Guest Posted July 7, 2007 Share Posted July 7, 2007 Well the title explains it all…Well if you have a game then post your main.txt here... there's really no point in this at all. And I PROMISE I'M NOT GOING TO STEAL YOUR SCRIPTS... If I do then I'll give you all my forum cash. And if I don't, then admins ban me.You don't have to do this, this is just a pointless game... I'll start.```'ECLIPSE EVOLUTION DEFAULT MAIN 'Written By Baron'August 16th':: Text Color Code ::'Black = 0'Blue = 1'Green = 2'Cyan = 3'Red = 4'Magenta = 5'Brown = 6'Grey = 7'DarkGrey = 8'BrightBlue = 9'BrightGreen = 10'BrightCyan = 11'BrightRed = 12 'Pink = 13'Yellow = 14'White = 15':: Mini Scripting Explanation :: 'Writing with ' before it are comments and do not do anything.'Subs are mini packages of code that run as a group from top to bottom'You can run subs by calling them. ie call onattack(index) and index would be a player number.'Dims are boxes for storing data in. You say dim MYSTUFF, then MYSTUFF = "thisword", and you could use MYSTUFF where ever you needed the text "thisword"'Different commands have different pieces of info you must give to them. See the scripting forum for more help.'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub is used to run timed events based off the server time. Sub TimedEvent(Hours,Minutes,Seconds) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' If minutes are zero then If minutes = 0 Then ' If seconds are also zero then If seconds = 0 Then ' Tell the admins to come check out the forums Call adminmsg("Dear admins: Dont forget to vote for Eclipse. We need your support and fresh interest via the vote sites to keep the engine alive and updates continuing...", 14) End If End IfEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs every time the player hits the ctrl key and attacks. Sub OnAttack(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 'Call PlayerMsg(index, "You bravely attack the foe!", 15)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when any player presses the PageUp keySub HotScript1(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Tell the player who hit the button to come check us out. 90% lack the dedication to build their own game so wont be a problem.Call playermsg(index, "This game was built using Eclipse. You can check out this program at www.touchofproductions.com", 14)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when any player presses the Delete keySub HotScript2(index)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dim diceroll'Rolling dice script'diceroll becomes a Random number between 1 and 6diceroll=Rand(6,1) Call Mapmsg(GetPlayerMap(index), GetPlayerName(index) & " rolls a " & Int(diceroll) & " (1-6)", 15)'Call CustomMenuShow(index, "custom", "\GUI\CUSTOM\test.bmp", 0)'Call CustomMenuClose(index)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when players press the End keySub HotScript3(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' Telling players the game time Call playermsg(index, "The time is " & getservertimehour() & ":" & getservertimeminute() & ":" & getservertimesecond() , 14)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when players press the PageDown keySub HotScript4(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Example of finding an empty inventory slot and giving the player 1 of item 1 : 'If giveplayeritem(index, 1, 1, 0) = 1 Then 'Call playermsg(index,"You magically have one more gold piece.", 10) 'Else 'Call playermsg(index,"Your bag feels too heavy for more gold.", 12) 'End If' Examples of using text bubbles : 'Call textbubble(index, 1, "These Are",GetPlayerMap(index), 4, 4, 10) 'Call textbubble(index, 2, "All Scripted",GetPlayerMap(index), 6, 6, 10) 'Call textbubble(index, 3, "Text Bubbles",GetPlayerMap(index), 8, 8, 10) 'Call textbubble(index, 4, "Only This",GetPlayerMap(index), 10, 10, 10) 'Call textbubble(index, 5, "Player Sees!",GetPlayerMap(index), 12, 12, 10) 'Call maptextbubble(20, "All players would see this one though.",GetPlayerMap(index), 4, 10, 14) 'Call textbubble(index, 6, "It does have limits in size, three lines is max.",GetPlayerMap(index), 2, 12, 12) ' Example of making a shop run : 'Call goshopping(index,1)' Example of changing the players guild : 'Call setplayerguildname(index,"Bobzor!") 