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Player vitals [HP amount / each Endurance point]


Rotflturion
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Hiya.

Does anyone know, where in the source can I find and change how many Health Points does player get for every Endurance point he has?

I have searched both client and server sources, but I didn't seem to find the piece of code responsible for this.

With my damage calculation system, 2k hp is WAY too low to work efficiently in PvP combat.
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Thanks. :)

@up:
Nah, I made it so an average power spell will do from ~30 [at level 1, skill level 10 (int for mages, dex for assassins etc)] to ~700 [at level 100, skill level 255]
So the highest damage will be around 700, but I must also take combos and other players into account [spells that can be cast right after another one, or teamed up players], to prevent situations where 2 mages just camp outside the city, or a single PK just spams combos, and one-hit kill anyone who shows up :)
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