Stay tuned.
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> ![](http://www.speedtest.net/result/2130971330.png)
That is just…unfortunate. -
You can throw Aegis up here. (All of the in-game screenshots are in the 2-5 pages.)
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Yeah, I think I'll just work on improving the old one. Thanks everyone.
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Looks like they're wearing a lot of mascara.
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