Agoraphobic Posted February 9, 2009 Author Share Posted February 9, 2009 I pieced together a slightly more descriptive and hopefully more organized main for anyone that doesn't understand where to put stuff.Here is the code or download the attached main.txt```' ______________________________________________________________________________'| Eclipse Evolution 2.7 Scripting File |'| Organized & Descriptive Main by: Agoraphobic |'| |' ______________________________________________________________________________' ______________________________________________________________________________'|Global Variables |'| | '|A global variable are declared outside any functions or tasks. |'|Global Variables can be called at anytime without being re-declared. |'|All variables should be declared inside the function instead of a global. |'-------------------------------------------------------------------------------Public GameNamePublic MAX_MAPSPublic MOTD' Color ConstantsPublic Const BLACK = 0Public Const BLUE = 1Public Const GREEN = 2Public Const CYAN = 3Public Const RED = 4Public Const MAGENTA = 5Public Const BROWN = 6Public Const GREY = 7Public Const DARKGREY = 8Public Const BRIGHTBLUE = 9Public Const BRIGHTGREEN = 10Public Const BRIGHTCYAN = 11Public Const BRIGHTRED = 12Public Const PINK = 13Public Const YELLOW = 14Public Const WHITE = 15' Admin ConstantsPublic Const ADMIN_MONITER = 1Public Const ADMIN_MAPPER = 2Public Const ADMIN_DEVELOPER = 3Public Const ADMIN_CREATOR = 4' ______________________________________________________________________________'| Executes when the server initially loads. |'| When you execute server.exe these files run on startup |'| Anything you want to load on startup should be included here. |'|______________________________________________________________________________|Sub OnServerLoad() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' ______________________________________________________________________________'| Executes when the scripts are reloaded in the game without a server restart. | '| Anything you want to run when the scripts are restarted should go here. | '|______________________________________________________________________________|Sub OnScriptReload() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' ______________________________________________________________________________'| Executes the MOTD is changed by the client. | '| | '|______________________________________________________________________________|Sub ChangeMOTD() MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' ______________________________________________________________________________'| Executes every second based on the server time. |'| If you want something to happen at a certain time put it here. | '|______________________________________________________________________________|' Executes every second, based on the server time.Sub TimedEvent(Hours, Minutes, Seconds) If Minutes = 0 Then If Seconds = 0 Then Call AdminMsg("Don't Forget to Save your work.", YELLOW) End If End IfEnd Sub' ______________________________________________________________________________'| Executes when a player presses the CONTROL key. |'| Whenever the player presses the CONTROL key (Use/Attack/Talk) | '|______________________________________________________________________________|''' ______________________________________________________________________________'|Sub Onattack is performed when you use attack a target with melee. |'|If you want to add something when you attack it goes here. | '|______________________________________________________________________________|Sub OnAttack(Index, Damage) Dim npcnum Dim TargetCall WeaponAnim(index) npcnum = GetPlayerTargetNPC(Index) If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End If If GetPlayerDir(index) = 0 Then Call SpellAnim(2, GetPlayerMap(index), GetPlayerX(index), GetNpcY(GetPlayerMap(index), npcnum)) End If If GetPlayerDir(index) = 1 Then Call SpellAnim(2, GetPlayerMap(index), GetPlayerX(index), GetNpcY(GetPlayerMap(index), npcnum)) End If If GetPlayerDir(index) = 2 Then Call SpellAnim(2, GetPlayerMap(index), GetNpcX(GetPlayerMap(index), npcnum), GetPlayerY(index)) End If If GetPlayerDir(index) = 3 Then Call SpellAnim(2, GetPlayerMap(index), GetNpcX(GetPlayerMap(index), npcnum), GetPlayerY(index)) End IfEnd Sub' ______________________________________________________________________________'|Sub OnArrowhit is performed when you attack a target with a ranged weapon. |'|If you want to add something when you attack it goes here. | ' ______________________________________________________________________________|Sub OnArrowHit(Index, Damage) Dim Target Dim npcnum npcnum = GetPlayerTargetNPC(Index) 'Call PlaySound(index, "gunfire.wav") If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End If If GetPlayerDir(index) = 0 Then Call SpellAnim(2, GetPlayerMap(index), GetPlayerX(index), GetNpcY(GetPlayerMap(index), npcnum)) End If If GetPlayerDir(index) = 1 Then Call SpellAnim(2, GetPlayerMap(index), GetPlayerX(index), GetNpcY(GetPlayerMap(index), npcnum)) End If If GetPlayerDir(index) = 2 Then Call SpellAnim(2, GetPlayerMap(index), GetNpcX(GetPlayerMap(index), npcnum), GetPlayerY(index)) End If If GetPlayerDir(index) = 3 Then Call SpellAnim(2, GetPlayerMap(index), GetNpcX(GetPlayerMap(index), npcnum), GetPlayerY(index)) End