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Jeff

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Posts posted by Jeff

  1. > This Generally points towards Pokemon and Mario typed games… am I correct?
    >
    > Or is this generally speaking of people literally takeing others projects and stealing/useing them?

    No, not at all. Everyone knows that they aren't trying to claim pokemon/mario as their own franchise, they are just using some ideas from it which is okay in my book, but actually illegal.

    > So far pretty much all cases of plagiarism stem from new or mentally slow members taking the work of veteran members who have a history of releasing things to the community for free. There's a worrying amount of people who are of the opinion that because someone releases a hefty chunk of what they do for everyone to use as they please that it means all their projects are ripe for the ripping.
  2. > Was that lantern comment sarcatic? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    Actually no. I like the lantern. It isn't really perfect perspective wise, but the crosshatching on it is really nice. It's quieter and more visible.
  3. There is too much noise, especially in the face. Try to use fewer crosshatching lines. Usually if something is just a concept, you don't need to get the shades/color perfect. Are you using these as a jumping off point for other images, or are these finished concepts? Will the user see these? If you add color, it would be a lot easier to distinguish different forms. Even shading smoothly with a pencil and less crosshatching would make it easier to distinguish everything.

    My main concern is the face, but the arms also have too much noise. Great lantern though.
  4. > You CAN have it be FOR the game, however you may NOT use a starting point.
    >
    > As for Frameworks, I will ALLOW javascript frameworks. However I will NOT allow any CSS or HTML templates or frameworks, INCLUDING BUT NOT LIMITED TO THE TWITTER BOOTSTRAP. I am only allowing Javascript Frameworks as this is a Web-Design Contest, not Web-Programming.
    >
    > The RSS feed should be a generic feed, you can steal the design from a Wordpress blog or something, but the purpose is to have you do research on how RSS works. Web-Designers should be able to know how to generate a feed from their content.
    >
    > Thanks,
    >
    > EBrown

    cool, I'll probably enter then.
  5. > Death the line is a splitter so somthing can go below + heres what its like fully coded

    He means remove all of them, including the ones around buttons and the content border. Keep the splitter, remove all the other red lines.
  6. > Its not shading.. Its shape and perspective.

    While shape and perspective are way more noticable, the shading is also off. The darker ring on the roof makes no sense.

    It should not 'dissappear' into the distance, the top of the house should be a fairly even rectangle. I don't know why you have an indentation on either side of the house either.
  7. > Man, just entering and maybe getting first should be enough. You greedy or something?

    Pro webdevs can get thousands of dollars for a site. If he's actually really good, there's no reason to enter.

    I might enter. Can I have no placeholders, and instead actually have the website be for the game I'm working on? Also, can I use wordpress or less.js or similar frameworks?

    Any information on what the RSS feed should have in it? Just a standard blog? Sorry I'm not too sharp on what RSS feeds are.
  8. It's gaudy and scatterbrained. It doesn't have a polished look. First off, your graphics are fairly low quality, but that's expected; you'll get better with practice(or with better resources). The design itself is pretty shit though, you just have everything all over the place. The eye should be drawn to the center, where the important information is. There's too much 'noise' in it, meaning that there's too much going on. It's hard to focus on the important stuff. Get rid of the background graphics, tone down all the effects, and take out the red/orange streaks near the top.

    The buttons need work too. Get rid of the light gray parts, then up the brightness of the yellow text.
  9. > Hot women.
    >
    > Just kidding. I get those throughout the rest of the year too.

    #yoloswag

    I'm hoping for some new clothes, my mom bought me some pdope penny loafers as an early present. Also asked for a little money to get me further on the road to buying a new laptop.
  10. Nook gave some solid advice. Another note about tree stumps, who would cut a tree on top of a cliff in the middle of wilderness? In the first map, there's a stump on the cliff that seems kind of randomly there. The notes about logic nook made are pretty key. When you place a tile, make sure it makes sense. Why is that tile there? Is there any reason it shouldn't be there? What is the purpose for it to be there, both inside of the game as a role playing device and at a more meta level of why does the player need to see it or interact with it?

