Spencer Posted December 17, 2008 Author Share Posted December 17, 2008 I just have a quick question.I would love to add some skills to my rpg.Most say put this code in the case.I see a lot of cases, how do you determine which one to add it in? Link to comment Share on other sites More sharing options...
Spencer Posted December 17, 2008 Author Share Posted December 17, 2008 No one bothers to help?:sad: Link to comment Share on other sites More sharing options...
Zeno Posted December 17, 2008 Share Posted December 17, 2008 Scripted spell cases. Find Sub ScriptedSpells. When you make a scripted spell, the script# is the case# in the code.Basically, you can make a spell do anything (within reason) if you code it in there. This is how most people do "skills".Alternatively, use the hotkeys sub's cases to do by hitting a specified key as opposed to casting a specified spell. Link to comment Share on other sites More sharing options...
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