omegas7 Posted May 18, 2008 Author Share Posted May 18, 2008 I wanted to know if this was the right step for making a scripted Npc:With the script, for an Npc to tell me a secret if I am level 10 or higher.```Dim LEVEL Select Case Script '-------------------------------- Case 0 Call PlayerMsg(index, "I will tell you a secret if you are strong.", 15) LEVEL= GetPlayerLevel(index) If LEVEL < 10 then Call PlayerMsg(index, "too bad, you are not strong enough.", 15) Else ' Else: Will run if LEVEL >= 10 Call Playermsg(index, "You are pretty strong! Oh well, the secret is... I like the pie.", 15) End if '--------------------------------```I put it in case 1 below the Sub ScriptedNpc part in the main.txt script.Then I got to Npc editor.I change in the "Behavior" part of it, and I select "Scripted".Then I select script number 1.And when I talk to the Npc, the script should work and make the Npc tell me his secret if I have the requirements?Is this the right way? Link to comment Share on other sites More sharing options...
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