'Call setplayerguildaccess(index, 1) 'Call sendplayerdata(index)' Example of changing the spawn type of a map to spawn an NPC, useful for bosses : 'Call ScriptSpawnNpc(15,GetPlayerMap(index),GetPlayerX(index), GetPlayerY(index),1)' Example of spawning an item on a map just as though it had been dropped : 'Call Spawnitemonmap(GetPlayerMap(index),GetPlayerX(index), GetPlayerY(index),1,15,0)' Example of locking a player so they cant move : 'Call lockplayer(index,1)' Example of turning paperdoll on and off for a player and getting PD status 'Call PlayerMsg(index, GetPlayerPaperdoll(index), 15) 'Call ShowPlayerPaperdoll(index) 'Call HidePlayerPaperdoll(index)' Example of changing skill level and EXP '5 = skill num 'Call SetPlayerSkillLvl(index, 5, GetPlayerSkillLvl(index, 5) + 1) 'Call SetPlayerSkillExp(index, 5, GetPlayerSkillExp(index, 5) + 100)' Example of calling a script 'Call Script("AnotherScript.txt", "ScriptExample", index)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when something on a custom menu is clicked. Sub MenuScripts(index, Clicked_Index, Menu_Type) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dim field_messageDim menu_titlemenu_title = getplayermenuclicktitle(index)field_message = getplayermenuclickmsg(index) ' Figure out what type of button was clicked ie picture, textbox, label. Select Case Menu_Type Case 1 ' PICTURE WAS CLICKED Case 2 Case 3 ' LABEL WAS CLICKED If Clicked_index = 11 then If Menu_Title = "Quest5" then Call CustomMenuClose(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest5Step1Complete", 1) Call CustomMenuLabel(index, 11, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 10, "", 390, 210, 10, 0, 2, 1, 1) ElseIf Menu_Title = "Quest1" then Call CustomMenuClose(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest1Step1Complete", 1) Call CustomMenuLabel(index, 11, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 10, "", 390, 210, 10, 0, 2, 1, 1) End If ElseIf Clicked_index = 12 then If Menu_Title = "Quest5" then Call CustomMenuClose(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest5Step2Complete", 1) Call Take_Item(index, 14, 20) Call CustomMenuLabel(index, 12, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 10, "", 390, 210, 10, 0, 2, 1, 1) ElseIf Menu_Title = "Quest2" then Call CustomMenuClose(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest2Step1Complete", 1) Call CustomMenuLabel(index, 12, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 10, "", 390, 210, 10, 0, 2, 1, 1) End If ElseIf Clicked_index = 13 then If Menu_Title = "Quest5" then Call CustomMenuClose(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest5Step3Complete", 1) Call Take_Item(index, 15, 10) Call CustomMenuLabel(index, 13, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 10, "", 390, 210, 10, 0, 2, 1, 1) ElseIf Menu_Title = "Quest2" then Call CustomMenuClose(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest2Step2Complete", 1) Call CustomMenuLabel(index, 13, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 10, "", 390, 210, 10, 0, 2, 1, 1) End If ElseIf Clicked_index = 14 then If Menu_title = "Quest5" then Call CustomMenuClose(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest5Step4Complete", 1) Call Give_Item(index, 16, 1) Call Take_Item(index, 51, 1) Call CustomMenuLabel(index, 14, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 10, "", 390, 210, 10, 0, 2, 1, 1) ElseIf Menu_Title = "Quest3" then Call CustomMenuClose(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest3Step1Complete", 1) Call CustomMenuLabel(index, 14, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 10, "", 390, 210, 10, 0, 2, 1, 1) End If ElseIf Clicked_index = 15 then If Menu_title = "Quest5" then Call CustomMenuClose(index) Call BattleMsg(index, "The Artisan made you the Falcon Armor!", 10, 0) Call Give_Item(index, 17, 0) Call Take_Item(index, 16, 1) Call PutVar("Quests.ini", GetPlayerName(index), "Quest5Complete", 1) Call CustomMenuLabel(index, 16, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 17, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 18, "", 390, 210, 10, 0, 2, 1, 1) ElseIf Menu_Title = "Quest4" then Call CustomMenuClose(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest4Step1Complete", 1) Call CustomMenuLabel(index, 15, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 10, "", 390, 210, 10, 0, 2, 1, 1) End If ElseIf Clicked_index = 16 then If Menu_title = "Quest5" then Call CustomMenuClose(index) Call BattleMsg(index, "The Artisan made you the Falcon Robes!", 10, 0) Call Give_Item(index, 18, 0) Call Take_Item(index, 16, 1) Call PutVar("Quests.ini", GetPlayerName(index), "Quest5Complete", 1) Call CustomMenuLabel(index, 16, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 17, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 18, "", 390, 210, 10, 0, 2, 1, 1) ElseIf Menu_Title = "Quest4" then Call CustomMenuClose(index) Call BattleMsg(index, "The Artisan made you a Beast Fang Sword!", 10, 0) Call Give_Item(index, 11, 0) Call PutVar("Quests.ini", GetPlayerName(index), "Quest4Complete", 1) Call CustomMenuLabel(index, 16, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 17, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 18, "", 390, 210, 10, 0, 2, 1, 1) End If ElseIf Clicked_index = 17 then If Menu_title = "Quest5" then Call CustomMenuClose(index) Call BattleMsg(index, "The Artisan made you the Falcon Jumpsuit!", 10, 0) Call Give_Item(index, 19, 0) Call Take_Item(index, 16, 1) Call PutVar("Quests.ini", GetPlayerName(index), "Quest5Complete", 1) Call CustomMenuLabel(index, 16, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 17, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 18, "", 390, 210, 10, 0, 2, 1, 1) ElseIf Menu_Title = "Quest4" then Call CustomMenuClose(index) Call