pastornater Posted September 10, 2012 Author Share Posted September 10, 2012 Slight oversight? Or perhaps only so many hours in a day?Hey folks I was messing with the new events stuff and found that you can check if the player has an item, but it doesn't check for a quantity of that item. It would be a small update and add quite a bit of power to those conditions. Both the "Has Item in inventory" ticker, and the "has item" ticker under "conditional branch" could use this tweak.I would look into it myself but am having a hard time getting my hands on VB6… not sure I trust torrents, and my bro has the copy I used.The other thing, and I wouldn't know how to begin on this, is a way to copy and past whole events... I have made some very complicated events already that work well, but need to be repeated... that would be hell for anyone lol... still beats coding each one directly I suppose.Thanks guys and great job on these projects to everyone involved, I look forward to contributing where I can. Link to comment Share on other sites More sharing options...
or3o Posted September 10, 2012 Share Posted September 10, 2012 message me if ya need vb6 lol. and yea i see how that would be a good improvement to the event system, its kinda pointless to only be able to check for one of an item. Link to comment Share on other sites More sharing options...
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