MCADAMS
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Posts posted by MCADAMS
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> Off-Topic guys … i wonder if i'm the only Pixel Artist that use paint? not Paint++
I only use Paint. Then again my graphics don't require an extreme amount of detail. -
> Somewhat…initially you walk slow, You'll grab your first pair of boots after the first dungeon ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
Oh so boots increase your speed? Sounds good ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) -
But how am I supposed to find this tutorial, hmm?
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Do you still walk terribly slow?
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All of these are possible via VB6 and knowledge of programming, some harder than others. If you do not have VB6 and even a minimal understanding of how to do this then you cannot do any of this, and I assume if you did have VB6 you would already know how to do 4-6 (it's in mod constants)
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> there is an tut already for this..
> I saw a tutorial for this a while ago, but people complained about it being buggy.
Literally the first thing he said. -
> I mentioned it before. How many people would really honestly need this? Not many.
Anyone who wanted to make a successful game utilizing the paperdoll system. I don't recall of many popular online games where you can't customize your character in some way besides picking their race/model. -
> snip
mfw ![](http://i.imgur.com/KqZR1.png) -
> stuffz
> tipsy
> staffzys
> wif -
Oh, the door takes up the whole space. That makes more sense.
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Make them a currency.
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> no thats where the missing door tile i have yet to do goes ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
If you're showing the wall for the front tiles then the part of the wall in the doorway needs to be showing too or it makes no sense. -
> This is not a combat system. It's a list of statistics.
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> Crafting a better system would require redesigning how the combat flows, not how the exact same flow affects preexisting statistics.
Yeah I worded it kind've weird. Should have said how combat is calculated and basically just new stats. -
Why does your tent have wooden walls? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Looking good!
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Why don't you do it yourself?
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Show off is for showing off stuff you've made…you should put this in Off-Topic.
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> I should rather say some sort of "vital" equation. Having spells heal/damage the same amount every time is a bit dull.
Oh, so spell scaling? I posted something on that awhile ago. I can't find it though, so here's one by Rob Janes.
http://www.touchofdeathforums.com/community/index.php?/topic/115148-spell-scaling/page__hl__%2Bspell+%2Bscaling -
Not sure what you mean by random spell damage. Like literally spells do random damage? Doesn't make sense to me.
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You seem to have a lot of concept art and close to nothing about your actual game…
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Looking good. You should put a poll up so people can vote on what you wanted them to. What do you mean by rarity rate?
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> i think i asked too many questions in it :\
Well since there's a large red banner across the top that says do not ask questions, there's your problem. -
My first day of vacation is the 20th ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png). Cannot wait to play, best of luck!
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> Not really a combat system so much as a new damage equation. Looks alright, although I don't see why you have a seperate equation for vs. player and vs. NPC.
Didn't mean to add the tenacity to the vs NPC formula. Tenacity is for PVP so players don't instantly rape the shit out of each other, and it also allows for PvP oriented armor.
> reminds me too much of league of legends
Not sure why it would. Maybe the word tenacity? All of the stats here have been used in games long before LoL. -
Title says it all, would like to get some opinions on it.
HP: Health. If it reaches 0 you die.
MP: Mana. Used to cast spells and perform abilities.
HP Regen: Increases the rate at which your health regenerates. It is halved when you are in combat.
MP Regen: Same as above, but with mana.
Attack Power: Raw increase of basic attacks and melee spells. (Warrior, Rogue)
Spell Power: Raw increase of basic attacks (wands) and ranged spells
(Mage, Cleric)
Armor: Provides defense from melee attacks and spells.
Spell Resistance: Provides defense from magic spells.
Tenacity: Percentile decrease in damage taken from players.
Block: Property of shields that allows the player to block attacks (take 20% damage)
Dodge: Property of all items that allows the player to completly avoid attacks.
FORMULAS
WD = Weapon Damage
SD = Spell Damage
PL = Player Level
etc
vs NPCs
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Basic Attack (Warrior, Rogue): 75-100% of (WD+AP)-(ARM+)(target)
Basic Attack (Wizard, Cleric): 75-100% of (WD+SP)-MR(target)
Melee Spell: {(WD+AP)+[SD+(PL x 3)]}-ARM(target)
Magic/Ranged Spell: (WD+SP+SD)+(PL x 3)-MR(target)
vs Players
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Basic Attack (Warrior, Rogue): 75-100% of (WD+AP)-(ARM+%TEN)(target)
Basic Attack (Wizard, Cleric): 75-100% of (WD+SP)-(MR+%TEN)(target)
Melee Spell: {(WD+AP)+[SD+(PL x 3)]}-(ARM+%TEN)(target)
Magic/Ranged Spell: (WD+SP+SD)+(PL x 3)-MR+%TEN)(target)
Is animated paperdolls a possibility?
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