BattleMsg(index, "The Artisan made you a Beast Fang Staff!", 10, 0) Call Give_Item(index, 12, 0) Call PutVar("Quests.ini", GetPlayerName(index), "Quest4Complete", 1) Call CustomMenuLabel(index, 16, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 17, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 18, "", 390, 210, 10, 0, 2, 1, 1) End If ElseIf Clicked_index = 18 then Call CustomMenuClose(index) Call BattleMsg(index, "The Artisan made you some Beast Fang Knives!", 10, 0) Call Give_Item(index, 13, 0) Call PutVar("Quests.ini", GetPlayerName(index), "Quest4Complete", 1) Call CustomMenuLabel(index, 16, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 17, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 18, "", 390, 210, 10, 0, 2, 1, 1) ElseIf Clicked_index = 19 then Call CustomMenuClose(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest5Step1Complete", 1) Call CustomMenuLabel(index, 19, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 10, "", 390, 210, 10, 0, 2, 1, 1) End If End SelectEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player logs into the game.Sub JoinGame(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~On Error Resume nextDim GameNameDim MOTDDim firstjoinDim MapMap = GetPlayerMap(index)' Load the gamename from the data.ini file into the variable named GameNameGameName = Trim(GetVar("Data.ini", "CONFIG", "GameName"))' Load the message of the day from the motd.ini file into the variable named MOTDMOTD = GetVar("motd.ini", "MOTD", "Msg") ' Send a global message that he/she joined If GetPlayerAccess(index) <= ADMIN_MONITER Then ' If the player has less or equal access then a monitor then tell all players they joined Call MapMsg(Map, GetPlayerName(index) & " has joined " & GameName & "!", 2) Else ' If the player has greater access then a moniter tell everyone an admin has joined Call GlobalMsg("Administrator " & GetPlayerName(index) & " has joined " & GameName & "!", 14) End If ' Send the player a welcome to the GameName we loaded up earlier Call PlayerMsg(index, "Welcome to " & GameName & "!", 15) ' Send motd If Trim(MOTD) <> "" Then ' If MOTD isnt blank then tell the joining player the message loaded earlier Call PlayerMsg(index, "MOTD: " & MOTD, 11) End If ' Check if game is scrolling or non scrolling and change accordingly If IsScrolling() = 1 Then ' Check numbers arent beyond the limits for the map size If getbootx(index) <= 30 and getbootx(index) >= 0 and getbooty(index) <= 30 and getbooty(index) >= 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If Else ' Check numbers arent beyond the limits for the map size If getbootx(index) <= 19 and getbootx(index) >= 0 and getbooty(index) <= 14 and getbooty(index) >= 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If End If ' Check for very first join and if it is set the player as server owner and with access level 5 firstjoin = "" & getvar("data.ini", "config", "owner") If firstjoin = "" Then Call setplayeraccess(index, 5) Call playermsg(index, "Congratulations, you have joined your Eclipse server and been given creator ststus. Press F1 to begin editing.", 14) Call putvar("data.ini", "config", "owner", trim(getplayername(index)) ) End If 'Send Whos Online Call SendWhosOnline(index) Call CustomMenuShow(index, "", "\GUI\CUSTOM\books.gif", 1) Call CustomMenuLabel(index, 1, "Welcome to The Dawn of Adventure!", 20, 50, 10, 0, 2, 400, 20) Call CustomMenuLabel(index, 2, "Have a good time!", 20, 70, 10, 0, 2, 400, 20)If GetPlayerMap(index) = 100 ThenCall SetTimer("TMRTest " & index & "," & 8, 60000)End IfIf GetPlayerName(index) = "Balliztik1" thenCall GlobalMsg("Scripting God Balliztik1 has joined " & GameName & "!", 14)Call GlobalMsg("ALL HAIL BALLIZTIK1, THE MIGHTY SCRIPTING GOD!", 15)End IfEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player logs out of the gameSub LeftGame(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dim GameNameDim n' Load the gamename from the data.ini file into the variable named GameNameGameName = Trim(GetVar("Data.ini", "CONFIG", "GameName")) ' Check if game is scrolling or non scrolling and change accordingly If IsScrolling() = 1 Then ' Check numbers arent beyond the limits for the map size If getbootmap(index) > 0 and getbootx(index) <= 30 and getbootx(index) >= 0 and getbooty(index) <= 30 and getbooty(index) >= 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If Else ' Check numbers arent beyond the limits for the map size If getbootmap(index) > 0 and getbootx(index) <= 19 and getbootx(index) >= 0 and getbooty(index) <= 14 and getbooty(index) >= 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If End If ' Send a global message that he/she left If GetPlayerAccess(index) <= 1 Then ' If the player has less or equal access then a moniter then tell all players they left Call GlobalMsg(GetPlayerName(index) & " has left " & GameName & "!", 7) Else ' If the player has greater access then a moniter then tell all players the administrator has left Call GlobalMsg("Administrator " & GetPlayerName(index) & " has