Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Venorize

Members
  • Posts

    18
  • Joined

  • Last visited

    Never

Everything posted by Venorize

  1. I really am confused as to how you could possibly have so many tile sets.. If you went around and ripped every single possible tile from every game on eclipse currently out there and properly combined them, I still don't think you could reach even 200 tile sets… They allow for so many tiles in a set..
  2. It's generally an honor system with graphics. A majority of people just use the graphics that have been floating around on the net for many years. If you do make your own, know that someone somewhere eventually will use them for their own. There is an good and bad way to look at the situation though; While graphics (if good enough) will almost always get stolen, I'd say probably 95% (random number based on my experience) of games out there that are created through these types of engines, end up failing because of lack of time, devotion/effort, money, or the developer is simply too young. The other 5% probably make it a few months, some years, but even then most of them die out due to lack of interest. However, as mentioned above there is one other option. If your graphics are absolutely top quality and you really have 100% confidence in your game.. you could file copyrights on all of them, which would give you the ability to take legal action on anyone who steals them. However it's not easy. It requires quite a bit of time, money, and paperwork (along with boatloads of dedication)…. not to mention that the graphics have to be 100% yours to begin with. Either way, chances are you shouldn't have any major issues to worry about. If your game reaches an incredible level of performance and your graphics are really that high up in quality, you should consider taking your skill and talent to go work for the actual gaming industry and get paid for your abilities! :) Hope this all helps!
  3. 9608 :blink: dat's a lot of posts with just numbers
  4. I think I'll do the same, as much as I hate to wait, i'd rather stick with the updated development than fall behind on an older engine. Really appreciate all the quick responses and updates devs :)
  5. Okay so then now I'm wondering, if EO5 (we'll call it that for the sake of confusion) is released, what does that mean for the development of EO4? Do updates for EO4 stop or will they both continue as separate but progressing projects each with their own staff? My fear is putting an enourmous amount of time and effort into an EO4 game only to find out I should have held out for EO5.
  6. And yet, you guys DO call it E.O 5.0 in the video and the top of the site… lol..
  7. Well it seems to really show to be a complete overhaul and not just an update. Really appreciate the responses and from jcsnider, helps clarify the direction of things. :) I guess I'll wait then. I really like what I saw in 5.0 and wouldn't want to start over just to use the new engine. So I'll float around until 5.0 is out. Thanks again everyone
  8. Back! This is my 3rd time coming back, I've become increasingly happy with the direction this project has been going, and eclipse 5.0's new video really blew me away. So I'm back once again. The downside.. it says this on the home page for me: **Unread Posts: **255444 :blink:
  9. I used to use eclipse way back when it was terrible and overcome by bugs, which drove me away from the project. I've keep subscribed to the e-mail updates over the years in hopes it would someday make a strong return. I've really liked the direction it's been headed, and the newest video EO5 preview video has really won me over to return. With that being said, I've got a couple questions now. - If I purchase EO4 Gold, does that carry over so I would have Gold on EO5 as well? - If I start building a game through EO4, will there be a way to upgrade it all to EO5 without losing all my progress? (I know there was things like this in the past where you could convert maps and such to a newer version of the engine, but it was incredibly painstaking, took a very long time, and not a high chance at successfully converting). Or should I just wait for EO5? Thanks :)
  10. Could someone with vb6 and the knowledge to fix it please upload a fixed version? This is a pretty big bug, that can seriously conflict with running a game successfully.
  11. Yes but not everybody has vb6 =(, until a new client release containing a fix, we need script fix.
  12. So the problem still remains that the actual values list in the wrong positions on the client. I've tried everything both client and server side, but in the end I think this fix will require a hard source edit of the client. If I could break down the code on the character stats page of the client it would show: Magic: (your speed) +Magic Speed: (your magic) +Speed =(
  13. the new slash cd, has 14 artists involved in making it, its amazing. lookup "Slash - Ghost (feat. Ian Astbury)" its amazing!
  14. haha *facepalm* considering i used to be a forums admin that yelled at people for not reading stickys first, i probably deserve a good beating now =\… i browsed for a new users/welcome back forum itself, but didn't think to look for a sticky for it lol. my bad :[ forgive me, back 3 minutes and i already suck haha
  15. hey… (no wait, thats not good enough, i cant just bust in here after years of inactivity and say 'hey'... it needs to be better... hmm.. BOLD! yes! okay... lets try this again) **Hey**! (dammit no… it needs to seem more friendly, maybe if i say "guys"... but then girls will think im an anti-feminist... ah screw it guys works") **Hey Guys!** (perfect XD) I used to be a pretty active part of the community, a lifetime ago. It seemed like 2d rpg was fading away, a lot of engines were dying, and eclipse was on a recession or whatever you want to call it. The other day I stumbled upon a zip file on a backup drive with all my old 2d games, and i googled up eclipse, and sure enough it's still alive and well on here! I even discovered my old account is still here too, so I've returned to ~~destroy your bases~~ rejoin the fun of 2d games and rejoin the community. I hope you'll all welcome me back! It's been far too long. About Me; My name is Venorize, I'm 23, and if you google 'venorize' you'll find my lifetime of work scattered all over the internet. (if your bored, not that you ~~nerds like me~~ awesome people would care though). lol, so, please join with me in welcoming myself back? haha :D
  16. Got it working with the script you first posted… I figured you sounded like you knew what you were talking about, so I looked up parts of the script you gave me... apparently Godlord suggests in many topics to make the If statement not actually take an item. So instead of ``` CanTake(Index, 75, 1) = True Then ``` I used ``` CanTake(Index, 75, 0) = True Then ``` and it works now. Thanks for your help very much, I appreciate it =) Anyways, the "Call TakeItem" doesn't seem to work without the If statement to check if it exists first… sadly. But at least it works now. So I'm using this as my final code; ``` Case 0 If CanTake(Index, 75, 0) = True Then Call PlayerMsg(Index, "The Gateway teleports you to Tenal and is destroyed.", WHITE) Call PlayerWarp(Index, 45, 15, 15) Call TakeItem(Index, 75, 1) Else Call PlayerMsg(Index, "This item does not exist.", WHITE) End If Exit Sub ```
  17. After putting in the inventory script and using the script you gave me, nothing happens now; the item has no function anymore. :cry: Why can I not use the original script? Shouldn't two call functions work in the same sub? Doesn't make sense to me.. after changing around the order of it.. ``` Case 0 Call PlayerMsg(Index, "The Gateway teleports you to Tenal and is destroyed.", WHITE) Call PlayerWarp(Index, 45, 15, 15) Call TakeItem(Index, 75, 1) Exit Sub ```The message and the warp are working correctly now.. but the script will still not take away the item from the player…
  18. I used to do these 2d games and script a long time ago.. i'm returning to it because this engine looks really solid compared to past ones i've worked with.. So I'm learning the scripting on this and… well I have an issue. I'm trying to make an item that when used, the item teleports the person to a specific location on map #45, then destroys the item. The teleport part works, but right after the person is teleported, nothing else happens. The item remains in their invintory and there's no message on their screen. What did I do wrong here? (This is my entire scripted item section); ``` Sub ScriptedItem(Index, Script) Select Case Script Case 0 Call PlayerWarp(Index, 45, 15, 15) Call TakeItem(Index, 75, 1) Call PlayerMsg(Index, "The Gateway teleports you to Tenal, and is destroyed.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ```
×
×
  • Create New...