Driocku Posted October 2, 2009 Share Posted October 2, 2009 Zyvo are you suggesting he make his game less awesome for simplicities sake? Link to comment Share on other sites More sharing options...
Zyvo Posted October 2, 2009 Share Posted October 2, 2009 If it's just a simple little dungeon run game, why not?It really doesn't make sense to have too many classes unless your Game has a story to support them all. Link to comment Share on other sites More sharing options...
Driocku Posted October 2, 2009 Share Posted October 2, 2009 STORIES ARE TRASH, so it doesn't really matter Link to comment Share on other sites More sharing options...
Zyvo Posted October 2, 2009 Share Posted October 2, 2009 Not true.You need at least a halfway decent story to make it big in this industry. Or you could make a game with virtually no storyline and be crushed like an ant with my shoe. Link to comment Share on other sites More sharing options...
azure Posted October 2, 2009 Share Posted October 2, 2009 I actually covered why they should have a more complex class system in the first piece of advice I gave.Though, If you pay attention to the current state of the gaming industry you would know that A: Games with a gimmick, good story, or mindless violence do well; B: Games that are not innovative fail; And C: Although Old school can be fun you have to improve to succeed. What does this mean? Well if they are making "a simple dungeon crawler" It could be lame and boring if it's all repetition; however, if they were to have a broad class system and some back story to help the game along the repetition could be forgiven. I know I'd forgive a repetitious game if I can do it differently each time I play. Link to comment Share on other sites More sharing options...
Khachaturian Posted October 2, 2009 Share Posted October 2, 2009 @Apocalypse:> Grizzle [Human like bear]Sounds kinda funny Link to comment Share on other sites More sharing options...
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