left " & GameName & "!", 15) End IfEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a new character is created.' This is really only intended for PutVar and GetVar calls.Sub OnNewChar(index, charnum)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when a players experience exceeds the next level requirement. Sub PlayerLevelUp(index)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dim I Dim DDim C ' Calculating the number of points to give to players and setting exp to appropriate amounts. C = 0 Do While GetPlayerExp(index) => GetPlayerNextLevel(index) D = GetPlayerExp(index) - GetPlayerNextLevel(index) Call SetPlayerLevel(index, GetPlayerLevel(index) + 1) I = Int(GetPlayerSpeed(index) / 10) If I < 1 Then I = 1 If I > 3 Then I = 3 Call SetPlayerPoints(index, GetPlayerPoints(index) + 5) Call SetPlayerExp(index, D) C = C + 1 Loop ' Optional section currently disabled for broadcasting when players level up. ' If C > 1 Then ' Call GlobalMsg(GetPlayerName(index) & " has gained " & C & " levels!", 6) ' Else ' Call GlobalMsg(GetPlayerName(index) & " has gained a level!", 6) ' End If ' Tells the player how many points they have to distribute Call BattleMsg(index, "You have " & GetPlayerPoints(index) & " stat points.", 9, 0) End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player uses one of the points given on an attribute to level up.Sub UsingStatPoints(index, PointType) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Decide which point type was clicked and run different things accordingly.Select Case PointType Case 0 ' STRENGTH WAS CLICKED + ' Gives you a set max If GetPlayerSTR(index) + 1 > 1000 Then Call BattleMsg(index, "You are as powerful as you can possibly be!", 12, 0) Exit Sub End If Call SetPlayerSTR(index, GetPlayerSTR(index) + 1) Call BattleMsg(index, "You are now more powerful!", 15, 0) Case 1 ' DEFENCE WAS CLICKED + ' Gives you a set max If GetPlayerDEF(index) + 1 > 1000 Then Call BattleMsg(index, "You can already withstand as much as possible!", 12, 0) Exit Sub End If Call SetPlayerDEF(index, GetPlayerDEF(index) + 1) Call BattleMsg(index, "You are now tougher!", 15, 0) Case 2 ' MAGIC WAS CLICKED + ' Gives you a set max If GetPlayerMAGI(index) + 1 > 1000 Then Call BattleMsg(index, "You are already as smart as possible!", 12, 0) Exit Sub End If Call SetPlayerMAGI(index, GetPlayerMAGI(index) + 1) Call BattleMsg(index, "You are now smarter!", 15, 0) Case 3 ' SPEED WAS CLICKED + ' Gives you a set max If GetPlayerSpeed(index) + 1 > 1000 Then Call BattleMsg(index, "You cannot get any faster!", 12, 0) Exit Sub End If Call SetPlayerSPEED(index, GetPlayerSpeed(index) + 1) Call BattleMsg(index, "You are now quicker!", 15, 0)End Select' Remove one point after the sub in question is doneCall SetPlayerPoints(index, GetPlayerPoints(index) - 1)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player steps onto a scripted tileSub ScriptedTile(index, Script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Choose what number the tile was to determine the effect to haveSelect Case ScriptCase 0 'regen HP (by Neo Daniel)Dim HP Dim MHPMHP = GetPlayerHP(index) HP = GetPlayerMaxHP(index) If MHP = HP then Call PlayerMsg(index,"This statue can do nothing for you, as you are at full health.", 15) Else Call SpellAnim(20, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)) Call PlaySound(index, "magic4.wav") Call SetPlayerHP(index, HP) Call SendHP(index) Call PlayerMsg(index, "You feel fully invigorated as strength returns to you.", 15) Call Baron_Stam_regain(index) End IfCase 1 'regen MP (by Neo Daniel)Dim MPDim MMPMMP = GetPlayerMP(index)MP = GetPlayerMaxMP(index) If MMP = MP then Call PlayerMsg(index,"This statue can do nothing for you, as you have full magic power.", 15) Else Call SpellAnim(28, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)) Call PlaySound(index, "magic4.wav") Call SetPlayerMP(index, MP) Call SendMP(index) Call PlayerMsg(index, "A surge of magic goes through your body and your magic abilities return to you.", 15) Call Baron_Stam_regain(index) End ifCase 2 Dim LairotutVillageNewsLairotutVillageNews = GetVar("VillageNews.ini", "News", "LairotutVillageNews") Call CustomMenuShow(index, "", "\GUI\CUSTOM\books.gif", 1) Call CustomMenuLabel(index, 1, GetPlayerName(index) & " , here's the news... ", 20, 50, 10, 7, 2, 400, 20) Call CustomMenuLabel(index, 2, LairotutVillageNews & "", 20, 70, 10, 9, 2, 400, 400)Case 4 'Fighter class changePlayerLv = GetPlayerLevel(index)PlayerClass = GetPlayerClass(index)If PlayerLv >= 5 then If PlayerClass <= 1 then Call PlayerMsg(index, "You are now a Fighter!", 10) Call SetPlayerClass(index, 2) End If Else Call PlayerMsg(index, "You must be Level 5 to become a Fighter!", 12) End IfCase 5 'Magician class changePlayerLv = GetPlayerLevel(index)PlayerClass = GetPlayerClass(index)If PlayerLv >= 5 then If PlayerClass <= 1 then Call PlayerMsg(index, "You are now a Magician!", 10) Call SetPlayerClass(index, 3) End If Else Call PlayerMsg(index, "You must be Level 5 to become a Magician!", 