Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Ruins of Hell

Members
  • Posts

    6715
  • Joined

  • Last visited

    Never

Posts posted by Ruins of Hell

  1. Just read this tutorial (don't just copy it step for step, make sure you read the directions, they tell you how to change the font): [Memory Leak-Free Text Rendering](http://www.touchofdeathforums.com/smf2/index.php/topic,71691.0.html).
  2. @Socuine:

    > Haha,
    >
    > alright I'll have it removed. Visit the 'The Proposal' thread for more direct updates. The link you are you using is outdated and doesn't have recent updates/fixes.
    >
    > link: http://www.touchofdeathforums.com/community
    >
    > Regards,
    > Socuine

    Don't have an account there. admin/admin doesn't work and account registration is disabled.
  3. @Socuine:

    > Sounds good Soul. Let me know if you have any questions.
    >
    > Regards,
    > Socuine

    Do all users have access to the BBCode capabilities in the shoutbox? Because I accidentally the shoutbox.

    Edit: I fixed the shoutbox by removing the shout, but still.
  4. The resources sometimes error out. I don't know exactly why, but I've always suspected it happens when you place down a resource before pressing "save" on the popup to select the resources. Can you try replicating it like that?
  5. @Likestodraw:

    > Yes. Why yes it is. Seriously!? This is SO annoying.

    http://www.touchofdeathforums.com/smf2/index.php?action=profile;area=theme >> check "Don't warn on new replies made while posting."
  6. @Deathbeam:

    > Soul in action :P Again he helped solve problem :cheesy:

    @Erwin:

    > Haha, yep, he's a god, anyway, I think I'll make a topic for the Map Convertor in the Resource section so people can use it.

    Glad to help. Thanks for releasing the converter as well, I'm sure people will get a lot of use out of it.
  7. Yeah Get #F, , OldMap.Tile(X, Y) should be fine.

    Over in ConvertMap you seem to have a problem:
    ```
        For Z = 1 To MAX_MAP_NPCS
            NewMap.NPC(i) = OldMap.NPC(i)
        Next Z

    ```
    it should be:
    ```
        For Z = 1 To MAX_MAP_NPCS
            NewMap.NPC(Z) = OldMap.NPC(Z)
        Next Z

    ```
    Also you should save the map just like you load it, again, see Sub SaveMap in the server.

    I'm not sure if these would cause the problem though. Try printing out information about the map as you are converting it (e.g., it's name, the music) and see where they start becoming different.
×
×
  • Create New...