Wicker_2009
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Posts posted by Wicker_2009
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can you explain what each stat does?
Like agility? -
I thought it makes things simple by making releases kind of like expansions, one big town, dungoens at one time aslong with item teirs.
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I guess aslong as you have good balance in what you are doing then it will work out pretty well. Just make sure all that variables are not random ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
I always thought having item rarities seemed to make it worth the grind. -
What really would make a game like this epic fun is have a items dropped on death arena to pass the time so there is some way to gamble… i mean that really is what makes em fun for me atleast lol.
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Suggestions:
Make fish more worthwhile potions are nearly handed out, making fishing really seem pointless, and i also think fish should heal for more. Also game could use some challenge it is basically a cakewalk atm lol. -
Servers going crazy lol.
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And guess what same error as before no dll ha.. stuck on 1/4
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Lol could not locate escalon online exe or something haha it happens.
Pretty much only the gui is in the data folder XD -
Good ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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seems i have a issue..
It gets stuck on updating 1.4 then a error occurs while extracting the updates, file not found unrar.dll. No idea what to do lol. -
new link to download this project looks neat
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Mapping is not bad at all in the caves and outside of town, though town can be a tad bit square, it is still good none the less, and much better then half the shitty games i see posted on this forums, nice work.
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Downloading…hoping for it to have a balanced concept for npcs. You know what i mean not just everything is random lol..well its better it be more challenging then it be to easy.
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The green tint actually reminds me of playing one of the original gameboys in some ways lol.
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My comment was removed, on what grounds i don't know.
I will try to be more constructive
Mapping: It seems that it is a little square, what i mean is just unnatural, though everything else in the game does look nice, i feel the mapping could use some work, such as more non linear paths, instead of them always being straight kind of randomly curved etc. Possibly random higher grass patches, around trees etc. More curved cliffs and cliffs on top of cliffs.
As for the path in town, based on your screenshot, there are edges, in the tilesets, that you can use to add to them to make them look better, they look to square the way you have them.
Your caves look fine, but as for the snowy area in screenshot not bad.
Its just my opinion but i believe the mapping could use some work. I am not trying to be rude at all just giving a bit of criticism. -
Games like this is what eclipse, needs more of. The mapping is great, it looks just so damn good imo, this is a real game. I can just see the effort put into it, and nothing is square about it. I would definitively play this.
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Only thing i think is lacking… is the mapping, really its just square..it tries to be more natural, but it seems it just don't appeal right to me. But its just my opinion.
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Server is back online and now i finally got my item set idea to work.
What happens is if you have a full set of items, like helm sword shield and armor, you receive a bonus. There is currently one set in the game! -
Lol i know it is not my computer, but i get fuckbook pop ups when i visit your website, and why is it the games that are released, always have the bland mapping. I suppose it could improve over time, everything else looks good.
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Game looks pretty good, only thing i have to criticize is that even though the mapping has improved, it really lacks in deph. I suppose it will improve over time, but remember mapping and balance is what makes the game.
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Everything looks great, but the mapping is pretty bad no offense, there needs to be a lot more detail, because it is pretty bland at the moment. Though mapping is one of the most important aspects of any game.
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So i found this epic game on a game list, well come to find out it is kind of new, has paperdoll awesome gui, is well balanced, but has a small community. Highest level player is only 33, and i got hooked on to it, and played till like 16 last night XD, it has a lot of pvp
Please come play with me! i am not going through any trouble of posting a picture, Just simply click the link it is not to difficult.
[http://www.key2heaven.com/frontpage.php](http://www.key2heaven.com/frontpage.php) -
Please look over my bad grammar.
**Broken Alliance**
This is going to be a simple game, you simply choose your gender, male or female. As there are no classes, you can build your character however you want. As this is going to be heavly pvp based, there are little limitations on kill restrictions, and many possible build outcomes for your character. As this project is in very early stage, it will take some time to get a release date.
**Information**
Mostly because i try to balance my games with a lot of thinking. It will take a while to be released, other then that as far as content, i will try to make replay value high, as it is going to require a lot of teamwork to fight bosses, this will make items have a lot more value. There will be several item rarities, and most npcs will have uncommon, and rare drops to increase pvp value. This will not be a casually simple game, you will really need to think over some fights, nothing will be two strikes the npc is dead, there will be purpose in switching maps, like most of these games npcs respawn so fast it makes it almost pointless to have more then one map with the same npc. And as for npcs having higher respawns then average, this will make gold a tad bit more worthwhile, And gold will have many more uses so selling your rare items will be worth the currency. Boss fights will range from being simple to complex, some bosses will have many strategy outcomes, for example. A boss could have some weaker hitpoint, guards with higher damage, so you will need one player to distract the guards, while a tank is fighting the boss, then you would require some sort of heavy dps at a distance to make it faster. And healers will be needed, and because of this demand, a healer would normally get first picks in loot. What else can i say? i don't know how to code anything, so some help would be nice, but other then that it is going to be pretty straightforward. Say even if the alpha release, only had 35 maps, it would still have high play value, simply put it because pvp is going to be a lot more interesting because like i said you can build your char to fight different ways,
**Story**
To be honest this is the least of my worries, though most of the time a story is what drives the game, that is not the case for most eclipse games, who honestly gets indulged inside the story and itches to see more, i can't think of one eclipse game i ever played for the story. But it is simple there is a war raging between two factions, one faction seeks domination and power, and the other simple wants world peace, they are also former allies, hence giving the game name broken alliance. Simple as this, so that is the story nothing more, nothing less.