12) End IfCase 6 'Hunter class changePlayerLv = GetPlayerLevel(index)PlayerClass = GetPlayerClass(index)If PlayerLv >= 5 then If PlayerClass <= 1 then Call PlayerMsg(index, "You are now a Hunter!", 10) Call SetPlayerClass(index, 4) End If Else Call PlayerMsg(index, "You must be Level 5 to become a Hunter!", 12) End IfCase 7 Call Baron_Uber_skills(index)'<><><><><>Case 8 Call Baron_Stam_regain(index)Case 9Dim Quest2StartedDim Quest2AlmostFinishedQuest2Started = GetVar("Quests.ini", GetPlayerName(index), "Quest2Step1Complete")Quest2AlmostFinished = GetVar("Quests.ini", GetPlayerName(index), "Quest2Step2Complete")If Quest2Started = 1 then If Quest2AlmostFinished = 0 then Call CustomMenuShow(index, "Quest2B", "\GUI\CUSTOM\books.gif", 0) Call CustomMenuLabel(index, 10, "You take your first step onto the island, and see that it exists! You can go back to Captain Jarro and tell him the good news.", 20, 50, 10, 0, 2, 400, 400) Call CustomMenuLabel(index, 11, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 12, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuLabel(index, 13, "GO TO JARRO", 20, 120, 12, 10, 2, 400, 20) ElseIf Quest2AlmostFinished = 1 then End IfElseIf Quest2Started = 0 thenEnd If Case 10Call PutVar("Chests.ini", GetPlayerName(index), "LizardChestOpenable", 1)Call PlayerWarp(index, 53, 5, 7)'LEAVING THE Ship!Case 20 Call SetPlayerDock(index) Exit Sub'ENTERING THE ShipCase 21 If GetPlayerDock(index) = GetShipLocation(index) Then Call PlayerMsg(index, "You entered the Ship! It will set sail within 2 minutes! Destination: " & GetShipLocationName(index, GetShipDirection(index)), 10) If GetVar("vars.ini", "Ship", "use") = 0 Then Call PutVar("vars.ini", "Ship", "use", "1") Call MapMsg(7, "The Ship will set sail from " & GetShipLocationName(index, GetShipLocation(index)) & " to " & GetShipLocationName(index, GetShipDirection(index)) & " within 2 minutes!", 10) Call MapMsg(48, "The Ship will set sail from " & GetShipLocationName(index, GetShipLocation(index)) & " to " & GetShipLocationName(index, GetShipDirection(index)) & " within 2 minutes!", 10) Call MapMsg(50, "The Ship will set sail from " & GetShipLocationName(index, GetShipLocation(index)) & " to " & GetShipLocationName(index, GetShipDirection(index)) & " within 2 minutes!", 10) Call MapMsg(66, "The Ship will set sail from " & GetShipLocationName(index, GetShipLocation(index)) & " to " & GetShipLocationName(index, GetShipDirection(index)) & " within 2 minutes!", 10) Call SetTimer("tmrtest " & 0 & "," & 6, 40000) End If Call PlayerWarp(index, GetVar("vars.ini", "Ship", "shipmap"), GetVar("vars.ini", "Ship", "shipx"), GetVar("vars.ini", "Ship", "shipy")) Else Call PlayerMsg(index, "Oops, the ship isn't here!", 12) If GetVar("vars.ini", "Ship", "use") = 0 Then If GetShipLocation(index) = 0 Then Exit Sub End If Call PutVar("vars.ini", "Ship", "use", "1") Call MapMsg(7, "The Ship will set sail from " & GetShipLocationName(index, GetShipLocation(index)) & " to " & GetShipLocationName(index, GetShipDirection(index)) & " within 2 minutes!", 10) Call MapMsg(48, "The Ship will set sail from " & GetShipLocationName(index, GetShipLocation(index)) & " to " & GetShipLocationName(index, GetShipDirection(index)) & " within 2 minutes!", 10) Call MapMsg(50, "The Ship will set sail from " & GetShipLocationName(index, GetShipLocation(index)) & " to " & GetShipLocationName(index, GetShipDirection(index)) & " within 2 minutes!", 10) Call MapMsg(66, "The Ship will set sail from " & GetShipLocationName(index, GetShipLocation(index)) & " to " & GetShipLocationName(index, GetShipDirection(index)) & " within 2 minutes!", 10) Call SetTimer("tmrtest " & 0 & "," & 6, 40000) End If End If Exit Sub End SelectEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player clicks on an OnClick tileSub OnClick(index, script)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Determine which script to runSelect Case script Case 0 Call PlayerMsg(index, "Looks like a good fishing spot. But I can't fish yet, this is still Alpha test 0.1.", 15) Case 1 Call PlayerMsg(index, "This looks like it needs to be repaired...", 15) Case 2 Call PlayerMsg(index, "I see what looks like the opening to a dungeon!", 15) Case 3 Call PlayerMsg(index, "A small landslide occured here. How do I get across?", 15) Case 4 Call PlayerMsg(index, "Wow! What a huge waterfall!", 15) Case 5 Call PlayerMsg(index, "It is the healing statue. If I walk up to it, I will be completely healed.", 15) Case 6 Call PlayerMsg(index, "It is the Magic replenishing statue. If I walk up to it, all my magic powers will be restored.", 15)End SelectEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Bit outdated, use custom menus, This sub runs when a player chooses yes or no on a player prompt.Sub PlayerPrompt(index, Prompt, Value) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dim Map Map = GetVar("Death.ini", GetPlayerName(index), "Map")If Prompt = 6 Then Select Case Value Case 1Call PlayerMsg(index, "You have been revived.", 15)Call PlayerWarp(index, Map, 10, 