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MCADAMS

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Posts posted by MCADAMS

  1. > **- Damages on Stuffs , stuffs have lifetime , once the liftime is about the half it pop up a message telling you to go repair . If you don't then the stuff breaks you can't use it until you repair that.**

    Wow, why didn't I think of that?

    Oh wait, because durability systems are ducking dreadful and should not be default.
  2. Bought a bunch of new champs on Christmas. I'll give you my experiences with them

    **Jayce**- Probably one of the funnest champs I've played. Switching from ranged to melee and pulling off the combo / landing Qs is so awesome. Even if you get behind with him he can bounce back so easily and can easily close gaps or make them for himself.

    **Vayne-** Lots and lots of AD carry fun. Get even the slighest bit fed, such as 2/0 at the beginning from a double kill and she'll just hyper carry the whole game. Even going 1/0 and coming back double dorans just facerolls the lane. Love her roll and wall-stun, and her simplicity of just remaining mobile and auto attacking is awesome.

    **Lee Sin-**You know when you watch those Lee Sin videos and he looks ducking awesome? Yeah, it's just like that if you can land his Qs. Comboes are crazy fun and he's such a good jungler. Just straight up a fun and snowbally champ if you can land his Q. He isn't as strong as he looks but he can stack up and really kill.

    Overall I love the 3 champs I bought. I'd buy them all again if I could ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
  3. It's only 4:40 PM (16:40) on Christmas Eve here in the states (north-east) ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) I'll report back tomorrow morning with my spoils.
  4. > How can you stand to play a champion multiple times in a row? especially that many times? I can't even play a champion 1 game on 1 game off. It's more like 1 game on 5 games off.

    If I'm good with a champ I tend to play them a lot. See my Darius screenshots ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

    >! ![](http://i.imgur.com/rdjEe.jpg)
    >! ![](http://i.imgur.com/RlNpP.jpg)
    >! ![](http://i.imgur.com/UKtdm.png)
    >! ![](http://i.imgur.com/DZrcg.jpg)
    >! ![](http://i.imgur.com/rVVgI.png)
  5. > It's right on the path. It looks like you may have put it there by mistake.
    >
    > Anyways, is there a chance of an alpha any time soon?

    I'm afraid I don't see it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png). Anyway, regarding alpha, I want to have a lot more done before the alpha is released but I still foresee it being soon. Shooting for early January, maybe sooner since me and Ex are on vacation for the next couple of weeks.
  6. > That's a very simplistic approach, I'd prefer to add something within a certain range of the vital.
    >
    > Adding a lot of obtainable gear and giving players a load of customisation options at the start fixes that. I really don't see a need for sex-based paperdolls.

    Yes but if you male and female character models are noticeably different it would be needed. I won't for my game, I'm just saying for some people it would. Then again most people who make games on here use the RPG Maker graphics so it doesn't matter.
  7. > well, features like cooking, mining, chopping trees, are not actually features, the mining and chopping are with the resources, and cooking is event based.
    >
    > Anyway, good luck with your project!

    That's not necessarily true. It's possible with the event/resource system, but much more customizable and efficient with a custom/coded one, which he has.
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