Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Shooter / Fighting game combination (Inspired by Blazblue and Raiden)


Sada
 Share

Recommended Posts

Okay so it's not much so far, but here's an early screeny!

![](http://img192.imageshack.us/img192/7803/shipproject.png)

This is an experimental game i'm making in c++ and direct x 11, which combines elements of fighting games like blazblue with standard space shooters like Raiden.

Gameplay will be like a standard space shooter except you use combo's to fire missiles, do counters, use lasers, and other cool things in your arsenal.
Double tapping directions will allow you to boost in the specified direction, blocking etc will also be a gameplay aspect.
You fly around like you would normally, killing hordes of spaceships (till you get to a boss fight), then once you are up to fighting the boss, it'll feel more like a fighting game because they will have combo's, abilities, health bar etc.
Blocking and shields will only block a portion of the damage, and can be overloaded.

New screeny :D
![](http://img218.imageshack.us/img218/8766/gameprogress3.png)
Link to comment
Share on other sites

Update!

Things completed:
- Basic movement
- Standard bullets
- Basic laser functionality
- Animation system
- parralax scrolling backgrounds (space junk infront of the planets, one layer infront of you)
- Depth determine what order object is drawn in
- Started on queue for combo's
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...