Sada Posted April 25, 2011 Author Share Posted April 25, 2011 Okay so it's not much so far, but here's an early screeny!![](http://img192.imageshack.us/img192/7803/shipproject.png)This is an experimental game i'm making in c++ and direct x 11, which combines elements of fighting games like blazblue with standard space shooters like Raiden.Gameplay will be like a standard space shooter except you use combo's to fire missiles, do counters, use lasers, and other cool things in your arsenal.Double tapping directions will allow you to boost in the specified direction, blocking etc will also be a gameplay aspect.You fly around like you would normally, killing hordes of spaceships (till you get to a boss fight), then once you are up to fighting the boss, it'll feel more like a fighting game because they will have combo's, abilities, health bar etc.Blocking and shields will only block a portion of the damage, and can be overloaded.New screeny :D![](http://img218.imageshack.us/img218/8766/gameprogress3.png) Link to comment Share on other sites More sharing options...
schnurman Posted April 25, 2011 Share Posted April 25, 2011 cool, I really like what you did there. But I think you should make the ship a bit less bold. Link to comment Share on other sites More sharing options...
Sada Posted April 27, 2011 Author Share Posted April 27, 2011 Update!Things completed:- Basic movement- Standard bullets- Basic laser functionality- Animation system- parralax scrolling backgrounds (space junk infront of the planets, one layer infront of you)- Depth determine what order object is drawn in- Started on queue for combo's Link to comment Share on other sites More sharing options...
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