headswe Posted April 12, 2008 Author Share Posted April 12, 2008 i have installed the "Startup items" and the class advancements script but none of them are working so i tought id post my main here for a bit of help.edit: also im useing EE2.5```'ECLIPSE EVOLUTION DEFAULT MAIN 'Written By Baron'August 16th':: Text Color Code ::'Black = 0'Blue = 1'Green = 2'Cyan = 3'Red = 4'Magenta = 5'Brown = 6'Grey = 7'DarkGrey = 8'BrightBlue = 9'BrightGreen = 10'BrightCyan = 11'BrightRed = 12'Pink = 13'Yellow = 14'White = 15':: Mini Scripting Explanation :: 'Writing with ' before it are comments and do not do anything.'Subs are mini packages of code that run as a group from top to bottom'You can run subs by calling them. ie call onattack(index) and index would be a player number.'Dims are boxes for storing data in. You say dim MYSTUFF, then MYSTUFF = "thisword", and you could use MYSTUFF where ever you needed the text "thisword"'Different commands have different pieces of info you must give to them. See the scripting forum for more help.'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs whenever a new character is created.' Warning: This is intended for creating new values, etc. only.' The player is NOT logged into the game when this runs, so commands' such as PlayerMsg will NOT work!Sub OnNewChar(index, charNum)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub is used to run timed events based off the server time. Sub TimedEvent(Hours,Minutes,Seconds) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' If minutes are zero then If minutes = 0 Then ' If seconds are also zero then If seconds = 0 Then ' Tell the admins to come check out the forums Call adminmsg("Dear admins: Dont forget to vote for Eclipse. We need your support and fresh interest via the vote sites to keep the engine alive and updates continuing...", 14) End If End IfEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs every time the player hits the ctrl key and attacks. Sub OnAttack(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ if EquippedWeapon(index) = 2 ThenCall PlaySound(index, "laser.wav")end ifif EquippedWeapon(index) = ITEM_NUMBER ThenCall PlaySound(index, "Sniper.wav")end ifEnd Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when any player presses the PageUp keySub HotScript1(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when any player presses the Delete keySub HotScript2(index)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when players press the End keySub HotScript3(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when players press the PageDown keySub HotScript4(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when something on a custom menu is clicked. Sub MenuScripts(index, Clicked_Index, Menu_Type) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dim field_messageDim menu_titlemenu_title = getplayermenuclicktitle(index)field_message = getplayermenuclickmsg(index) ' Figure out what type of button was clicked ie picture, textbox, label. Select Case Menu_Type Case 1 ' PICTURE WAS CLICKED ' Player has clicked a picture box whos number is clicked_index on the custom menu named menu_title Call playermsg(index, "Clicked picture number " & clicked_index & " on the menu named " & menu_title, 14) Case 2 ' FIELD WAS CLICKED ' Player has clicked a text field OK button whos number is clicked_index on the custom menu named menu_title. Call playermsg(index, "Clicked field number " & clicked_index & " on the menu named " & menu_title & ". The field text was " & field_message, 14) Case 3 ' LABEL WAS CLICKED ' Player has clicked a label button whos number is clicked_index on the custom menu named menu_title Call playermsg(index, "Clicked label number " & clicked_index & " on the menu named " & menu_title, 14) End SelectEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player logs into the game.Sub JoinGame(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~If GetVar("var.ini", GetPlayerName(index), "startup") = "" Thenweapon = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Weapon"))armor = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Armor"))shield = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Shield"))helmet = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Helmet"))wepdur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Wepdur"))armdur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Armdur"))shldur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Shldur"))hlmdur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Hlmdur"))If weapon <> 0 ThenCall Give_Item(index, weapon, wepdur)End IfIf armor <> 0 ThenCall Give_Item(index, armor, armdur)End IfIf shield <> 0 ThenCall Give_Item(index, shield, shldur)End IfIf helmet <> 0 ThenCall Give_Item(index, helmet, hlmdur)End IfCall PutVar("var.ini", GetPlayerName(index), "startup", "yes")End IfOn Error Resume next Dim GameNameDim MOTDDim firstjoin' Load the gamename from the data.ini file into the variable named GameNameGameName = Trim(GetVar("Data.ini", "CONFIG", "GameName"))' Load the message of the day from the motd.ini file into the variable named MOTDMOTD = GetVar("motd.ini", "MOTD", "Msg") ' Send a global message that he/she joined If GetPlayerAccess(index) <= ADMIN_MONITER Then ' If the player has less or equal access then a monitor then tell all players they joined Call GlobalMsg(GetPlayerName(index) & " has joined " & GameName & "!", 7) Else ' If the player has greater access then a moniter tell everyone an admin has joined Call GlobalMsg("Administrator " & GetPlayerName(index) & " has joined " & GameName & "!", 14) End If ' Send the player a welcome to the GameName we loaded up earlier Call PlayerMsg(index, "Welcome to " & GameName & "!", 15) ' Send motd If Trim(MOTD) <> "" Then ' If MOTD isnt blank then tell the joining player the message loaded earlier Call PlayerMsg(index, "MOTD: " & MOTD, 11) End If ' Check if game is scrolling or non scrolling and change accordingly If IsScrolling() = 1 Then ' Check numbers arent beyond the limits for the map size If getbootx(index) <= 30 and getbootx(index) >= 0 and getbooty(index) <= 30 and getbooty(index) >= 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If Else ' Check numbers arent beyond the limits for the map size If getbootx(index) <= 19 and getbootx(index) >= 0 and getbooty(index) <= 14 and getbooty(index) >= 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If End If 'Send Whos Online Call SendWhosOnline(index)End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player logs out of the gameSub LeftGame(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dim GameNameDim n' Load the gamename from the data.ini file into the variable named GameNameGameName = Trim(GetVar("Data.ini", "CONFIG", "GameName")) ' Check if game is scrolling or non scrolling and change accordingly If IsScrolling() = 1 Then ' Check numbers arent beyond the limits for the map size If getbootmap(index) > 0 and getbootx(index) <= 30 and getbootx(index) >= 0 and getbooty(index) <= 30 and getbooty(index) >= 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If Else ' Check numbers arent beyond the limits for the map size If getbootmap(index) > 0 and getbootx(index) <= 19 and getbootx(index) >= 0 and getbooty(index) <= 14 and getbooty(index) >= 0 Then ' If numbers are legitimate, warp the player Call Playerwarp(Index, getbootmap(index), getbootx(Index), getbooty(Index)) End If End If ' Send a global message that he/she left If GetPlayerAccess(index) <= 1 Then ' If the player has less or equal access then a moniter then tell all players they left Call GlobalMsg(GetPlayerName(index) & " has left " & GameName & "!", 7) Else ' If the player has greater access then a moniter then tell all players the administrator has left Call GlobalMsg("Administrator " & GetPlayerName(index) & " has left " & GameName & "!", 15) End IfEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub runs when a players experience exceeds the next level requirement. Sub PlayerLevelUp(index)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If GetPlayerLevel(Index) = 20 Then Call PlayerMsg(Index, "You need to advance before you can continue your training!!!", 4) Exit Sub End If