Mondo Posted April 26, 2012 Author Share Posted April 26, 2012 Hey guys,Anybody has a tutorial for Simple Fringe/Layer Animations?I'm not that well versed on DX7 and while I somewhat understand the logic behind the layers it still eludes me how I'd make an extra layer and have it switch on and off during the map tile build.From what I've read on the code the Layers are numbered, hence if I add a new layer it would be the next available number. And I'd need to change the MapLayer Public Enumeration to include that new Animation Layer.Don't think I really need to mess with MapEditorMosueDown because it grabs automatically the layer number you're on.And I don't think I'd need to mess with the savemap functions, because the new MapRec Type does not change.So it would only be a matter of knowing where in the Render Graphics function I should call for a function that draws of the animation layer, and how I time it so it flickers.Any thoughs? Am I remotely close to what it need to be done? Link to comment Share on other sites More sharing options...
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