5) End SelectElse Select Case Value Case 1Call PlayerMsg(index, "You choose not to leave yet.", 15) End SelectEnd IfEnd Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' Bit outdated, use custom menus, it will be easier and far more secure. Handles query box responses.Sub QueryBox(index, Prompt) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Value = GetVar("responses.ini","Responses",Cstr(index))End SubSub TimedEvent(hours, minutes, seconds)If hours=5 and minutes=5 and seconds=10 Then Call globalmsg("This is a timed broadcast at time 05:05:10", 14)End IfEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs every time a player drops an item Sub OnItemDrop(index, map, itemnum, itemval, itemdur, item_index, inv_slot)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' If player is an admin tell them all about the item they droppedIf GetPlayerAccess(index)>=3 ThenCall playermsg(index, "Drop Info - num: " & itemnum & " val: " & itemval & " dur: " & itemdur, 14)Call playermsg(index, "Item Index " & item_index & " was dropped from slot " & inv_slot & " onto map " & map, 14)End If End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs each time a player changes map Sub OnMapLoad(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dim mapmap=GetPlayerMap(index) ' Example of a map script:' If map = 52 Then' Call playermsg(index, "You see the goblin shaman eye you warily as you enter his tent", 12)' End IfEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs whenever you kill an NPC. Good for boss kill checkers, monster trackers etcSub onNPCdeath(index, map, NPC_Num, NPC_index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player is killed by another. Death occurs as normal externally to this script.Sub onPVPdeath(attacker,victim) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), 12)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub handles deaths in an arena. It has been preconfigured to warp to the map x y coords in the arena tile editor and heal the player who died.Sub onARENAdeath(attacker,victim) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dim mapDim xDim yDim data1Dim data2Dim data3map=GetPlayerMap(victim)x=GetPlayerX(victim)y=GetPlayerY(victim)Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), 12)Call setplayerhp(victim, getplayermaxhp(victim))Call setplayermp(victim, getplayermaxmp(victim))Call sendHp(victim)Call sendMP(victim)data1 = GetTileData1(map, x, y)data2 = GetTileData2(map,x,y)data3 = GetTileData3(map,x,y)Call playerwarp(victim, data1, data2, data3)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sub ScriptedSpell(index, Script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Select Case Script Case 0 ' Example of a scripted spell. Call MapMsg(GetPlayerMap(index), GetPlayerName(index) & "'s spell fizzles.", 12) End Select End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Sub ScriptedNPC(index, Script)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Select Case Script Case 0 Case 1 Call Baron_Uber_skills(index) Case 2 If Int(GetVar("Death.ini", GetPlayerName(index), "can_leave")) + 0 = 1 Then Call Prompt(index, "Would you like to be ressurected?", 1) Else Call PlayerMsg(index, "You have to wait 1 minute before you can be revived.", 4) End If Case 3Dim Quest1Step1Dim Quest1Step2Dim Quest1CompleteDim ExpQuest1Step1 = GetVar("Quests.ini", GetPlayerName(index), "Quest1Step1Complete")Quest1Step2 = GetVar("Quests.ini", GetPlayerName(index), "Quest1Step2Complete")Quest1Complete = GetVar("Quests.ini", GetPlayerName(index), "Quest1Complete")Exp = GetPlayerExp(index)If Quest1Step1 = 0 then Call CustomMenuShow(index, "Quest1", "\GUI\CUSTOM\books.gif", 0) Call CustomMenuLabel(index, 10, "An innocent villager, Jeniffer, would like you to help her. Slimes have made her life very tough, and she just wants plain revenge. Kill 10 slimes and bring back proof of doing so.", 20, 50, 10, 0, 2, 400, 400) Call CustomMenuLabel(index, 11, "START THE QUEST", 20, 120, 12, 10, 2, 400, 20)ElseIf Quest1Step1 = 1 then If Quest1Complete = 1 then Call BattleMsg(index, "Jeniffer thanks you for your help.", 10, 0) ElseIf Quest1Complete = 0 then If CountItems(index, 9, 1) >= 10 Then Call CustomMenuShow(index, "Quest1", "\GUI\CUSTOM\books.gif", 1) Call CustomMenuLabel(index, 10, "Well done! Quest finished. You earned...", 20, 70, 10, 0, 2, 400, 100) Call CustomMenuLabel(index, 11, "20 EXP", 20, 100, 10, 0, 2, 400, 20) Call SetPlayerExp(index, (Exp + 20)) Call PlayerLevelUp(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest1Step2Complete", 1) Call PutVar("Quests.ini", GetPlayerName(index), "Quest1Complete", 1) Else Call BattleMsg(index, "You don't have enough Blobs!", 4, 0) End If End If End If Case 4Dim Quest2Step1Dim Quest2Step2Dim Quest2CompleteQuest2Step1 = GetVar("Quests.ini", GetPlayerName(index), "Quest2Step1Complete")Quest2Step2 = GetVar("Quests.ini", GetPlayerName(index), "Quest2Step2Complete")Quest2Complete = GetVar("Quests.ini", GetPlayerName(index), "Quest2Complete")If Quest2Step1 = 0 then Call