    Now a note about trees/plants. They grow in thickets and clumps. Place trees densely together in woods and fields. In drier areas, they should still grow in thickets. Maybe place three or four trees per 25x25 in drier areas, all in a clump. If it's even drier, a single tree per 25x25 would be fine.
  11. ![](http://i.imgur.com/0qRox.png)

    Got lazy with a lot of it, I really hate the grassy cliff. I think I did decently on parts of the dragon though. I've learnt a lot about using the tablet, which tools work best, etc. Maybe I'll entirely redo it soon. Oh well. I hope this at least gives you a little entertainment.

    I'm not really interested in critique, I know a shit ton of things are wrong. Advice would be cool though, just general drawing with tablet advice I guess.
  12. > ![](http://i.imgur.com/jCe5k.png)
    >
    > Why?

    Gimp is fine. Nothing wrong with it. I just like it better than photoshop, but use photoshop often because of photoshop's many unique/improved features. I try to use gimp whenever I can. It's just sentimental value or something, I guess.
  13. So my new tablet came in the mail today (it's a bamboo create). It's great. Anyways, does anyone have suggestions on what I should draw? I can draw alright pen and paper, but keep in mind this is my first real drawing with my tablet. I've dicked around a little bit, but not spent more than 10 minutes on anything.

    First one to post decides what I draw.
  14. > I need help and suggestions on how to spread the word. Are there forums where more people would be interested in this type of thing that I can post there? We really need the funding for the project to help set up a classroom in Youngstown, OH.

    http://www.reddit.com/r/webdev

    http://www.reddit.com/r/startups

    There may be other places on reddit, but those are probably the most likely.
  15. > No… What I'm saying is that you're using the exact same rock AND GUI idea that I am, and I've been developing it for 6+ months now.
    >
    > It's not the fact that you're using this that's pissing me off, it's just that I don't want people telling me "OH LOOK, U COPIED NOTHS GAME!!" since I haven't posted my game to this board yet.

    Your aesthetic is very different from Noth's. Your games will probably be substantially different, especially since your game is HnH inspired while Noth's is Minecraft.
  16. > In WoW, potions heal you instantly, but have a cooldown. For example, a minor health potion can heal you for 100 health instantly, but then cannot be used for another 120 seconds. The problem with this is that your sustain is periodic, and one big heal every so often will result in less sustain than small ones rapidly. This could be an interesting mechanic for PvP, where each player has to use their potion at the exactly right moment to insure their survival, but of course that is up to you.

    The problem with this is that it essentially just acts as a health regen mechanic. Everyone can use it/buy it, and everyone will get that extra 100 health every 2 minutes. If potions were rare or something It'd be a little interesting.

    > I think that League of Legends gets it right; having potions with no cooldowns that heal you overtime, and simply stack upon repeated use. The potion in LoL (I believe) heals you 150 hp over 10 seconds. If you drink another potion, it will simply become 300 hp over 30 seconds, and so on. This lets the player control their sustain, and suffer the consequences of not using their potions correctly. This leads to a player dying because of their own mistakes. not a game mechanic that will not let them heal themselves.

    That works and is probably the simplest solution. However, If you add a cast time it puts another spin on it: Using the health potion has to be more efficient than not using it and instead attacking those few times. For tanks who deal little damage but have lots of defense, it would be very beneficial to take the health potion. For Glass Cannons on the other hand, it would probably be better to just attack those 4 times that you wouldn't be able to if you took the potion.
  17. I don't think Kickstarter is the way you should try and get this done. I would suggest getting a prototype done, then taking it to a bunch of tech companies and seeing which ones will give you a partnership or whatever. Talk to microsoft, I bet ole bill would help you out with the cash.

    Good luck, I do want to see this done.
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