Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

viciousdead

Members
  • Posts

    990
  • Joined

  • Last visited

    Never

Everything posted by viciousdead

  1. This is a very simple code that allows you to change the experiance(exp) rate of your game without going through and editting npc's. If I get the time, I'll add more. **Everything Is Server-sided** **First make a scroll bar on the Server Conrol Panel and name it "scrlExpRate". Then above it make a label and call it "lblExpRate", should look something like this:** >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/94fc0e0983a1e9ca0dbfc8e6a007524f.png) **Now double click the scroll bar, and paste in this code:** >! ``` Private Sub scrlExpRate_Change() Dim EXPRATE As Long >! lblExpRate.Caption = "Exp Rate: " & frmServer.scrlExpRate.Value EXPRATE = frmServer.scrlExpRate.Value If frmServer.scrlExpRate.Value > 1 Then Call GlobalMsg("Experiance Rate For The Server Is Currently: " & frmServer.scrlExpRate.Value & "x", Yellow) Else If frmServer.scrlExpRate.Value = 0 Then Call GlobalMsg("Experiance Rate For The Server Is Currently: Frozen", Yellow) Else Call GlobalMsg("Experiance Rate For The Server Is Currently: Normal", Yellow) End If End If End Sub ``` **Now go to modCombat, then search for "Sub PlayerAttackNpc", add this code underneath it:** >! ``` Dim EXPRATE As Long ```**Last, in modCombat, search for "Calculate exp to give attacker", replace that code with:** >! ``` ' Check server's experaince rate EXPRATE = frmServer.scrlExpRate.Value ' Calculate exp to give attacker exp = (Npc(npcNum).exp * EXPRATE) ``` **Screenshots** >! [![](http://www.freemmorpgmaker.com/files/imagehost/pics/db8394a49f6866bc495c65dbc66bd220.png)](http://www.freemmorpgmaker.com/files/imagehost/#db8394a49f6866bc495c65dbc66bd220.png) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/4b87bfd97134de0bba790dd1fd335ca7.png)](http://www.freemmorpgmaker.com/files/imagehost/#4b87bfd97134de0bba790dd1fd335ca7.png)
  2. @Yukiyo: > Go to where it handles the experience for the player and manipulate the algorithm. That's the best I can help. > > Also: Ctrl + F Found out what was wrong…. The sequence in which I defined the variables.. XD Fail!~
  3. @Yukiyo: > Eh, just edit modCombat where it handles the exp and exp roll over. Add the ratechange to the algorithm. Like I said, no modCombat.
  4. @Yukiyo: > It's different in that version, kind of. xP I suggest upgrading to EO v2b and reading this: [[EO] Packet Tutorial](http://www.touchofdeathforums.com/smf/index.php/topic,69393.0.html) Ok, I read that, but I still don't get why we have to Send a packet to make this work… It's not Client-sided in any way, its all Server Sided... Scroll bar code for frmserver: >! ``` Private Sub ScrlEXP_Change() Dim EXPRATE As Long If ScrlEXP.Value > 0 Then EXPRATE = ScrlEXP.Value lblEXP.Caption = "Exp Rate: " & ScrlEXP.Value Else EXPRATE = 0 lblEXP.Caption = "Exp Rate: Zero" End If End Sub >! ``` Here is my modplayer script: >! ``` Sub AttackPlayer(ByVal Attacker As Long, ByVal Victim As Long, ByVal Damage As Long, Optional ByVal spellnum As Long = 0) Dim exp As Long Dim killxp As Long Dim EXPTOTAL As Long Dim EXPRATE As Long Dim n As Long Dim i As Long Dim Buffer As clsBuffer >! ' Check for subscript out of range If IsPlaying(Attacker) = False Or IsPlaying(Victim) = False Or Damage < 0 Then Exit Sub End If >! ' Check for weapon n = 0 >! If GetPlayerEquipment(Attacker, Weapon) > 0 Then n = GetPlayerEquipment(Attacker, Weapon) End If >! ' Send this packet so they can see the person attacking Set Buffer = New clsBuffer Buffer.WriteLong SAttack Buffer.WriteLong Attacker