If GetPlayerLevel(Index) = 40 Then If GetPlayerClass(index) > 2 And GetPlayerClass(index) < 6 Then Call PlayerMsg(Index, "You need to advance before you can continue your training!!!", 4) Exit Sub End If End If If GetPlayerLevel(Index) = 60 Then If GetPlayerClass(index) > 5 And GetPlayerClass(index) < 9 Then Call PlayerMsg(Index, "You need to advance before you can continue your training!!!", 4) Exit Sub End If End IfDim I Dim DDim C ' Calculating the number of points to give to players and setting exp to appropriate amounts. C = 0 Do While GetPlayerExp(index) => GetPlayerNextLevel(index) D = GetPlayerExp(index) - GetPlayerNextLevel(index) Call SetPlayerLevel(index, GetPlayerLevel(index) + 1) I = Int(GetPlayerSpeed(index) / 10) If I < 1 Then I = 1 If I > 3 Then I = 3 Call SetPlayerPoints(index, GetPlayerPoints(index) + I) Call SetPlayerExp(index, D) C = C + 1 Loop ' Optional section currently disabled for broadcasting when players level up. ' If C > 1 Then ' Call GlobalMsg(GetPlayerName(index) & " has gained " & C & " levels!", 6) ' Else ' Call GlobalMsg(GetPlayerName(index) & " has gained a level!", 6) ' End If ' Tells the player how many points they have to distribute Call BattleMsg(index, "You have " & GetPlayerPoints(index) & " stat points.", 9, 0) End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player uses one of the points given on an attribute to level up.Sub UsingStatPoints(index, PointType) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Decide which point type was clicked and run different things accordingly.Select Case PointType Case 0 ' STRENGTH WAS CLICKED + ' Gives you a set max If GetPlayerSTR(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your firepower!", 12, 0) Exit Sub End If Call SetPlayerSTR(index, GetPlayerSTR(index) + 1) Call BattleMsg(index, "You have gained more firepower!", 15, 0) Case 1 ' DEFENCE WAS CLICKED + ' Gives you a set max If GetPlayerDEF(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your armor!", 12, 0) Exit Sub End If Call SetPlayerDEF(index, GetPlayerDEF(index) + 1) Call BattleMsg(index, "You have gained more armor!", 15, 0) Case 2 ' MAGIC WAS CLICKED + ' Gives you a set max If GetPlayerMAGI(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your nano skills!", 12, 0) Exit Sub End If Call SetPlayerMAGI(index, GetPlayerMAGI(index) + 1) Call BattleMsg(index, "You have gained more nano abilities!", 15, 0) Case 3 ' SPEED WAS CLICKED + ' Gives you a set max If GetPlayerSpeed(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your speed!", 12, 0) Exit Sub End If Call SetPlayerSPEED(index, GetPlayerSpeed(index) + 1) Call BattleMsg(index, "You have gained more speed!", 15, 0)End Select' Remove one point after the sub in question is doneCall SetPlayerPoints(index, GetPlayerPoints(index) - 1)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player steps onto a scripted tileSub ScriptedTile(index, Script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Choose what number the tile was to determine the effect to haveSelect Case Script Case 0 Call PutVar("Scripts\Charextras\test.ini", "TEST", "TEST", "TEST")Call Playermsg(index, "You feel like you should have seen something happen when you stood here", 14) End If Case 1 Call Advancement(index)End SelectEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player clicks on an OnClick tileSub OnClick(index, script)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Determine which script to runSelect Case script Case 0 Call PlayerMsg(index, "You clicked a tile!", 15)End SelectEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Bit outdated, use custom menus, This sub runs when a player chooses yes or no on a player prompt.Sub PlayerPrompt(index, Prompt, Value) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", 3) Case 1 Call GlobalMsg("This is case 1?", 3) End SelectElse Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", 4) Case 1 Call GlobalMsg("This is no case 1?", 4) End SelectEnd IfEnd Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' Bit outdated, use custom menus, it will be easier and far more secure. Handles