deathtaker26 Posted June 16, 2015 Author Share Posted June 16, 2015 So, I've recently started a development on pretty much rewriting Pokemon Mystery Dungeon (Rescue Team) in C# using SFML. The project started on twitch as just coding for fun. It's not gonna be a game I'm hosting when I'm done. It's purely for practice. When I'm done developing this, I'm gonna modify it and make it into a 2D "Game Engine", kinda like eclipse. It already has multiplayer compatibility. The source to the program is ONLY edited during live streams. And NO COMMITS OR PUSHES to the git repository are accepted. This is for community development and we only work on it during the stream. I try to stream daily, usually around night times after work. Excellent work and I mentor and explain EVERYTHING I'm coding as I'm doing it.In the chat we discuss concepts, make suggestions, try to fix bugs, and much more as a twitch group. It's a great educational experience. At the end of every stream we plan on what next stream's goals will be and we try to stick to that plan alone. So, you always know what the topics are ahead of time.If you're interested in Network, C#, Programming Patterns or more, you should subscribe and check out my channel at:http://www.twitch.tv/dolandyddsFor our git reposity:https://github.com/DylanDodds/PokeTwitch-Base-You may branch, but WE WILL NOT ACCEPT ANY PUSHES!(there were 2 commits pushed off the stream but only to fix the usage of references when you download the project)Last night was Stream day 3, and here's what we have complete:Network LayoutObserver Pattern for plugins and event handling with hooks!BasLib for plugin and quicker developmentRendering AnimationsRendering SpritesRendering Maps (With unlimited Layers (fringes + masks))Map ScrollingWindow Resizing expands the view, not resizes spritesAdded a few Interface objectsbegan developing the main menuAdded Player Binary File StorageAdded Registration HandlingAdded Login HandlingNormalized player movement based by pixel (NOT TILE MOVEMENT)WASD Input for movementInput key registration through hooksBasic Chatscreen shots:![](http://i.imgur.com/4sgxDsN.png)![](http://i.imgur.com/bapVS1f.png)This thread probably won't be updated every stream so, this might be outdated if you're reading this after today:Next Stream Goals:Advanced User Interfaces (Chat box, adjustable screen objects, GUI options),Basic Audio(Menu Music + SFX),Network Error Handling + Networked Players Link to comment Share on other sites More sharing options...
whitespirits Posted June 16, 2015 Share Posted June 16, 2015 i love this finally a C# engine! im abit disappointed its pokemon based tho :( great work tho! Link to comment Share on other sites More sharing options...
deathtaker26 Posted June 16, 2015 Author Share Posted June 16, 2015 This isn't the engine, this is a game, it will eventually become an engine after we're done, I'm gonna modify, it won't be pokemon based, and actually the only reason why I titled it pokemon was because PMD had a lot of the game features I wanted, and it's a popular game topic for Twitch. After I modify it for engine stuff, it won't have anything to do with pokeman Link to comment Share on other sites More sharing options...
whitespirits Posted June 16, 2015 Share Posted June 16, 2015 awesome :) Link to comment Share on other sites More sharing options...
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