IfEnd Sub' ______________________________________________________________________________'|Sub PlayerHit is performed when the player is hit by a npc. |'|If you want to add something when you are hit by a npc it goes here. | ' ______________________________________________________________________________|Sub PlayerHit(Index, NPCNum, Damage) If Damage > 0 then Call NPCAttack(NPCNum, Index, Damage) End IfEnd Sub' ______________________________________________________________________________'|Excutes when a hotkey is pressed by the player. |'|This is where you put scripts to have activate upon pressing a hotkey. | ' ______________________________________________________________________________|Sub HotScript(Index, KeyID) Select Case KeyID ' Executes when any player presses the PageUp key. Case 1 ' Executes when any player presses the Delete key. Case 2 ' Executes when players press the End key. Case 3 ' Executes when players press the PageDown key. Case 4 End SelectEnd Sub' ______________________________________________________________________________'|Excutes when something on a custom menu is clicked. |'|All scripts that activate when you press a button go here. | ' ______________________________________________________________________________|Sub MenuScripts(Index, Clicked_Index, Menu_Type) Dim MenuTitle Dim FieldMessage MenuTitle = getplayermenuclicktitle(Index) FieldMessage = getplayermenuclickmsg(Index) Select Case Menu_Type Case 1 Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) Case 2 Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW) Case 3 Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) End SelectEnd Sub' ______________________________________________________________________________'|Excutes when the player logs into the game. |'|Anything you want to happen when a person joins your server goes here. | ' ______________________________________________________________________________|' Executes when a player logs into the game.Sub JoinGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW) End If Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE) If LenB(MOTD) <> 0 Then Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN) End If Call SendWhosOnline(Index)End Sub' ______________________________________________________________________________'|Excutes when a player logs out of the game. |'|Anything you want to happen when a person leaves your server goes here. | ' ______________________________________________________________________________|Sub LeftGame(Index)Call Return(index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW) End IfEnd Sub' ______________________________________________________________________________'|Executes when a player gains the experience required to gain a level. |'|When you gain a level the scripts below are ran, as well as how many points | '|are given to a the player. | ' ______________________________________________________________________________|Sub PlayerLevelUp(Index) Dim TotalExp Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) Call SetPlayerExp(Index, TotalExp) Loop Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0)End Sub' ______________________________________________________________________________'|Excutes when a player uses a stat point on a attribute on levelup. |'|This removes a point (or points if you change it) when you distribute it. | ' ______________________________________________________________________________|Sub UsingStatPoints(Index, PointType) Select Case PointType Case 0 If GetPlayerSTR(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) Call BattleMsg(Index, "You have gained more strength!", WHITE, 0) Case 1 If GetPlayerDEF(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) Call BattleMsg(Index, "You have gained more defense!", WHITE, 0) Case 2 If GetPlayerMAGI(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) Call BattleMsg(Index, "You have gained more magic!", WHITE, 0) Case 3 If GetPlayerSPEED(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call BattleMsg(Index, "You have gained more speed!", WHITE, 0) End Select ' Remove one point after the sub in question is done Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1)End Sub' ______________________________________________________________________________'|Excutes when a player steps onto a scripted tile. |'|All scripts that activate when you step on a tile go here. | ' ______________________________________________________________________________|Sub ScriptedTile(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub ' ______________________________________________________________________________'|Excutes when a player clicks onto a scripted tile. |'|All scripts that activate when you click on a tile go here. | ' ______________________________________________________________________________|Sub OnClick(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' ______________________________________________________________________________'|Scripted Spell |'|All scripted spells go here. | ' ______________________________________________________________________________|Sub ScriptedSpell(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE) Exit Sub Case 1 Call PlayerMsg(Index, "Test 1.