SendDataToMapBut Attacker, GetPlayerMap(Attacker), Buffer.ToArray() Set Buffer = Nothing >! If Damage >= GetPlayerVital(Victim, Vitals.HP) Then 'Call PlayerMsg(Attacker, "You hit " & GetPlayerName(Victim) & " for " & Damage & " hit points.", White) 'Call PlayerMsg(Victim, GetPlayerName(Attacker) & " hit you for " & Damage & " hit points.", BrightRed) SendActionMsg GetPlayerMap(Victim), "-" & Damage, BrightRed, 1, (GetPlayerX(Victim) * 32), (GetPlayerY(Victim) * 32) ' Calculate exp to give attacker exp = (GetPlayerExp(Victim) \ 10) ' Calculate exp of a kill killxp = (GetPlayerLevel(Victim) * EXPTOTAL) EXPTOTAL = (EXPRATE * 100) EXPRATE = frmServer.ScrlEXP.Value >! ' Make sure we dont get less then 0 If exp < 0 Then exp = 0 End If >! If exp = 0 Then Call PlayerMsg(Victim, "You lost no exp.", BrightRed) Call PlayerMsg(Attacker, "You received " & killxp & " exp for killing " & GetPlayerName(Victim) & ".", BrightBlue) Call SetPlayerExp(Attacker, GetPlayerExp(Attacker) + killxp) SendEXP Attacker Else Call SetPlayerExp(Victim, GetPlayerExp(Victim) - exp) SendEXP Victim Call PlayerMsg(Victim, GetPlayerName(Attacker) & " absorbed " & exp & " exp from you.", BrightRed) Call SetPlayerExp(Attacker, GetPlayerExp(Attacker) + killxp) Call SetPlayerExp(Attacker, GetPlayerExp(Attacker) + exp) SendEXP Attacker Call PlayerMsg(Attacker, "You received " & killxp & " exp for killing " & GetPlayerName(Victim) & ".", BrightBlue) Call PlayerMsg(Attacker, "You absorbed " & exp & " bonus exp from " & GetPlayerName(Victim) & ".", BrightGreen) End If >! ' Check for a level up Call CheckPlayerLevelUp(Attacker) >! ' Check if target is player who died and if so set target to 0 If TempPlayer(Attacker).TargetType = TARGET_TYPE_PLAYER Then If TempPlayer(Attacker).Target = Victim Then TempPlayer(Attacker).Target = 0 TempPlayer(Attacker).TargetType = TARGET_TYPE_NONE End If End If >! Call OnDeath(Victim) Else ' Player not dead, just do the damage Call SetPlayerVital(Victim, Vitals.HP, GetPlayerVital(Victim, Vitals.HP) - Damage) Call SendVital(Victim, Vitals.HP) SendActionMsg GetPlayerMap(Victim), "-" & Damage, BrightRed, 1, (GetPlayerX(Victim) * 32), (GetPlayerY(Victim) * 32) 'if a stunning spell, stun the player If spellnum > 0 Then If Spell(spellnum).StunDuration > 0 Then StunPlayer Victim, spellnum End If End If >! ' Reset attack timer TempPlayer(Attacker).AttackTimer = GetTickCount End Sub ``` Those are the ONLY scripts/codes I have changed, this is just dealing with the exp rate of pvp.
  5. Ugh… Any idea on what I need to send...? I really dont know that much about sending/receiving packets... :(
  6. @Yukiyo: > On the event where you change the scroll bar, send a packet to the client with it's value and have the client handle that value, and modify a global expratechange variable with it, which can be used in modCombat. modCombat? I'm using the EO Side-scrolling client by MrMiguu… Outdated maybe?
  7. @Captain: > I'm not really understanding your question.. > > Rewrite the whole post again without all the crosses. > > Edit > > To Define exprate you would put > > Dim Exprate as long > > Long being the type of variable. I know that, I need to know how to update/refresh the exp rate, so that it reflects in-game… :o
  8. Ok, I'm horrible at explaining things. On my Server Control Panel, I have a scroll bar that changes the exp rate of PvP kills, the equation is like this: killxp = GetPlayerLevel(Victim)(Exp Rate * 100) killxp is the amount of experiance total you will receive for that kill. I have everything working except, the fact that when I change the Exp Rate on my Server Control Panel, the experience earned in-game doesn't *update*, it stays at 0.. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/acf4dabf0f3381a2bc469f05ec24ad47.png)
