DiezeltJ Posted August 24, 2009 Author Share Posted August 24, 2009 The title says anough Link to comment Share on other sites More sharing options...
The Oracle Posted August 24, 2009 Share Posted August 24, 2009 have the NPC set as a shopkeeper (on the right side, its a drop down list, should also have Guard, Attack on Sight, Attack when Attacked, Friendly, and Shopkeeper in it.)If you want it to make it so when you go to it, it makes you go shopping, just make a counter in front of it and place a shop tile in front of the counter Link to comment Share on other sites More sharing options...
Kimimaru Posted August 24, 2009 Share Posted August 24, 2009 I don't believe the shopkeeper behavior works because Admiral Refuge told me that. Your best option would be to do The Oracle's second suggestion. On the other hand, you could always script an NPC that brings up a shop when you talk to it. It's a very simple script. Link to comment Share on other sites More sharing options...
The Oracle Posted August 24, 2009 Share Posted August 24, 2009 @Kimimaru:> I don't believe the shopkeeper behavior works because Admiral Refuge told me that. Your best option would be to do The Fleshlightman's second suggestion. On the other hand, you could always script an NPC that brings up a shop when you talk to it. It's a very simple script.shopkeeper isnt meant for doing shops. its meant for standing still, although you could easily script a "real" shopkeeper.Case XCall GoShopping(1,index)End CaseI'm not sure if thats the correct order though. (1,index) Link to comment Share on other sites More sharing options...
Kimimaru Posted August 24, 2009 Share Posted August 24, 2009 It's actually:```Case XCall GoShopping(Index, (shop # here))End Select```The Index is usually first in most commands. Link to comment Share on other sites More sharing options...
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