query box responses.Sub QueryBox(index, Prompt) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Value = GetVar("responses.ini","Responses",Cstr(index))End SubSub TimedEvent(hours, minutes, seconds)If hours=5 and minutes=5 and seconds=10 Then Call globalmsg("This is a timed broadcast at time 05:05:10", 14)End IfEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs every time a player drops an item Sub OnItemDrop(index, map, itemnum, itemval, itemdur, item_index, inv_slot)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs each time a player changes map Sub OnMapLoad(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs whenever you kill an NPC. Good for boss kill checkers, monster trackers etcSub onNPCdeath(index, map, NPC_Num, NPC_index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Call BattleMsg(index, "You killed a " & getnpcname(NPC_Num), 12, 0)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub runs when a player is killed by another. Death occurs as normal externally to this script.Sub onPVPdeath(attacker,victim) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dim AttackernameDim PlayerPkCall GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), 12)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This sub handles deaths in an arena. It has been preconfigured to warp to the map x y coords in the arena tile editor and heal the player who died.Sub onARENAdeath(attacker,victim) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dim mapDim xDim yDim data1Dim data2Dim data3map=GetPlayerMap(victim)x=GetPlayerX(victim)y=GetPlayerY(victim)Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), 12)Call setplayerhp(victim, getplayermaxhp(victim))Call setplayermp(victim, getplayermaxmp(victim))Call sendHp(victim)Call sendMP(victim)data1 = GetTileData1(map, x, y)data2 = GetTileData2(map,x,y)data3 = GetTileData3(map,x,y)Call playerwarp(victim, data1, data2, data3)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sub ScriptedSpell(index, Script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Select Case Script Case 0 ' Example of a scripted spell. Call MapMsg(GetPlayerMap(index), GetPlayerName(index) & "'s spell fizzles.", 12) End Select End Sub '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Sub ScriptedNPC(index, Script)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Select Case Script Case 0 'Call playermsg(index, "Welcome to my store", 15) 'Call goshopping(index,1) Exit Sub Case ElseCase 1Call Advancement(index)End SelectEnd Sub'Runs whenever a key has been pressed'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Sub Keys(index, keyNum)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Select Case keyNum 'Do what you want here End SelectEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Sub Commands(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~If LCase(Mid(TextSay, 1, 9)) = "/advance" ThenCall AdvanceMent(Index)Exit SubOn Error Resume Next Dim PortalDim mapnumDim xDim yDim iDim TextSayDim nDim mDim C m = GetVar("Data.ini", "MAX", "MAX_MAPS")TextSay = GetVar("Scripts\Command.ini", "TEMP", "Text" & index) Portal = GetPlayerHelmetSlot(index) i = 1 C = 0 If LCase(Mid(TextSay, 1, 9)) = "/warpmeto" Then If Len(TextSay) > 10 Then TextSay = Mid(TextSay, 10, Len(TextSay) - 9) ' Prevent hacking If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 4) Exit Sub End If ' The player n = FindPlayer(TextSay) If n <> index Then If n > 0 Then Call PlayerWarp(index, GetPlayerMap(n), GetPlayerX(n), GetPlayerY(n)) Call PlayerMsg(n, GetPlayerName(index) & " has warped to you.", 6) Call PlayerMsg(index, "You have been warped to " & GetPlayerName(n) & ".", 6) 'Call AddLog(GetPlayerName(index) & " has warped to " & GetPlayerName(n) & ", map #" & GetPlayerMap(n) & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Player is not online.", 15) End If Else Call PlayerMsg(index, "You cannot warp to yourself!", 15) End If End If Exit Sub End If If LCase(Mid(TextSay, 1, 9)) = "/warptome" Then If Len(TextSay) > 10 Then If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 4) Exit Sub End If n = Mid(TextSay, 10, Len(TextSay) - 9) n = FindPlayer(n) If n <> index Then If n > 0 Then Call PlayerWarp(n, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)) Call PlayerMsg(n, "You have been summoned by " & GetPlayerName(index) & ".", 9) Call PlayerMsg(index, GetPlayerName(n) & " has been summoned.", 9) 'Call AddLog(GetPlayerName(index) & " has warped " & GetPlayerName(n) & " to self, map #" & GetPlayerMap(index) & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Player is not online.", 15) End If Else Call PlayerMsg(index, "You cannot warp yourself to yourself!", 15) End If End If Exit Sub End If If LCase(Mid(TextSay, 1, 7)) = "/warpto" Then If Len(TextSay) > 8 Then TextSay = Mid(TextSay, 8, Len(TextSay) - 7) n = TextSay If n > 0 and n <= m Then If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 4) Exit Sub End If 'If Getattribute(GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)) <> 1 Then Call SpellAnim(1, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)) Call PlayerWarp(index, n, GetPlayerX(index), GetPlayerY(index)) Call SpellAnim(1, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)) Call PlayerMsg(index, "You have been warped to map #" & n, 9) 'Call AddLog(GetPlayerName(index) & " warped to map #" & n & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Invalid map number.", 4) End If End If Exit Sub End If If LCase(Trim(TextSay)) = "/help" Then Call PlayerMsg(index, "Social Commands:", 15) Call PlayerMsg(index, "'msghere = Broadcast Message", 15) Call PlayerMsg(index, "-msghere = Emote Message", 15) Call PlayerMsg(index, "!namehere msghere = Player Message", 15) Call PlayerMsg(index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", 15) Exit Sub End If If LCase(Trim(TextSay)) = "/calladmins" Then If GetPlayerAccess(index) = 0 Then Call GlobalMsg(GetPlayerName(index) & " needs an admin!", 10) Else Call PlayerMsg(index, "You are an admin!", 10) End If Exit Sub End If If LCase(Trim(TextSay)) = "/admin" Then If GetPlayerAccess(index) > 0 Then Call PlayerMsg(index, "Social Commands:", 15) Call PlayerMsg(index, """msghere = Global Admin Message", 15) Call PlayerMsg(index, "=msghere = Private Admin Message", 15) Call PlayerMsg(index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", 15) End If Exit Sub End If Select Case LCase(Trim(TextSay)) Case "/away" 'If GetPlayerAccess(index) >= 1 Then If GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status") = 0 Then Call GlobalMsg(GetPlayerName(index) & " is now away.", 14) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status", 1) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "TempPlayerName", GetPlayerName(index)) Call SetPlayerName(index, GetPlayerName(index) & " - Away") Call SendPlayerData(index) Exit Sub ElseIf GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status") = 1 Then Call SetPlayerName(index, GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "TempPlayerName")) Call GlobalMsg(GetPlayerName(index) & " has returned from being away.", 14) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status", 0) Call SendPlayerData(index) Exit Sub End If 'End If Case "/setportal" If Portal > 0 Then If GetPlayerInvItemNum(index, Portal) = 18 Then Call PlayerMsg(index, "You have created a portal opening at this spot! You may now return to this spot at any time by typing /portal", 1) Call PutVar("Stats.ini", GetPlayerName(index), "map", GetPlayerMap(index)) Call PutVar("Stats.ini", GetPlayerName(index), "x", GetPlayerX(index)) Call PutVar("Stats.ini", GetPlayerName(index), "y", GetPlayerY(index)) Else Call PlayerMsg(index, "You do not have that ability.", 4) End If Exit Sub End If Case "/portal" If Portal > 0 Then mapnum = GetVar("Stats.ini", GetPlayerName(index), "map") y = GetVar("Stats.ini", GetPlayerName(index), "y") x = GetVar("Stats.ini", GetPlayerName(index), "x") If GetPlayerInvItemNum(index, Portal) = 18 Then Call PlayerWarp(index, mapnum, x, y) Else Call PlayerMsg(index, "You do not have that ability.", 4) End If Exit Sub End If End Select Call PlayerMsg(index, "Thats not a valid command!", 12)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub