DÃÂsk Posted September 8, 2011 Author Share Posted September 8, 2011 Usually like in RPGMaker stuff, theres completely straight paths, either that or its the jagged diagonal thing. I was just wondering how you achieve paths that arent exactly straight, but look like they've been shaped by the way they're used and dont conform to the tile grid.Basically i want to know what tile pieces I'd have to create to achieve the same effect in games like Sword of ManaExamples:![](http://www.emuparadise.me/fup/up/44505-Sword_of_Mana_(U)(Mode7)-3.png)![](http://2.bp.blogspot.com/_s4nTEmqXngQ/S1pbWP7dKiI/AAAAAAAAAtM/JkFqCC3t8J0/s320/sword_of_mana_profilelarge.jpg)![](http://www.playerschoicegames.com/swordofmanagba3.jpg)![](http://orpgcreation.com/images/owscreenshot.png)![](http://orpgcreation.com/previews/preview32.png)[Credit ZoSo for last two]Im going for those kinda patchy looking jagged paths, if y'know what i'm sayingI'm not looking for pixel help, but more just descriptions/pics of the path pieces i'd need to create in order to achieve this Link to comment Share on other sites More sharing options...
Bcm27 Posted September 8, 2011 Share Posted September 8, 2011 What you need are pieces that don't cover the entire tileset. They only cover half, a corner. or any other type. If using the CS:DE tileset system. You will find them slightly different. The last screenshot, to get your path like that. IT takes a bit of mapping over and under the layers. The best way is to just download a tileset, and experiment with them. Link to comment Share on other sites More sharing options...
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