Domino_ Posted December 27, 2011 Author Share Posted December 27, 2011 Is paperdoll may be animated the same as items?Normal:[] [] [][] [] [][] [] []Animated[] [] [] [] [] [][] [] [] [] [] [][] [] [] [] [] []And how to code paperdolled hair without equiped item like in paperdoll source```if no equiped helm then if get sprite 1 then paperdoll 1(hair) end if end if```If equip smtn than hair goes away and only appears helm…Please give some tips. :D Link to comment Share on other sites More sharing options...
Ruins of Hell Posted December 27, 2011 Share Posted December 27, 2011 1\. No. One of the consequences of having multiple item frames is that the size must be static. If you made paperdoll static, characters would have to be static as well.2.```If GetPlayerEquipment(index, Equipment.Helmet) = 0 Then If GetPlayerSprite(index) = 1 Then ' (code for drawing paperdoll hair here) End IfEnd If```Edit: used GetPlayerEquipment. My other code would have worked, but semantics and all that. Link to comment Share on other sites More sharing options...
Domino_ Posted December 28, 2011 Author Share Posted December 28, 2011 Thanks for replying. Link to comment Share on other sites More sharing options...
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