Dthen
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Posts posted by Dthen
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That one's fake. It says "Your Open Question" and the time posted is 1 second ago.
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=(
Seriously, though. Your pixel art is really good.
I'm not informed enough to criticise that, except that the shape of the blade on the second axe looks a little bit flat. -
The minimenu file in the gui folder. Edit that, too. Or make it full transparent and then that'd be cool, too.
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The look of the GUI is altered by changing the images in the GUI folder, if you wish to move buttons or text field around, you must edit the source code, if you only wish to make aesthetic changes, edit the GUI files, in this case; Login.jpg
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Your second screenshot is beautiful…
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Stop making me remember how bad I am.
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But it's not your mapping, I assume it's a mapping tutorial, but the title is very misleading.
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NO! I AM HERE!
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Instanced probably wasn't what I meant.
Anyways, can anyone give me any pointers as to which part of the source I would need to edit to allow alternative map folders and naming schemes? -
I was thinking it would be useful for having instanced maps that don't affect the game world such as player housing, factories and guild halls.
How large a source modification would this require and what would it entail? -
Kris. Server. Up. Now. Please. I love you?
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This is sort of possible, if you make a master class and all people above access one are that class, then instead of using the block attribute, use a class block attribute instead.
However, it's not worth doing as you can just shift+click anywhere on the map and teleport. -
To upload pictures such as tilesets and sprites, try www.imageshack.com or www.photobucket.com
If you want to allow players to choose parts of their body when they create a new character, head, body and legs,
go into your Data.Ini in your server folder, find where it says "custom=0"
and change the 0 to a 1 so that it says "custom=1".
Save the file and reload your server. -
Using EE 2.7, would it be possible, when a scripted tile is activated, say, to have the client load a map from a file either not in the maps folder or not following the "Map##" file naming syntax?
If so, would this be possible via scripting?
If not, would this be possible via source editing?
If it would be possible via scripting and source editing, which would you recommend and why?
How large a source edit would this require?
Would this be easier in SE 1.0? -
1\. Don't insult people trying to help you.
2\. You're calling people dimwits when the second half of your last post doesn't make any sense.
My advice: Write out exactly what you want, very carefully and slowly.
The community here is friendly, except when you start insulting them. -
b vgtfyhn yyyyy
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Or press the refresh button in the top left.
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Lena if you go to Holy Village there are houses for sale at 15,000.
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Thanks. =D
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Lulz at the bees, I prefer bikes.
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Those are really good. I'm very impressed, so much better than anything I could do.
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Wow, those are really good. Congratulations on being able to get your custom gfx that far…
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You obviously still haven't spellchecked it.
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I'm currently seriously planning a large project, I have a team of three and we are designing our world, it's lore, history, classes, graphics etc. Until Solar Eclipse arrives, then we will begin on actually building it.
Right now I am at the beginning of writing my game design document.
Kryce-Online Final Release
in Old Eclipse Projects (Inactive)
Posted
So are my 50 odd fishing and swimming scrolls.