Gohan Posted September 26, 2010 Author Share Posted September 26, 2010 I think I figured out a way to have Project Vertigo Origins have a different frame count for each sprite but I'm not entirely sure it would work.```If SpriteNumber = 1 ThenPublic Const FRAMES_STANDING As Integer = 1Public Const FRAMES_WALKING As Integer = 7Public Const FRAMES_RUNNING As Integer = 7Public Const FRAMES_ATTACKING As Integer = 6Public Const FRAMES_JUMPING As Integer = 1Public Const FRAMES_FALLING As Integer = 1Public Const FRAMES_LENGTH As Long = 500Public attackspeed As LongPublic pCheck As LongEnd If```Then repeat for each sprite number.I'm certain that isn't the command for getting a player's sprite number in Origins but you get the gist of it. Would it work? Link to comment Share on other sites More sharing options...
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