Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Drop lock?


blackkat9666
 Share

Recommended Posts

Ok I've tested some things out of boredom with 2 clients on.
I've noticed that when a player kills a monster, anyone could just go steal the drop since there's no lock on it.
It should lock on the player who killed the NPC for at least 30 seconds.
Is that possible?
If It needs sourcing, a mod may move my topic :) I do have VB6, so sourcing will not be a problem (unless of course I end up stupid lol)
Link to comment
Share on other sites

@blackkat9666:

> Ok I've tested some things out of boredom with 2 clients on.
> I've noticed that when a player kills a monster, anyone could just go steal the drop since there's no lock on it.
> It should lock on the player who killed the NPC for at least 30 seconds.
> Is that possible?
> If It needs sourcing, a mod may move my topic :) I do have VB6, so sourcing will not be a problem (unless of course I end up stupid lol)

Great idea, but I've only seen that in Kryce, I belive… Maybe Kris **might** share?  :P
Link to comment
Share on other sites

@blackkat9666:

> Yeah but some players actually would wait right by the monster and the second it's defeated, POOF they are already on it.
> Trust me I've had that anoying experience in some old games.

Is today national repeat above user day? Even Marsh is doing it.. Kinda..  XD
Link to comment
Share on other sites

@Soul:

> I honestly doubt Kris will be willing to release his code.
>
> If drops are server side, you could use Call GivePlayerItem(index, F_Num, F_Amount, F_Durb)

you mean instead of the item dropping it would go directly into the inventory?
if that's it, what happens if the inventory's full? XD
Link to comment
Share on other sites

@blackkat9666:

> @Soul:
>
> > I honestly doubt Kris will be willing to release his code.
> >
> > If drops are server side, you could use Call GivePlayerItem(index, F_Num, F_Amount, F_Durb)
>
> you mean instead of the item dropping it would go directly into the inventory?
> if that's it, what happens if the inventory's full? XD

On ground… Lol
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...