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Ikeyzo

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Posts posted by Ikeyzo

  1. I had been using EE 2.7 for a while, and was using a diagonal movement script. I decided to step it up one level, to **ES**. I won't use EO until it has custom.

    Anyway, I was wondering where this would go in the source of ES.
    In EE 2.7, it goes in modHandleData, under the IF statement Player movement packet.

    ```
        ' ::::::::::::::::::::::::::::
        ' :: Player movement packet ::
        ' ::::::::::::::::::::::::::::
        If (casestring = "playermove") Then
            I = Val(parse(1))
            X = Val(parse(2))
            y = Val(parse(3))
            Dir = Val(parse(4))
            n = Val(parse(5))

            If Dir < DIR_UP Or Dir > DIR_RIGHT Then
                Exit Sub
            End If

            Call SetPlayerX(I, X)
            Call SetPlayerY(I, y)
            Call SetPlayerDir(I, Dir)

            Player(I).xOffset = 0
            Player(I).yOffset = 0
            Player(I).Moving = n

            ' Replaced with the one from TE.
            Select Case GetPlayerDir(I)
                Case DIR_UP
                    Player(I).yOffset = PIC_Y
                    Player(I).xOffset = PIC_X 'Moshu-----
                Case DIR_DOWN
                    Player(I).yOffset = PIC_Y * -1
                    Player(I).xOffset = PIC_X * -1 'Moshu-----
                Case DIR_LEFT
                    Player(I).xOffset = PIC_X
                    Player(I).yOffset = PIC_Y 'Moshu-----
                Case DIR_RIGHT
                    Player(I).xOffset = PIC_X * -1
                    Player(I).yOffset = PIC_Y * -1 'Moshu-----
            End Select

            Exit Sub
        End If

    ```
  2. When you lose £100 and try to spawn it again.

    When you get shouted at and try to ban your parents.

    When you get beaten up because you tried to press CTRL to hit.

    When you pick up a sword and say 'Wow! It's paperdoll'

    I could go on with the crap jokes all day. xD
  3. Okay, can I first just say that the big bang and evolution are two different things. If this was entirely on topic, we wouldn't really be talking about it.
    (Though I don't know if the big bang was mentioned in the video - my sound isn't working. Correct me if it IS mentioned there.)

    Secondly,
    @Zonova:

    > Wasn't the most fundamental law of nature "Matter can neither be created or destroyed"? So, how exactly did the universe come out of nothing?
    > Anyways, the belief in God generally entails that he made science, so it's a moot point

    Science isn't all knowing. We can't even comprehend how the universe really works.
    Religion seems even more shaky than Science, however. Much of science has been proven in real life. I have yet to see any main aspect of any religion proven. The older the religion, however, the more sese it seems to make. Christian/Catholic faiths were used, in the middle ages, to scare the hell out of people so they would give the church money. Priests, in a medievil village, were richer than the lords and ladies. They had a bigger mannor. The church could challenge even the kings power. Basically, the church were a goup of thugs who liked to throw their weight around. The bible was not even translated from Latin for a long time, so people could not even read it themselves. This proves the whole point that religion is used to distract peoples thoughts and confuse them.

    I shall leave you with an interesting thought. In the Latin version of the bible, it stated Mary was a young woman. It was deliberately mistranslated into Virgin for the english version.

    Anyone wanna prove what I said wrong, go ahead. Whole point in a debate.
  4. I've downloaded the beta, and it looks good. There is only one problem that I can see. When you walk diagonally, you can walk out of the map. I mean, you walk to the edges, using normal directions, all fine. If you use the arrow keys, and walk diagonally however, you end up walking out of view entirely, and off of the map. O_o
  5. By needing modifications for the sprites, I assume you mean so you ca walk diagonally. I have already got that. When you say I would need a mod for the tiles, I have absolutely no idea what you mean. You lie it out like any other tileset, and it just works that way… I've been doing that for Iso Tilesets for a whole now, and it works fine for me.
    As for 'something along the lines of Reiners' that could work, but I'm really more focused on mainly just getting ISO properly working. While this thread has been open, I've figured out most of it myself anyway. Thanks for the help.
  6. I know there are a tonne of skill systems out there, and their all pretty difficult to code.
    I was wondering, if it were possible to make a Puzzle Pirates style skill system, certain things in it earning the right to say, start a guild.
    If anyone could do this, or at least point me to the resources to do this, I would be grateful.
    (PS, by Puzzle Pirates skill system, there are several different parts to it;
    There is first the minigame that you play, or an event you complete.
    Depending on how well you do this, it gives you a standing, or a rating of skill
    If you repeat the minigame or whatever multiple times, it slowly gets up your experience

    I think that most of this should actually be pretty easily achieveable, other than the skill calculator required for standing.

    The skills show up on the pirates profile, which I'll do myself. The skills will need a variable of some sort, so I can call each skill up easily.

    P.S.
    Skills need only eight levels, and seven standings

    Something along the lines of:

    >! Experience:
    Beginner
    Apprentice
    Junior
    Teacher
    Master
    Grandmaster
    Celebrated
    Fabled
    >! Standing:
    Able
    Acceptable
    Good
    Skilled
    Brilliant
    Epic
    Perfect
    Legendary

    I guess the experience would just be the level, given a title, but the standing would be much more difficult to generate. It probably would be like, if they did it within a certain time, or something. May I also add that a standing can only go up one level at a time, so even if someone performed at legendary, if they had only just begun, and were able, they would only go up one standing, to Acceptable, and so on.

    Thanks in advance.
  7. I'm currently working on an isometric game, and the characters don't look quite right when walking.
    I am using isometric sprites, so their all diagonal.
    This means that when I use them, they look kinda weird in game.
    Try them yourselves, you'll see what I mean.
    Has anyone got a pointer as to what I've done wrong?

    Thanks in advance.

    >! ![](http://img571.imageshack.us/img571/2581/spritesx.png)
  8. I was messing about in the VB source, customising it to fit me.
    When I came across the custom character system, I realised quite a large problem.
    When it was set to female, the set was no different to male.
    I was going to fix this, but nowhere in the module, does it state the image locations.
    Does anyone know how I can achieve this?
    Once I have managed this, I'll go on to make a much more customisable version, with skin tone options, eyes and the likes, which I'll post up on the resources, or maybe tutorials, seeing as they'd probably have to follow steps to do it themselves.
    Anyway, any pointers are much appreciated.
  9. I read somewhere that is was possible to edit the Eclipse GUI layout (not background of client).
    It said I would need VB6\. I have VB6, and would like spme help.
    I know how to lay it all out, make buttons, ETC, but, how can I build the actual came modue, news space, ETC. If there is a tutorial on the forum how to do this, with _VB6_, sorry for this post, I couldn't find it.

    Sincerely,
                Ikeyzo
  10. I was flicking through the files, and I came across seperate body parts in the GFX folder…
    Big whoop. But, I was wondering, why were they put there?
    I'm wondering if it would be possible to code them in a way that, when you create your character, you can choose how he looks by combining thoose parts.
    None of it is armour, etc, just heads, torso's and legs.
    Of course, I would have to expand it from two options that have just been given different colours.
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