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' ______________________________________________________________________________'|Scripted NPC |'|All text scripts, quest scripts, or npc related scripts go here. | ' ______________________________________________________________________________|Sub ScriptedNPC(Index, Script)Select Case ScriptCase 0Call PlayerMsg(Index, "NPC: Hi I'm a scripted NPC", YELLOW)Exit Sub Case ElseCall PlayerMsg(Index, "NPC: I dont have a script yet >:(", YELLOW)End SelectExit Sub End Sub' ______________________________________________________________________________'|Scripted Item |'|When you use a item or double click an item it activates a script. | ' ______________________________________________________________________________|Sub ScriptedItem(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted item has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' ______________________________________________________________________________'|Excutes when a player press yes or no on a player prompt. |'|A window popup will appear in game and ask yes or no, then runs the script. | ' ______________________________________________________________________________|Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", CYAN) Case 1 Call GlobalMsg("This is case 1?", CYAN) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", RED) Case 1 Call GlobalMsg("This is no case 1?", RED) End Select End IfEnd Sub' ______________________________________________________________________________'|Excutes query box responses. |'| | ' ______________________________________________________________________________|Sub QueryBox(Index, Prompt) Value = GetVar("responses.ini", "Responses", CStr(Index))End Sub' Executes every time a player drops an item.Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot)End Sub' Executes each time a player changes map.Sub OnMapLoad(Index, OldMap, NewMap)End Sub' Executes whenever an NPC is killed.' Note: Death occurs as normal externally to this script.Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex) Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0)End Sub' Executes when a player is killed by another.' Note: Death occurs as normal externally to this script.Sub OnPVPDeath(Attacker, Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED)End Sub' ______________________________________________________________________________'|Excutes when a player dies in an arena by another player |'|All scripts that activate when a player dies in the arena go here. | ' ______________________________________________________________________________|Sub OnArenaDeath(Attacker, Victim) Dim Map Dim X Dim Y Dim Data1 Dim Data2 Dim Data3 Map = GetPlayerMap(Victim) X = GetPlayerX(Victim) Y = GetPlayerY(Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED) Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim)) Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim)) Call sendHp(Victim) Call sendMP(Victim) Data1 = GetTileData1(Map, X, Y) Data2 = GetTileData2(Map, X, Y) Data3 = GetTileData3(Map, X, Y) Call PlayerWarp(Victim, Data1, Data2, Data3)End Sub' Executes whenever a player casts a scripted spell.Sub ScriptedSpell(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE) Exit Sub Case 1 Call PlayerMsg(Index, "Test 1.", WHITE) If GetPlayerTarget(index) > 0 Then Call Buff(GetPlayerTarget(index), 0, 5, 10) End If Exit Sub Case Else Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' ______________________________________________________________________________'|Excutes when slash command / is sent to the server. |'|All scripts that activate with a slash command go here. | '|In example: /admin /help /calladmins | ' ______________________________________________________________________________|Sub Commands(Index) Dim TextSay Dim PlayerID Dim MapNum ' Get the command and arguments from the cache. TextSay = Trim(GetVar("Scripts\Command.ini", "TEMP", "Text" & Index)) ' Split the command into an array. All arguments are seperated by spaces. TextSay = Split(TextSay)Case "/testscripts" Call TestMain(Index) Exit Sub Case "/help" Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE) Call PlayerMsg(Index, "-msghere = Emote Message", WHITE) Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE) Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE) Exit Sub Case "/calladmins" If GetPlayerAccess(Index) = 0 Then Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN) Else Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN) End If Exit Sub Case "/admin" If GetPlayerAccess(Index) > 0 Then Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE) Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE) Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE) End If Exit Sub Case "/warpmeto" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID)) Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warptome" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warpto" If GetPlayerAccess(Index) > 0 Then MapNum = TextSay(1) If MapNum > 0 And MapNum <= MAX_MAPS Then Call PlayerWarp(Index, MapNum, GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(Index, "You have been warped to map #" & MapNum & ".", BRIGHTBLUE) Else Call PlayerMsg(Index, "Invalid map number.", BRIGHTRED) End If End If Exit Sub End Select Call PlayerMsg(Index, "That is not a valid command.", BRIGHTRED)End Sub' ______________________________________________________________________________'|Excutes