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Question about path tiles


DÃÂsk
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Usually like in RPGMaker stuff, theres completely straight paths, either that or its the jagged diagonal thing.  I was just wondering how you achieve paths that arent exactly straight, but look like they've been shaped by the way they're used and dont conform to the tile grid.

Basically i want to know what tile pieces I'd have to create to achieve the same effect in games like Sword of Mana

Examples:
![](http://www.emuparadise.me/fup/up/44505-Sword_of_Mana_(U)(Mode7)-3.png)
![](http://2.bp.blogspot.com/_s4nTEmqXngQ/S1pbWP7dKiI/AAAAAAAAAtM/JkFqCC3t8J0/s320/sword_of_mana_profilelarge.jpg)
![](http://www.playerschoicegames.com/swordofmanagba3.jpg)
![](http://orpgcreation.com/images/owscreenshot.png)
![](http://orpgcreation.com/previews/preview32.png)
[Credit ZoSo for last two]

Im going for those kinda patchy looking jagged paths, if y'know what i'm saying

I'm not looking for pixel help, but more just descriptions/pics of the path pieces i'd need to create in order to achieve this
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What you need are pieces that don't cover the entire tileset. They only cover half, a corner. or any other type. If using the CS:DE tileset system. You will find them slightly different. The last screenshot, to get your path like that. IT takes a bit of mapping over and under the layers. The best way is to just download a tileset, and experiment with them.
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