Jeff
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Posts posted by Jeff
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I was experimenting on that one to try to find the problem. When I get the error, it highlights the Itemdata part, so i don't think that it has anything to do with the parentheses
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Thats pretty beautiful :D
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Heres the script:
```
If SetSailFor.ItemData = 1 Then
SelectAnItem.Clear
SelectAnItem.AddItem "Sugar"
SelectAnItem.AddItem "Coffee"
ElseIf SetSailFor.ItemData = 2 Then
SelectAnItem.Clear
SelectAnItem.AddItem "Sugar"
SelectAnItem.AddItem "Coffee"
SelectAnItem.AddItem "Tobbacco"
ElseIf SetSailFor.ItemData = 3 Then
SelectAnItem.Clear
Else
SelectAnItem.Clear
SelectAnItem.AddItem (Silver)
```
I get Compile error: Argument not optional whenever I use it. Are all the commands/properties valid? -
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Sandshrew is in action :cheesy:
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Pokemon was fantastic. It got worse over time though, probably peaking at pokemon gold/silver.
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My game will have sailing, So i want it to be when a person sets sail or gets into his boat.
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Okay, I would like it to be a sound effect i guess. It would be triggered either when stepping on a tile, or pressing a button in eclipse. I want it to kind of sound like a really short song or something, kind of like a little jingle. Like how whenever you beat a battle in final fantasy games it plays a sound.
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Name-Set Sail
setting-Colonial era/Age of discovery
Format-MIDI
Keywords-Exciting, Start, short, Port, Busy
Atmosphere-A port town, with the sea right next to it. The docking area, filled with people.
Can you make this one really short? I was wondering if it could be a sound when you press a button. If you would rather not make a short one, then could you make something like that but a little les busy. Thanks! -
Ya, I think that the gold coins are a little out of place and the dark gold should be slightly different… I would make it look a little more cartoony. Also, The gold border around the shield helmet and everything else looks bad.
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I like majora's mask the most, you get to be a lot of different things and you still get to play the awesome songs ;D
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F11 takes a screenshot of a map.
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You shouldn't make a game based off of history, that was my secret idea xD Anyway, your graphics look nice, but i think that the pillars still look like they are laying on the ground. I think that doing something with the base might help. Still better than the original though, I like the pillars' shading better.
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Is it like, an archipelago or something? It has lots of islands, and no continents. Interesting, could be really cool for a game if your game has sailing or some other feature with water.
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Pretty awesome. Will the worm thing be breaking out of walls in the game?
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The new one looks better, looks a lot smoother and the font stands out more.
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in your GUI with the inbox button(The in game one) your bars for health and mana and experience… They don't look very good. And they don't go too well with the rest of your GUI, you should shade them more. Your lore thing looks pretty cool btw.
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Puppieface: Well you can be a beta tester… But the earliest tests will probably come out in a long time. Lol. I will notify you once they do though.
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Its not possibble with out spending time with source. So, if you have VB6 experience, go ahead. OTherwise… good luck
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Aha! I see it now anna! thanks! Also, I will do the water thing, it sounds like a good idea.
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Huh… I don't see them.... are they big dots, or just little tiny one pixel dots?
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I think its pretty good. But maybe the rusty bucket is a bad choice of name for an inn? Who would want to sleep in an inn called the rusty bucket? But if it has a purpose in the game, then it would be fine.
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The buttons are too buttony. I also think that the background is too eye-catching.
[RESOLVED] Could someone help me with this VB script?
in Q & A
Posted
```
If SetSailFor.itemdata = x Then do Y
```
Right?