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Jeff

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Posts posted by Jeff

  1. I don't like the cliffs. They're too perfect, there is no erosion on them, no irregularities, no cracks.

    The rest of the tileset is super great, but I think the rocks could use some more contrast.
  2. @MrSean:

    > Feel free to point out one piece of constructive criticism posted here.

    While there is a lack of it, the following are all constructive criticism.

    @Andiii:

    > Sure, but we all started out open-minded, willing to a cept criticism even if it's harsh.

    @Socuine:

    > not 'pixel' genre worthy.

    @General:

    > Start from scratch a few times until you get a design you like.
  3. I could've sworn I've already posted in this thread telling you that you won't learn anything until you learn aesthetics… Look at other games'(proffessional games) GUIs. Learn what's good and bad about them. Examine the textures and patterns they use. Look at photoshop tutorials. Figure out how to make good textures. Learn which fonts are good and bad.

    If you get frustrated and give up, my programmer art tutorials are helpful for the basics. Please don't put shine on anything. If you want the button tutorials, PM me or find the thread in Eclipse's tutorial section.
  4. @-Jake-:

    > **QOTD: What would you guys like to see in this game? What kind of monsters, environments, weapons, etc?**

    Extremely mundane stuff mixed with extremely weird stuff. Like cats and dogs that are remarkably normal, but in the dream world maybe cats can shoot fireballs out of their ears. Then extremely weird creatures that are completely unique. Maybe they don't have normal limbs. Get inspiration from some ancient organisms. Also, trilobytes.
  5. @General:

    > Terraria is kind of fun.

    although has little in common with this.

    Try Crawle. It's heavily inspired by Haven and Hearth, and it's being developed by former inhabitants of this very forum!
  6. @Harris:

    > Brilliant idea. Sell the excess RAM for about £60 and use that to spend £350 on a graphics card, £100 on a sound card and about £80 on a liquid cooling system.
    >
    > You should do my taxes.

    Let's say the RAM is 8 4GB. A cheap price for that is $30(£19.25)
    So you sell 7 of those. That means you've made $210(£134.74)
    Granted it's quite a bit less than you'd need, but it's more than twice what you estimated.
    Source: Newegg.com
  7. Needz moar Hue shifting, or the boulders need less hue shifting.
    I don't know how to fix the dunes, sorry. Maybe if you made them more gradual it would help. Also, dither them more. Sand is grainy so it eases in.

    The dark rocks don't really fit in with the desert palette. They're fine on grass probably, but I wouldn't use them in the desert.
  8. @Ali3n5:

    > http://i.imgur.com/bQSgz.png
    >
    > He's right guys. Clearly they're the same.

    Did you even fucking look at them? They're completely different! What the fuck, etc etc, more rage, more rage, etc.

    Regardless, you said that the packets are mirage and that you have some code from eclipse. I'd say it's safe to assume that at one point long ago, this project was eclipse.
  9. @ghost1y:

    > Yeah, my point still stands. He can use whatever names he wants for whatever he's doing. Just because he uses frmEditor_Item, modConstants, modTypes, whatever doesn't mean it was based off of Eclipse.
    >
    > P.S: There's no map editor in this game.

    @Ali3n5:

    > There's some source code from August (2011). That was way before Eclipse even started bringing out any sort of DirectX8 engines or edits.

    This is made from eclipse. It is made from an old build that he heavily edited, so much so that little remains, but it's certainly made from eclipse. If he even _had_ the same modules and forms as Eclipse, it's a clear sign that he at least copied some of the structure from it.
  10. @Deathbeam:

    > Thx :P And no you are not right, do you read that sandbox game description what i wrote? - Well a "sandbox" game are games where you can go wherever you want to go and do whatever you want to, basically there are very few limits like maps,weapons, and abilities which is why you play the game.
    >
    > Minecraft is just more advanced sandbox game, becouse in there you dont have limited maps.

    Recently Games like Minecraft and HnH have been referred to as sandbox, and games like GTA and Skyrim have been referred to as playground. Ignore that if you want, it doesn't really affect your engine.

    Your generated map is a bit bland, does it generate anything besides a rectangle of ground tiles?

    Does the green circle around the player disappear when the player closes his inventory, or is it always there? Do the random NPCs have different stats? Shouldn't the big ones have more health? Some cool ideas are going on here, I hope you can clean up their execution.
  11. @Dr:

    > Oh, so you do! I didn't realize. In this location, will there be dried-out trees? If so, you could try adding piles, or scattered, dry leaves?

    Did you not see the grass tufts or something? They should be visible in the image I posted.

    Also, I dunno about trees yet. I might make dead(no leaves) trees, or I could make trees with brown leaves, or I could have no trees at all.
  12. @Dr:

    > This ^, you should try adding tufts of dry grass. I know you're going for minimalist-style, so a few here and there should not be too overboard.

    Tufts throughout the whole thing? naah, I wouldn't like that. I do have tufts in some places though.
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