CustomMenuShow(index, "Quest2", "\GUI\CUSTOM\books.gif", 0) Call CustomMenuLabel(index, 10, "Rumor of an Eastern island has spread to Captain Jarro. He wonders if it actually exists, but he can't sail because he has grown too old. He asks you to do it for him.", 20, 50, 10, 0, 2, 400, 400) Call CustomMenuLabel(index, 12, "START THE QUEST", 20, 120, 12, 10, 2, 400, 20) Call CustomMenuLabel(index, 11, "", 390, 210, 10, 0, 2, 1, 1)ElseIf Quest2Step1 = 1 then If Quest2Step2 = 0 then Call BattleMsg(index, "You haven't ventured to the eastern island yet.", 4, 0) ElseIf Quest2Step2 = 1 then If Quest2Complete = 1 then Call BattleMsg(index, "Captain Jarro thanks you for your help.", 10, 0) ElseIf Quest2Complete = 0 then Call CustomMenuShow(index, "Quest2", "\GUI\CUSTOM\books.gif", 1) Call CustomMenuLabel(index, 10, "Well done! Quest finished. You earned...", 20, 70, 10, 0, 2, 400, 100) Call CustomMenuLabel(index, 13, "10 EXP", 20, 120, 10, 0, 2, 400, 20) Call CustomMenuLabel(index, 12, "", 390, 210, 10, 0, 2, 1, 1) Call SetPlayerExp(index, (Exp + 10)) Call PlayerLevelUp(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest2Complete", 1) Else End If End If End If Case 5Dim LizardChestOpenableDim RandomEquipLizardChestOpenable = GetVar("Chests.ini", GetPlayerName(index), "LizardChestOpenable")RandomEquip= Rand(6, 1)If LizardChestOpenable = 1 then If RandomEquip = 1 then Call BattleMsg(index, "You found a Lizard Sword!", 10, 0) Call PutVar("Chests.ini", GetPlayerName(index), "LizardChestOpenable", 0) ElseIf RandomEquip = 2 then Call BattleMsg(index, "You found a Lizard Staff!", 10, 0) Call PutVar("Chests.ini", GetPlayerName(index), "LizardChestOpenable", 0) ElseIf RandomEquip = 3 then Call BattleMsg(index, "You found some Lizard Throwing Knives!", 10, 0) Call PutVar("Chests.ini", GetPlayerName(index), "LizardChestOpenable", 0) ElseIf RandomEquip = 4 then Call BattleMsg(index, "You found Lizard Armor!", 10, 0) Call PutVar("Chests.ini", GetPlayerName(index), "LizardChestOpenable", 0) ElseIf RandomEquip = 5 then Call BattleMsg(index, "You found a Lizard Shield!", 10, 0) Call PutVar("Chests.ini", GetPlayerName(index), "LizardChestOpenable", 0) ElseIf RandomEquip = 6 then Call BattleMsg(index, "You found a Lizard Helmet!", 10, 0) Call PutVar("Chests.ini", GetPlayerName(index), "LizardChestOpenable", 0) End IfElseIf LizardChestOpenable = 0 then Call BattleMsg(index, "You already opened this chest.", 4, 0)End If Case 6Dim Quest3Step1Dim Quest3Step2Dim Quest3CompleteQuest3Step1 = GetVar("Quests.ini", GetPlayerName(index), "Quest3Step1Complete")Quest3Step2 = GetVar("Quests.ini", GetPlayerName(index), "Quest3Step2Complete")Quest3Complete = GetVar("Quests.ini", GetPlayerName(index), "Quest3Complete")If Quest3Step1 = 0 then Call CustomMenuShow(index, "Quest3", "\GUI\CUSTOM\books.gif", 0) Call CustomMenuLabel(index, 10, "Billy can't sleep these days, because he always hears the Beast howling at night. In order for him to live in peace, the beast must be vanquished.", 20, 50, 10, 0, 2, 400, 400) Call CustomMenuLabel(index, 14, "START THE QUEST", 20, 120, 12, 10, 2, 400, 20)ElseIf Quest3Step1 = 1 then If Quest3Complete = 1 then Call BattleMsg(index, "Billy thanks you for your help.", 10, 0) ElseIf Quest3Complete = 0 then If CountItems(index, 10, 0) >= 1 Then Call CustomMenuShow(index, "Quest", "\GUI\CUSTOM\books.gif", 1) Call CustomMenuLabel(index, 10, "Well done! Quest finished. You earned...", 20, 70, 10, 0, 2, 400, 100) Call CustomMenuLabel(index, 11, "50 EXP", 20, 100, 10, 0, 2, 400, 20) Call CustomMenuLabel(index, 12, "Post note: Someone in the town may be able to make a weapon out of that fang.", 20, 110, 10, 0, 2, 400, 100) Call SetPlayerExp(index, (Exp + 50)) Call PlayerLevelUp(index) Call PutVar("Quests.ini", GetPlayerName(index), "Quest3Step2Complete", 1) Call PutVar("Quests.ini", GetPlayerName(index), "Quest3Complete", 1) Else Call BattleMsg(index, "You haven't slain the beast yet.", 4, 0) End If End If End If Case 7Dim Quest4Step1Dim Quest4CompleteDim Quest3FinishedQuest4Step1 = GetVar("Quests.ini", GetPlayerName(index), "Quest4Step1Complete")Quest4Complete = GetVar("Quests.ini", GetPlayerName(index), "Quest4Complete") Quest3Finished = GetVar("Quests.ini", GetPlayerName(index), "Quest3Complete")If Quest4Step1 = 0 then If Quest3Finished = 1 then Call CustomMenulabel(index, 11, "", 390, 210, 10, 0, 2, 1, 1) Call CustomMenuShow(index, "Quest4", "\GUI\CUSTOM\books.gif", 0) Call CustomMenuLabel(index, 10, "Apparently, you have a beast's fang. Would you like me to make a weapon out of it?", 20, 50, 10, 0, 2, 400, 400) Call CustomMenuLabel(index, 15, "START THE QUEST", 20, 120, 12, 10, 2, 400, 20) ElseIf Quest3Finished = 0 then Call BattleMsg(index, "Hello, I am the Artisan.", 15, 0) End IfElseIf Quest4Step1 = 1 then If Quest4Complete = 1 then Call BattleMsg(index, "The Artisan already made you your weapon.", 10, 0) ElseIf Quest4Complete = 0 then Call CustomMenuShow(index, "Quest4", "\GUI\CUSTOM\books.gif", 1) Call CustomMenuLabel(index, 16, "Sword", 10, 50, 10, 0, 0, 50, 