**Features**
Beacuse i just started this, i really don't have any features neither could i really add any, as i have never programmed anything, or even know how to sadscript on something like xtremeworlds, but because i never spent any time learning, i really got used to balancing, and mapping with most tilesets.
Screenshots - Note its a early wip, so i don't have to many maps done, and exuse my mapping because it is lacking. Because the tilset, is not highly detailed, yes the cliffs are kind of straight, and unnatural.
![](http://img713.imageshack.us/img713/6334/map3.gif)
![](http://img526.imageshack.us/img526/4752/map2.gif)
![](http://img841.imageshack.us/img841/1058/map1o.gif)
**Acts**
The game will be broken into acts, the faster you progress, the faster new areas will be available this is obvious yes, but new
**Balance Concepts**
I wrote out these ideas for my other project konma online, but never fully applied them, yes so what i am going to use the items from that game, and its ideas, because it taken me some time to think of them.
Consider this you start off with 10 even stat points in all your stats. You gain 15 stat points by every 5 levels.
If you want to wear armor or be a pure, as no item has a level req.
15 Points to spend.
Swords: You spend 8 points for a sword leaving you 7 for a shield.
Shortsword/Req:18Str
Longsword/Req:26Str
Swiftblade/Req:34Str
Gasherblade/Req:42Str
Enforced sword/Req:50Str
Thrashing Blade/Req:58Str
Bows: You spend 5 points into str, and 2 points into speed this leaves you 8 for armor, as you can't wear a shield
Woodenbow:/Req:15str/12Speed
Swiftbow:/Req:20str /15 speed
Poisonbow:/Req:25str/17speed
Florebow:/Req:30str /19Speed
Deadulusbow:/Req:35str/21Speed
Peircingbow:/Req:40str/23Speed
Daggers: You spend 8 points into str/speed leaving you 7 for a shield.
3 intro str, and 5 into speed.
Small Kriss:Req/13str/15speed
Iron dagger:Req/16str/20speed
Leather claws:Req/19str/25Speed
Steel Claws:Req/22str/30Speed
Staves: You spend 8 points into magic, leaving you 7 for a shield .
Wooden stave:/Req:18Magic
Felion stave:/Req:26Magic
Kaim stave:/Req:34Magic
Maihem stave:/Req:42Magic
Tahelm stave:/Req:50Magic
Reinbalmed Stave:/Req:58Magic
Spears: You spend 7 points into str leaving you 8 points for armor, and shield.
Steel Spear:/req:17str
Fortified Spear:/Req:24Str
Triple tip spear:/Req:31Str
Mithril Spear:/Req:38Str
Shields: Your left over 7 points can be put into shields, if you desire, unless you want to go pure!
Woodenshield:/Req:17Def
Steel Kiteshield:/Req:24Def
Guardshield:/Req:31Def
RoyalShield:/Req:38Def
Towershield:/Req:45Def
Armor: Your left over 8 points can be put here into armor, if you desire unless you want to go pure!
Bronze Plate:/Req:18Def
Silver Plate:/Req:26Def
Chain Mail:/Req:34Def
Swift Plate:/Req:42Def
Gilded Plate:/Req:50Def
Guardian Plate:/Req:58 Armor
Spells are for all classes, so you can use them if you have the magic.
Flare:/Req 18 Magic
Bubbles:/Req 26 Magic
Ice strike:/Req 34Magic
Blaze:/Req 42 Magic
Divine Heal:/Req 50 Magic
Boulder:/Req 58 Magic
Devistating Strike:/Req 66 Magic
Snare:/Req 18 Magic
Confused:/Req 20 Magic
Rage is a special spell that only requires you to find it, it is very rare and requires no magic +50% strengh, and drains
25% of your life and 100% of your mana. Last only 8 Seconds.
Potions:
small heal + 12
Medium heal + 24
Large heal + 32
Small mana + 12
Medium mana + 24
Large mana + 32 -
It don't look bad but your mapping could use some work, little plain. But as long as you have a formula to keep it balanced it can be fun. Be sure to have PvP
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