azaew Posted May 26, 2013 Author Share Posted May 26, 2013 Pwease help im stumpedOk so i have alot of sprites in rpg maker vx graphics so the little dinky onesthe engine i want to use uses the same little dinky ones but, the version i want to use has 4 lines of sprite pictures so in images it has(sprite up)(sprite up)(sprite up)(sprite up)(sprite left)(sprite left)(sprite left)(sprite left)(sprite down)(sprite down)(sprite down)(sprite down)(sprite right)(sprite right)(sprite right)(sprite right)how can i make the version only need 3 lines of sprites cause its starting to bug me i want(sprite up)(sprite up)(sprite up)(BLANK)(sprite left)(sprite left)(sprite left)(BLANK)(sprite down)(sprite down)(sprite down)(BLANK)(sprite right)(sprite right)(sprite right)(BLANK)- Cause currently while i walk in game with my sprites that are(Sprite left)(sprite left)(sprite left)(BLANK), every 4 steps the picture dissappears i want it to only have 3 steps so the picture never dissappearsI do have VB6Would really appreciate help please and thankyou ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)–Sorry about how terrible i am at explaining im not very good at explaining would make a terrible teacher) ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) Link to comment Share on other sites More sharing options...
Swizl Posted May 26, 2013 Share Posted May 26, 2013 Use a converter I could tell you about one in pm since I cannot post the link here.That is for 3 frame to 4 frame sprites.And it's Please Not Pwease. Link to comment Share on other sites More sharing options...
azaew Posted May 26, 2013 Author Share Posted May 26, 2013 Sent u a message ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Zeno Posted May 26, 2013 Share Posted May 26, 2013 This compatibility may already be built in to your engine. Search for "VXFrame As" in VB6\. If you find it in modConstants, set it to true. That's all you should need to do. Link to comment Share on other sites More sharing options...
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