dustdragon
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Everything posted by dustdragon
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is it posabble for some one to help me add this codec http://flac.sourceforge.net/ to play login and map music ?? as its opensorce there is no copyrights like with mp3 :)
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``` Private Sub ShopScroll_Change() ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler lblshopnum.Caption = "Num: " & scrlNum.Value If scrlNum.Value > 0 Then lblshopnum.Caption = "num: " & Trim$(shop(scrlNum.Value).Name) End If ' Error handler Exit Sub errorhandler: HandleError "scrlNum_Change", "frmEditor_NPC", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` i cant find the command to open the shop let alone adding a code to activate that >.< ane help would be nice
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i have VB6 installed and as i sead in my first post if u ever read … i have never used VB before so im 100% new to this i have friends that know abit of vb as thay used to code in it before going to c++ all i wanted was abit of help not for some one todo the work for me as in what files do i need to look in and were abouts in them ?? is it server side or cliant side this sorta thing ...
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what do u mean ??
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i asked in another post about this but i need abit more help if possible i have never used VB6 before im still getting used to it i have looked into all the files and got even more confused lol im looking for help with setting up a command line like */shop,/open…* wile a shop keeper is selected to open the shop its assigned my idea of this was to link a shop into the shopkeeper and to toggle the shopkeeper with the command to open the shop now that sounded kind of easy till i opened the files lol what i need is what files do i need to edit eg. what file has the shopkeeper in and what file has the command lines in so i can mess around till i get it to work >.<
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is there a way todo this with a command like /open wile the shop keeper is selected ?
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what i mean is can i make 1 image and use it for both so its not duped ? i also want it invisable in the bag as well ?? is this posable and if so were do i find the code ? ``` If DDSD_Item(PicNum).lWidth > 64 Then ' has more than 1 frame With rec .top = 0 .Bottom = 32 .Left = (MapItem(itemnum).Frame * 32) .Right = .Left + 32 ``` thats what i can find i duno if this is anething >.<
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have it so the image in the bag has an invisable backgound as well ? it will make it easer on my image editing >.<
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is it posable to use a 1 image rarther then the 2 next to eachother for an item ??
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how do i make the items usable in EO for example >! ![](http://milesis.free.fr/Ressources%20ORPG/items/mega_items1.png) ???
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lol thanks :) im just getting into this so i may have acouple more silly questions later
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what color makes the background invisible in a tile ???