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alysson2009

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Everything posted by alysson2009

  1. Error: Client.exe has generated errors and will be closed Moment: When the player change to another map. I don't know possible script errors, but i think what the error is on HandleMapDone this is the script ``` Private Sub HandleMapDone() Dim i As Long Dim MusicFile As String On Error Resume Next ' player music If InGame Then MusicFile = Trim$(Map.Music) If Not MusicFile = "None." Then Play_Music MusicFile Else Stop_Music End If End If If Not GetPlayerMap(MyIndex) = LastMap Then ToNewMap = Trim(Map.Name) ToMapTimer = GetTickCount + 255 ToMapFaderStage = 0 End If LastMap = GetPlayerMap(MyIndex) ' now cache the positions initAutotiles CacheResources GettingMap = False CanMoveNow = True End Sub ```
  2. is it possible? "call drawplayer(index, Alpha)" to draw with transparency?
  3. but the width is 256 and height: 5570. is it impossible?
  4. Engine: Cristal Shire Problem: when i change to a tileset with height over 576 pixels, the GDI Render distorce the image and don't draw the 576 pixels to down. Problem 2: when i change the tileset in the horizontal scroll, the vertical scroll almost all time don't change your .max
  5. when i try it, the item doesn't equip.
  6. I need a system that functions in Crystal Shire(Directx8)
  7. Hi everybody! I saw that in the Eclipse Origins he does not have arrows, if somebody will have a system, exactly that he is basic, please pass, therefore it is impossible to create the Archer class without this.
  8. @Robin: > You don't seem to understand. > > **Origins does not support PNG or the transparency you talk of.** The only way you can do what you want is by converting the entire graphics engine to DX8\. This isn't a case of, "But I only want to…". **No.** That's not how programming works. You're using a library with an inherent limitation. The only way to remove that limitation is by switching to a different library. > > This is what 'Converting to DX8' means. My original message still holds true; Either do it yourself or use CS:DE. Those are the only two options. #Either do it i'mself But robin, i'm using Eclipse Evolution 2.7, and i can set the lib files and the directx system, but to .png open, is only change the libFile Directx7 to Directx8? or need to make more?
  9. i need only to my project load .png, i have the source code for .png background opacity, how to vb read png?, only it plx.
  10. i need to know what is CS:DE…
  11. how to put .png pictures in source code of client? (i know what is with directX8, but how? what the code?)
  12. is possible download progress in "%"? type it: Downloading File XX 88% please post here, gratz
  13. i has made all items on picture, the first, second sword, all…. and the other can use the halloween items in your game =)
  14. First Items =) Vote ![](http://www.freemmorpgmaker.com/files/imagehost/pics/09f95ed501b2c1449664794a084c2452.png) By: Raicon
  15. alysson2009

    [EO] Cursor

    Open the Form, search: Mouse Pointer = 99 Mouse Icon = Upload your mouse icon ( need a special picture to it). Why don't you use a icon creator, to create the cursor, and set the proprieter: ".ico" to ".cur", with it you can use the picture! =D
  16. Help on this question, post here please, is possible?, if yes, put the source code..
  17. Very Very Very very very Well!
  18. but, in visual basic 6.0 is possible?
  19. say here please. i need of it to make ghosts…
  20. @Ballie: > If configured correctly, the Items.bmp should be able to hold from 300 to 1000 items. If you've maxed out your item sheet to that extent, I'd say you need to look into something like Origins has. Loading 2 huge item sheets into memory is going to make the memory problem even worse. Origins' system allows for pretty much infinite items, with minimal usage of system resources. My client is 2.7
  21. is…to have 2 pictures to items.my items.bmp are full. i need of second picture to my items....
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