deals with dropping items on death. By default drops are disabled.Sub DropItems(index) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub is run whenever somebody dies outside of an arena.Sub OnDeath(index)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dim mapnumDim xDim yDim ii = GetPlayerClass(index)mapnum = GetVar("Classes\Class" & i & ".ini", "CLASS", "Map")y = GetVar("Classes\Class" & i & ".ini", "CLASS", "y")x = GetVar("Classes\Class" & i & ".ini", "CLASS", "x")Call PlayerWarp(index, 1, 10, 10)End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' This sub is run when a scripted item is used or double clicked.Sub ScriptedItem(index, Script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Select Case Script Case 0 Call playermsg(index, "No script found. Please contact an admin to solve this problem.", 15) Call AdvanceMent(Index) Exit Sub Case Else 'No script found Call playermsg(index, "No script found. Please contact an admin to solve this problem.", 15) Exit Sub End Select End Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Handles custom timer events.Sub TMRTEST(index, script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Select Case script Case 0 Call playermsg(index, "Timed event occuring.", 12) Call Removetimer("tmrtest " & index & "," & script) Case Else Call playermsg(index, "No timer found, please contact an admin to resolve this issue.", 12) Call Removetimer("tmrtest " &index & "," & script) End SelectEnd SubFunction EquippedWeapon(index)If GetPlayerWeaponSlot(index) = 0 ThenEquippedWeapon = 0ElseEquippedWeapon = GetPlayerInvItemNum(index, GetPlayerWeaponSlot(index))End IfEnd Function'********************************Sub Give_Item(index, number, durability)'********************************Dim slotslot = 1 Do While slot < 25 If Getplayerinvitemnum( index, Int( slot ) ) = 0 Then Call SetPlayerInvItemNum(index, Int( slot ), Int( number ) ) Call SetPlayerInvItemDur(index, Int( slot ), Int( durability ) ) Call SetPlayerInvItemValue(index, Int( slot ), Int(0) ) Call SendInventoryUpdate(index, Int(slot) ) slot = 25 End If slot = slot + 1 LoopEnd Sub'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Sub AdvanceMent(Index)'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dim CurrentClassDim NextClassDim ClassNameDim AdvanceDim StrDim DefDim SpeedDim MagiCurrentClass = GetPlayerClass(Index)Advance = 0If GetPlayerLevel(Index) = 20 Then If GetPlayerClass(Index) < 3 Then Advance = 1 End IfEnd IfIf GetPlayerLevel(Index) = 40 Then If GetPlayerClass(Index) > 2 Then If GetPlayerClass(Index) < 6 Then Advance = 2 End If End IfEnd IfIf GetPlayerLevel(Index) = 60 Then If GetPlayerClass(Index) > 5 Then If GetPlayerClass(Index) < 9 Then Advance = 3 End If End IfEnd IfIf GetPlayerLevel(Index) > 60 Then Call PlayerMsg(Index, "All you need is training!", 4) Exit SubEnd IfIf Advance = 0 Then Call PlayerMsg(Index, "You need to further your skills before advancing!", 4) Exit SubEnd IfNextClass = CurrentClass + 3 ' +Str = GetVar("Classes\Class" & NextClass & ".ini", "CLASS", "STR")Def = GetVar("Classes\Class" & NextClass & ".ini", "CLASS", "DEF")Magi = GetVar("Classes\Class" & NextClass & ".ini", "CLASS", "MAGI")Speed = GetVar("Classes\Class" & NextClass & ".ini", "CLASS", "SPEED")Call SetPlayerStr(Index, Int(GetPlayerStr(Index) + Str))Call SetPlayerDef(Index, GetPlayerDef(Index) + Def)Call SetPlayerSpeed(Index, GetPlayerSpeed(Index) + Speed)Call SetPlayerMAGI(Index, GetPlayerMagi(Index) + Magi)If GetPlayerGender(Index) = 0 Then Call SetPlayerSprite(Index, GetVar("Classes\Class" & NextClass & ".ini", "Class", "MaleSprite"))Else Call SetPlayerSprite(Index, GetVar("Classes\Class" & NextClass & ".ini", "Class", "FemaleSprite"))End IfClassName = GetVar("Classes\Class" & NextClass & ".ini", "CLASS", "Name")Call SetPlayerClass(Index, NextClass)Call PlayerMsg(Index, "You have become a " & ClassName & "!!!", 10)Call SendStats(Index)Call SendPlayerData(Index)End Sub```thanks for any help Link to comment Share on other sites More sharing options...
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