  9. ~~Ok, so I have ScrlEXPRATE.Value = EXPRATE and in another piece of code I have an equation(this just being part of it): EXPTOTAL = (EXPRATE * 100) How do I define EXPRATE or w/e, all of this is server-sided.. I'm a bit confused. :confused: I get confused on the easy stuff guys, so over look me and don't be a t-bag. :embarrassed:~~ Currently the equation is like this: killxp = (GetPlayerLevel(Victim) * EXPTOTAL) EXPTOTAL = (EXPRATE * 100) EXPRATE = frmServer.ScrlEXP.Value the scrlEXP.value is 0 so 0*100= 0 right? Well I changed the 0 on the server control panel to like 10, and killed another person 10*100 = 1000 but it still gave me 0, how do I make it update the exp rate when I raise/lower it?
  10. @MrMiguu: > It's not hard at all to make. I agree with you on the buffs suggestion. Those are very general for most games. > > For the record: I really hate seeing other programmers tell people, reporting **actual bugs** in the EO Bugs thread, that they can easily fix those bugs themselves. If its a bug, it shouldn't be fixed by the developer; it should be fixed by the engine developer. Agreed.
  11. Fable 2, why you ask? Because you can get married to multiply people, then have them meet and they'll have a b!tch fight! :cheesy:
  12. Simple bug: >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/8d9940002d2f03661cc9ccb633ff2e5a.png)Party box overlaps admin panel. o.e EDIT: Oh, same thing above me. ;)
  13. > "Apparently you can set people on fire just by thinking about it. You would question the origins of such a skill and perhaps think about the possible side-effects, but fuck it. You can set people on fire." > "The origins of this axe are unknown, but whenever you hit someone across the face with it horrible Japanese tentacles sprout from the ground and violate your victim." Robin, I love your creative imagination, lol'd for like 15 minutes.
  14. @Robin: > IF YOU'RE ASKING THAT QUESTION THEN YOU DON'T KNOW ENOUGH ABOUT THE MECHANICS OF PROGRAMMING TO EVEN BEGIN WRITING YOUR OWN ENGINE. ilu to
  15. @Robin: > Program your own engine or use netGore or something? Eclipse is written in VB6\. VB.NET is completely unrelated. Well, I guess this is an unrelated program, but the post was a question from me involving eclipse. @Soul: > I don't think you catch my drift. You would have to rewrite the engine to make Eclipse work in VS10. THATS WHAT I WAS WANTING TO KNOW SO ITS POSSIBLE? :D
  16. @Soul: > That's what I meant. Dam it now I'm confused, what can you do with VS'10?
  17. @Soul: > You can't program in VS. That's .NET. Only Visual Basic 6 Professional or Enterprise will work. (There is a convert option, but it produces thousands of bugs.) What do you mean you can't program in VS? That's the reason it was made… To program/create window apps.
  18. @Robin: > ![](http://i38.photobucket.com/albums/e112/Kite_Minase/1291853293808.jpg) Robin I don't understand, prehaps you should use a picture of sarah palin to descibe what you feel.
  19. Is this a bad way to program an eclipse game? I am downloading VS2010 to try it out, it looks like VB6. :confused:
  20. Does this edition of EO support png format, because jpeg is stupid.
  21. @Marsh: > Dude I can grab weed out of my pocket grab my pipe pack it full of weed and smoke it all without getting off the longboard while skating. Pro.
  22. If you see naked people, you may be an exlipse addict.
  23. Client-Sideded GetPlayerLevel Function doesn't work for me.. :icon_alabanza:
×
×
  • Create New...