Prince Posted July 11, 2012 Author Share Posted July 11, 2012 Hi , I got problem with this, I change its formula. But the its only effect 5 value only. I mean when i equip something it just rise up ta 5 more value , ex : before i have 200HP after equip i got 205Hp. also the MP too.Even when i change the formula to default , it also like this.>! Function GetPlayerMaxVital(ByVal Index As Long, ByVal Vital As Vitals) As Long Dim i As Long If Index > MAX_PLAYERS Then Exit Function Select Case Vital Case HP Select Case GetPlayerClass(Index) Case 1 ' Warrior GetPlayerMaxVital = (GetPlayerStat(Index, Endurance)) * 15 + 350 GetPlayerMaxVital = (GetPlayerStat(Index, Strength) / 2) * 5 + 150 Case 2 ' Mage GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, Endurance) / 2)) * 5 + 65 Case Else ' Anything else - Warrior by default GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, Endurance) / 2)) * 15 + 500 End Select For i = 1 To 10 If TempPlayer(Index).Buffs(i) = BUFF_ADD_HP Then GetPlayerMaxVital = GetPlayerMaxVital + TempPlayer(Index).BuffValue(i)>! End If If TempPlayer(Index).Buffs(i) = BUFF_SUB_HP Then GetPlayerMaxVital = GetPlayerMaxVital - TempPlayer(Index).BuffValue(i) End If Next Case MP Select Case GetPlayerClass(Index) Case 1 ' Warrior GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, intelligence) / 2)) * 5 + 25 Case 2 ' Mage GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, Endurance) / 2)) * 15 + 70 GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, intelligence) / 2)) * 30 + 150 Case Else ' Anything else - Warrior by default GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, intelligence) / 2)) * 5 + 25 End Select For i = 1 To 10 If TempPlayer(Index).Buffs(i) = BUFF_ADD_MP Then GetPlayerMaxVital = GetPlayerMaxVital + TempPlayer(Index).BuffValue(i) End If If TempPlayer(Index).Buffs(i) = BUFF_SUB_MP Then GetPlayerMaxVital = GetPlayerMaxVital - TempPlayer(Index).BuffValue(i) End If Next End SelectEnd FunctionPlease help :sad: Link to comment Share on other sites More sharing options...
Prince Posted July 11, 2012 Author Share Posted July 11, 2012 My My , My mistake. I fixed it Sorry. This is the fix :cheesy:>! Function GetPlayerMaxVital(ByVal Index As Long, ByVal Vital As Vitals) As Long Dim i As Long If Index > MAX_PLAYERS Then Exit Function Select Case Vital Case HP Select Case GetPlayerClass(Index) Case 1 ' Warrior GetPlayerMaxVital = (GetPlayerStat(Index, Endurance)) * 15 + 350 Case 2 ' Mage GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, Endurance) / 2)) * 5 + 65 Case Else ' Anything else - Warrior by default GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, Endurance) / 2)) * 15 + 500 End Select For i = 1 To 10 If TempPlayer(Index).Buffs(i) = BUFF_ADD_HP Then GetPlayerMaxVital = GetPlayerMaxVital + TempPlayer(Index).BuffValue(i)>! End If If TempPlayer(Index).Buffs(i) = BUFF_SUB_HP Then GetPlayerMaxVital = GetPlayerMaxVital - TempPlayer(Index).BuffValue(i) End If Next Case MP Select Case GetPlayerClass(Index) Case 1 ' Warrior GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, intelligence) / 2)) * 5 + 25 Case 2 ' Mage GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, Endurance) / 2)) * 15 + 70 GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, intelligence) / 2)) * 30 + 150 Case Else ' Anything else - Warrior by default GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (GetPlayerStat(Index, intelligence) / 2)) * 5 + 25 End Select For i = 1 To 10 If TempPlayer(Index).Buffs(i) = BUFF_ADD_MP Then GetPlayerMaxVital = GetPlayerMaxVital + TempPlayer(Index).BuffValue(i) End If If TempPlayer(Index).Buffs(i) = BUFF_SUB_MP Then GetPlayerMaxVital = GetPlayerMaxVital - TempPlayer(Index).BuffValue(i) End If Next End SelectEnd Function Link to comment Share on other sites More sharing options...
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