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Kimimaru

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Everything posted by Kimimaru

  1. Kimimaru

    More items?

    Before you do anything, please make a backup of your Items file in your GFX folder. If you look at that Items file, you will see that there are some blank boxes between some items and after the items in the areas labeled "1" and "2" at the top of the whole file. Additionally, the whole "3," "4," "5," and "6" areas are blank. You can use all of these spaces to put your own items in. Once you place the item in a spot, look for the corresponding spot in the Paperdoll section of the Items file and place your paperdolls there. That should be all that you need to do. I'm not an expert on the subject, and I'm still learning, so I don't know where you'd place the paperdolls for the items under sections "5" and "6," sorry. As for the maximum number of items you can hold in the game, I'm not sure, but it's a pretty large number that should be sufficient enough. I hope this helps you, and good luck! Remember to create a **backup copy** of your Items file before you attempt anything.
  2. Okay, I've managed to figure out how to change all the text, with the help of my expert-programmer friend. I have one question, though. How can I change this Sub and statement to make the message a different color? ``` Sub MapMsg2(ByVal MapNum As Long, ByVal Msg As String, ByVal Index As Long) Call SendDataToMap(MapNum, "MAPMSG2" & SEP_CHAR & Msg & SEP_CHAR & Index & END_CHAR) End Sub Call MapMsg2(GetPlayerMap(Index), Message, Index) ``` This is the original code, found in _modHandleData_ in the Server source files. The Sub is found in _modServerTCP_. I'd like the "Message" to appear in a different color. I'm sorry for troubling you all with my numerous questions on this topic, but if I get help with this, it will eliminate one of my main concerns for the game. Thanks again, and I greatly appreciate any help!
  3. It's very possible to do, and it's very simple. It's just like what Leaf [zach] said to do. Open up Eclipse.vbp in Visual Basic 6\. After that, look on the right side, and double-click on "Forms" if it's not already double-clicked on. Look for "frm.MainMenu.frm." Double-click on that. See the black news box? Click on it and look to the right for the properties. It will say that the BackStyle is "1 - Opaque." Click on the little box that the Opaque is in and click on the small arrow that appears. Change it to "0 - Transparent," and you're done. Just remember to compile your client when you're done by going to File –> Make client.exe. I just felt that going through it step-by-step would be better, so if you already knew how to do that, I'm sorry. Good luck! =)
  4. @мсичġġεт: > 3) in source It'll be like > > check playerrank If = 4 Set colour to purple > > add that somewhere (edit it to work obviously) in the chatbox. > > 2) > On Playerlevelup load tiles (blah blah) > If level = 12 (index, Learn spell Rainbow storm) > End sub > > These are just examples of what to do. > I'm no superstar at coding but that is basically what you do but with a different code. > A better scripte should come and change it to suit your needs. > > *I think I managed to change the color of the player's text on broadcast based on his/her rank. I also found out how to change the color of the text that's displayed under the character, but I can't seem to get it to work correctly..
  5. Alright, well, I learned a little something from my friend, who is an expert programmer. Unfortunately, I didn't get to talk to him very much because he had to go. I learned that I need to change something in _bltPlayerName_, which is located in the module, **modGameLogic**. I managed to change the color of the player's name depending on his/her rank. I cannot locate the variable for changing text color, otherwise I would probably be able to do it myself.
  6. Okay, I got it. Thanks a lot! There are still some problems that I'm encountering, though: 1) Which source file would I have to edit to play different music on, for example, the Login screen? 2) Is there a way to make a character automatically learn a spell when he/she reaches a certain level? 3) How do I change the color of the player's text in the main chatbox and also in the chatbubble depending on his/her rank? I've learned more about these features from you guys, and I thank you for that, but I still have yet to find out how to actually implement them into the game.
  7. I would like to change both, but for the text, I would like the color of it to change depending on your rank. Ex: Moderators would have blue text, and normal players would have grey text, but the chat bubble would remain the same.
  8. I really appreciate the help, but which source file would I edit to change the color of the text in the speech bubble? Same goes for the music on different menus, such as Delete Account. I also have yet another general question. I want to move the HP bar onto the actual game screen where you play. When I do that, it always appears under the game screen no matter what. How can I make it so that it appears above the game screen?
  9. Thanks for the help guys; I really appreciate it! @мсичġġεт: > Well for the chatbubble you just edit your gfx to a good colour. Which GFX would I edit? I don't see how changing a GFX would change the text color in the chatbubble based on your rank.
  10. Hey, everyone! I've been coming along pretty well with my game thanks to all of your help. A few more issues came up, though: 1) I have music set on the Main Menu. Is it possible to play a different song when you select, for example, the Login screen? If so, how can I do that? 2) I created a spell and tried testing it out. When I reached the level you're supposed to learn it at, I didn't learn it for some reason. I'm not sure why my character isn't learning it. It's for all classes, also. Is there a way to fix this, or am I doing something wrong? 3) Where would I go to change the color of the player's text in the chatbox and also in the speechbubble? I looked in Main.txt, but I didn't find an area in it that dealt with the color of the player's text when they type a message. I would like to make it so that players have different colored texts based on their rank. Please try to get back to me on these issues. I greatly appreciate any help!
  11. So does anyone think they can help me out by providing me with a code to make the listbox named "lstChars" transparent or by teaching me how to use this image control, please? I appreciate any help given.
  12. I only want the Listbox named "lstChars" to be transparent.
  13. @LinuZ_: > And please learn some basic programming and concepts if you can't install this… Well, I have some programming experience. I have a year of experience in True Basic and Java, so I think that should be sufficient enough. I'll keep trying to find out how to use it, though. EDIT: I can't seem to find out how to use it, but apparently I need to make it so that the Listbox is transparent. I found a code for doing this, but it didn't help. Maybe providing me with a code to make the listbox transparent could replace using the image control.
  14. I appreciate the help, but sorry, I do not understand how to use this. I tried figuring it out myself, but I had no luck. If you can help me use this, that would be greatly appreciated. Also, do I put the image control files in the Client source folder or the Server source folder? Thanks again!
  15. I'm not familiar with that, sorry. Would you mind explaining how to use or access it?
  16. Hello everyone! I was just wondering how to make the box that displays the existing characters on an account on frmChars transparent. I tried to change it myself, but there's no setting for opaque or transparent when I edit it on Visual Basic 6\. Any help would be greatly appreciated.
  17. Thanks a lot! It worked! I knew I had to do something with the "News.ini" file, but I wasn't sure what values to make everything. Thanks again for your help, everyone!
  18. Thanks a lot for the help, but the color still didn't turn to yellow. It's still staying white.
  19. Thank you guys for your help! I'll try your suggestions as soon as I get a chance to. Anyway, I have another question. I want to change the color of the News when you start up the game. For example, by default, it says "Receiving news…" in white. On Visual Basic 6, I changed that default color to yellow. Yet, when it actually displays the News, the color changes back to white. I don't know why I was able to change "Receiving news..." to yellow and not the other information that comes after it retrieves the news. Can anyone tell me how to change the color of that, please?
  20. Hello everyone! The male and female sprite options are not necessary in my game, and I would like to remove them. I tried to simply delete them with Visual Basic, but they appear to be more than just boxes. Can anyone help me, please?
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