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Algorath

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  1. :embarrassed: That awkward moment… When you realize you're an idiot. ...sorry. :(
  2. Hello everyone! I apologize for this newb to bother you all, but I haven't seen anything on the forums that address my particular situation. Please note the two screen shots below: ![](http://i1185.photobucket.com/albums/z353/Anoner/Image050.png) The elements in this user login window are sized out wrong. The four control buttons at the bottom of the window are repeated twice, yet the only buttons that actually work is the bottom row. ![](http://i1185.photobucket.com/albums/z353/Anoner/Image051.png) The player window has many of the same problems as the login window. In addition to that, the "char" and "part" buttons were originally "invisible" until my mouse curser rolled over their location. So…. Before I am even able to start figuring out how to do anything, I'm already screwin' up... :( Help? I suuuuure would appreciate it. Thanks! -CC
  3. I appreciate the feedback Rith. It keeps me motivated… And frankly yeah, your right... we would have to set up a -bunch- of open battle zones. Which makes me wonder; if all the zones were in use, would a 'qeue' system work?
  4. I just got done watching some google vids on it, and yeah: Now I remember it. lol Loved that game. Your right, those battles (such as Germains Peak) are definitely not instanced. To do it right, I suppose you'd have to have 100's of duplicates for each battle zone for groups to zone in on if it were an online MMO version….
  5. Been a very long time since I've played FF:T. I'll try to find a port version… maybe a modder out there did one. "Instancing" is when the player is actually taken out of the "perpetual world" maintained on the server and transported to an on-the-fly generated environment that only lasts as long as it takes to complete the event. WoW dungeons work like this. The dungeons are not perpetual - they are "instanced" (created) as a group needs one to appear. Did I make any sense in my rambling there?
  6. PM recieved and replied. TY all!
  7. That sounds like an FF battle system. Interesting. Would this work like an "instancing" type of system that is in a lot of other commercial MMO's these days?
  8. OK, thank you very much folks. That's what I thought. I found three options on amazon.com. If you have the time, please let me know which one I need exactly in order to do everything that can be done in EO; e.g.. no missing functions, library files, Classes, etc… unless I had ordered a more powerful edition of VB6. I would like to only order what I need though. If "Studio" is overkill and unecessary, than I don't want it. However, if it has functions that pertain to EO but are not present in the lower versions of VB6, then I willl get the Studio Version. (Wordy.... hope that made sense...) I currently run Windows 7, 64bit. The choices are as follows: > Microsoft Visual Basic Professional 6.0 with Plus Pack [Old Version] > Platform: Windows NT / 98 / 2000 / 95 > [http://www.amazon.com/Microsoft-Visual-Basic-Professional-Version/dp/B00002S7HR/ref=sr_1_34?s=software&ie=UTF8&qid=1295756967&sr=1-34](http://www.amazon.com/Microsoft-Visual-Basic-Professional-Version/dp/B00002S7HR/ref=sr_1_34?s=software&ie=UTF8&qid=1295756967&sr=1-34) > Microsoft Visual Studio 6.0 Enterprise Edition > Platform: Windows XP > [http://www.amazon.com/Microsoft-Visual-Studio-6-0-Enterprise/dp/B001RN0RAW/ref=sr_1_36?s=software&ie=UTF8&qid=1295756967&sr=1-36](http://www.amazon.com/Microsoft-Visual-Studio-6-0-Enterprise/dp/B001RN0RAW/ref=sr_1_36?s=software&ie=UTF8&qid=1295756967&sr=1-36) > Microsoft Visual Studio 6 Enterprise > Platform: Windows NT 4 > [http://www.amazon.com/Microsoft-Visual-Studio-6-Enterprise/dp/B00002S7I0/ref=sr_1_35?s=software&ie=UTF8&qid=1295756967&sr=1-35](http://www.amazon.com/Microsoft-Visual-Studio-6-Enterprise/dp/B00002S7I0/ref=sr_1_35?s=software&ie=UTF8&qid=1295756967&sr=1-35) I know I have been bugging you guys a lot today. I really appreciate everyones patience. I am doing my best to make my enquiries at least thought out before I ask them. So, once again, thank you all very much for your time! - V7
  9. Does EO absolutely require VB6 or will the current version (Visual Studio 2010) be all right to use. Some of you may roll your eyes at that question, but hold off a sec… sometimes newer versions of a scripting language change things to a fundamental point that the newer versions do not run applications made with the older version properly. Python is a good example I believe. So, I just need to know if I can use Studio 2010 or do I need to google VB6 and find a reseller that still has it? Thanks!! - V7
  10. I guess instead of clicking around here all day long giving myself an aneurism I should come straight out and state what my current learning objectives are. What I'm thinking is, the best way for me to learn is to dive in and simply do it. I've been on this forum board literally all day and have a basic idea of what I'd like to do. I am not asking anyone: @lazy: > "How do you make a game? I'm too lazy to look it up…" This thread is simply to state what my objectives are that I am researching here. If anyone FEELS like throwing in a word or link to help me in that direction, I would be eternally grateful. I thought I'd start simple enough: Top down view of a galactic exploration game with ship to ship combat. No, nothing revolutionary in story line here, that's not the goal. An active learning project is the goal. Kinda like, my own personal “Hello World.” I'm thinking the Character Sprites would be Spaceships. The Tileset would be the Galaxy. I was hoping to use Movement Points for the ships which would be affected by various engineering modules. (e.g. Move 12 squares this turn / 10 second time period / round…. whatever is more effective and achievable for this engine.) Action Points that determine what the ship can basically do, even affecting different attributes of the ship. These AP would again be based on the modules installed on the ship. I'm imagining the Inventory system may be able to handle that. I’m thinking the loot system could handle retrieving cargo from a ship that has been destroyed. etc…. Mind you, I understand that these are mindless musings of someone who has no clue as to what he's doing – and I am definitely not suggesting that I do. I’m just trying to see if I might be heading in the right direction. I really didn't know where else to put this post... it is certainly not a "WIP" and therefore does not belong in the "Games in Development" forum. It's more like a "BIP" "Brainstorming In Progress." Thank you for letting me waste your time guys. lol - V7
  11. Alright, I'll look deeper then. Thank you Rithy.
  12. From everything I've been reading: EO does not support Turn Based games in its native format, but would require extensive manipulation of the VB6 runtime. Is this still correct with the latest version of EO?
  13. OK, thanks guys. Sorry about the double post, won't happen again. (I only need ONE warning. lol) Hopefully, by the time I'm… oh 50, I'll actually be able to contribute here. :embarrassed:
  14. I've always been told I "Hemingway" my posts. lol
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