on death dropping all of the players items. |'|This simply just drops everything upon death, delete entire function if you | '|don't want it to happen. | ' ______________________________________________________________________________|Sub DropItems(Index) ' Remove this to enable. Exit Sub If GetPlayerWeaponSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0) End If If GetPlayerArmorSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0) End If If GetPlayerHelmetSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0) End If If GetPlayerShieldSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0) End If If GetPlayerLegsSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0) End If If GetPlayerRingSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0) End If If GetPlayerNecklaceSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0) End IfEnd Sub' ______________________________________________________________________________'|Excutes when a player dies outside of the arena |'|This runs all scripts upon dying. | ' ______________________________________________________________________________|Sub OnDeath(Index) Dim MapNum Dim ClassID Dim X Dim Y If GetMapBootMap(Index) > 0 Then Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index)) Else ClassID = GetPlayerClass(Index) MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map") X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x") Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y") Call PlayerWarp(Index, MapNum, X, Y) End IfEnd Sub' ______________________________________________________________________________'|Map Attributes |'| | ' ______________________________________________________________________________|Sub SetBlank(Map, X, Y) Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "")End SubSub SetBlock(Map, X, Y) Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "")End SubSub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY) Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "")End SubSub SetItem(Map, X, Y, ItemID, ItemValue) Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "")End SubSub SetNPCAvoid(Map, X, Y) Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "")End SubSub SetKeY(Map, X, Y, KeyID, KeyTake) Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "")End SubSub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message) Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "")End SubSub SetHeal(Map, X, Y) Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "")End SubSub SetKill(Map, X, Y) Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "")End SubSub SetShop(Map, X, Y, ShopID) Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "")End SubSub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3) Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "")End SubSub SetArena(Map, X, Y, MapID, NewX, NewY) Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "")End SubSub SetSound(Map, X, Y, FileName) Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "")End SubSub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost) Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "")End SubSub SetSign(Map, X, Y, Line1, Line2, Line3) Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3)End SubSub SetDoor(Map, X, Y) Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "")End SubSub SetNotice(Map, X, Y, Title, Text, FileName) Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName)End SubSub SetScripted(Map, X, Y, Script) Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "")End SubSub SetBank(Map, X, Y) Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")End SubExit Sub' ______________________________________________________________________________'|Extra Stuff |'|Any subs you add to the script that don't fit in the categories above go here.| ' ______________________________________________________________________________|' ______________________________________________________________________________'| |'| | ' ______________________________________________________________________________|' Tests scripts up to the location of Sub TestMain(Index).' Leave this sub at the bottom to test the entire script file.Sub TestMain(Index) Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN)End Sub```So if you want to add a script or create a new script just add a new case after the last case in the scripted area you want it at.Make sure you increase the case number by 1 as well as the exit sub is after the code.So if your main looked like this;```Case 0 Call PlayerMsg(Index, "Test 1.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub```To add the case just simply make it look like this;```Case 0 Call PlayerMsg(Index, "Test 1.", WHITE) Exit Sub Case 1 Call PlayerMsg(Index, "Test 2.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub```Notice I did not delete any exit subs and I placed the case after the last case I had and before the Case Else. I also increased the case number from 0 to 1 and added exit sub after my code.Hopefully this has helped you and if you have any comments or see any errors let me know. Link to comment Share on other sites More sharing options...
Drag0n Posted February 11, 2009 Share Posted February 11, 2009 This is cool. Thanks Agoraphobic. Link to comment Share on other sites More sharing options...
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