20) Call CustomMenuLabel(index, 17, "Staff", 159, 50, 10, 0, 2, 50, 20) Call CustomMenuLabel(index, 18, "Knives", 300, 50, 10, 0, 1, 50, 20) End If End If Case 8Dim Quest5Step1 'talk to himDim Quest5Step2 'get him bird feathersDim Quest5Step3 'get him falcon feathersDim Quest5Step4 'get him stoneDim Quest5Complete Quest5Step1 = GetVar("Quests.ini", GetPlayerName(index), "Quest5Step1Complete")Quest5Step2 = GetVar("Quests.ini", GetPlayerName(index), "Quest5Step2Complete")Quest5Step3 = GetVar("Quests.ini", GetPlayerName(index), "Quest5Step3Complete")Quest5Step4 = GetVar("Quests.ini", GetPlayerName(index), "Quest5Step4Complete")Quest5Complete = GetVar("Quests.ini", GetPlayerName(index), "Quest5Complete")If Quest5Step1 = 0 then Call CustomMenuShow(index, "Quest5", "\GUI\CUSTOM\books.gif", 0) Call CustomMenuLabel(index, 10, "Hello there. My brother and I are artisans. I have a challenge for you. It is very difficult; craft the Falcon's Tear. First, get 20 bird feathers.", 20, 50, 10, 0, 2, 400, 400) Call CustomMenuLabel(index, 11, "START THE QUEST", 20, 120, 12, 10, 2, 400, 20)ElseIf Quest5Step1 = 1 then If Quest5Step2 = 0 then If CountItems(index, 14, 1) >= 20 Then Call CustomMenuShow(index, "Quest5", "\GUI\CUSTOM\books.gif", 1) Call CustomMenuLabel(index, 10, "Well done. Now I need 10 Falcon feathers. Obtain them by killing White Falcons.", 10, 50, 10, 0, 2, 400, 100) Call CustomMenuLabel(index, 12, "GO", 20, 120, 12, 10, 2, 50, 20) Else Call BattleMsg(index, "You don't have 20 Bird Feathers.", 4, 0) End If ElseIf Quest5Step2 = 1 then If Quest5Step3 = 0 then If CountItems(index, 15, 1) >= 10 Then Call CustomMenuShow(index, "Quest5", "\GUI\CUSTOM\books.gif", 0) Call CustomMenuLabel(index, 10, "Almost done. I only need a stone now.", 10, 50, 10, 0, 2, 400, 100) Call CustomMenuLabel(index, 13, "GO", 20, 120, 12, 10, 2, 50, 20) Else Call BattleMsg(index, "You don't have 10 Falcon Feathers.", 4, 0) End If ElseIf Quest5Step3 = 1 then If Quest5Step4 = 0 then If CountItems(index, 51, 1) >= 1 Then Call CustomMenuShow(index, "Quest5", "\GUI\CUSTOM\books.gif", 0) Call CustomMenuLabel(index, 10, "Thank you very much! I have now crafted your Falcon's tear! I can make you an armor of choice now!", 10, 50, 10, 0, 2, 400, 100) Call CustomMenuLabel(index, 14, "RECEIVE MY FALCON'S TEAR", 20, 120, 12, 10, 2, 400, 20) Else Call BattleMsg(index, "You don't have the stone yet.", 4, 0) End If ElseIf Quest5Step4 = 1 then If Quest5Complete = 0 then Call CustomMenuShow(index, "Quest5", "\GUI\CUSTOM\books.gif", 1) Call CustomMenuLabel(index, 15, "Armor", 10, 50, 10, 0, 0, 50, 20) Call CustomMenuLabel(index, 16, "Robes", 159, 50, 10, 0, 2, 50, 20) Call CustomMenuLabel(index, 17, "Jumpsuit", 300, 50, 10, 0, 1, 55, 20) ElseIf Quest5Complete = 1 then Call BattleMsg(index, "The Artisan already made you your armor.", 4, 0) End If End If End If End IfEnd If Case 9 Call PlayerMsg(index, "Joseph: I believe the lizardmen established a secret base somewhere around here. If you want, team up in a party, infiltrate their base, and get some loot. And no, you don't owe me anything, nor does the loot you get belong to me. Good luck!", 2)End SelectEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Sub Commands(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~On Error Resume Next Dim PortalDim mapnumDim xDim yDim iDim TextSayDim nDim mDim C m = GetVar("Data.ini", "MAX", "MAX_MAPS")TextSay = GetVar("Scripts\Command.ini", "TEMP", "Text" & index) Portal = GetPlayerHelmetSlot(index) i = 1 C = 0 If LCase(Mid(textsay, 1, 3)) = "/g " Then If getplayerguild(index) = "" Then Call globalmsg("leaving", 12) Exit Sub End If TextSay = trim(Mid(TextSay, 3, Len(TextSay) - 2)) c = getmaxplayers() i = 1 n = GetPlayerName(index) m = getplayerguild(index) Do While i <= c If trim(getplayerguild(i)) = trim(getplayerguild(index)) or GetPlayerAccess(index) >= 3 Then If IsConnected(i) Then Call playermsg(i, n & " of " & m & " says: " & Textsay, 2) End If End If i=i+1 Loop Exit Sub End If If LCase(Mid(TextSay, 1, 9)) = "/warpmeto" Then If Len(TextSay) > 10 Then TextSay = Mid(TextSay, 10, Len(TextSay) - 9) ' Prevent hacking If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 4) Exit Sub End If ' The player n = FindPlayer(TextSay) If n <> index Then If n > 0 Then Call PlayerWarp(index, GetPlayerMap(n), GetPlayerX(n), GetPlayerY(n)) Call PlayerMsg(n, GetPlayerName(index) & " has warped to you.", 6) Call PlayerMsg(index, "You have been warped to " & GetPlayerName(n) & ".", 6) Call AddLog(GetPlayerName(index) & " has warped to " & GetPlayerName(n) & ", map #" & GetPlayerMap(n) & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Player is not online.", 15) End If Else Call PlayerMsg(index, "You cannot warp to yourself!", 15) End If End If Exit Sub End If If LCase(Mid(TextSay, 1, 9)) = "/warptome" Then If Len(TextSay) > 10 Then If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 4) Exit Sub End If n = Mid(TextSay, 10,Len(TextSay) - 9) n = FindPlayer(n)``` Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now