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Sealbreaker

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Posts posted by Sealbreaker

  1. The ideas you have are all nice & fancy (and i don't find this to be too similiar to sao (i expected a tower or something when i read that part :D )) but while this may all be cool stuff i kinda doubt that it will be too much fun when you use eclipse as a base. The combat alone makes eclipse games feel unpolished and destroys much of the fun for me (as fighting is still a core mechanic that you use often).

    Anyhow, I wish you the best of luck and hope that this turns out great!

    -seal
  2. Good idea. A change that I would definately like to see is more equipment. Until the end on level 7 i dropped nothing but knives and 1 whip which all weren't really that good. I think some more equipment would give the player some more sense of accomplishment. I especially loved the small side-quest-like things like the secret passage in the beginning where you get more hp and the little dialog on fighting a tree :D

    More of such wouldn't hurt in the future too.

    -seal
  3. It doesn't lag but movement feels very unresponsive. Also the collision doesn't seem to be pixel based (yet?) because i walk behind the !square-tiles (those that are not a square… you know what i mean).

    Destroying the tiles works but seems a bit random with some balls bouncing around and sometimes making blocks disappear. I wish you the best of luck with this and I hope that my feedback can help you in some way.

    -seal
  4. Haha, I followed Omuni's development since the days when they posted animation prototype ideas played out in real life :D

    Wouldn*t have thought that someone from eclipse is involved, nice :)

    I wish you the best of luck!

    -seal
  5. > it has to be something that has not been done already and work with any engine here

    Well if I wrote something in the java engine it wouldn't work in any other engine on here, so that really doesn't seem to make sense to me… Also different engines may give people different advantages too if they provide better functions or more functions for doing stuff that your system may need. But it's your contest ofc.

    -seal
  6. > equipment boxes that can drop either a random armor piece or weapon boxes that have a small chance of dropping higher level weapons.equipment boxes that can drop either a random armor piece or weapon boxes that have a small chance of dropping higher level weapons.

    I don't know for sure, but you can probably make an item like this with the event system. 

    -seal
  7. Idk vb, but you can probably create a data-structure for that. A list for example. Google it, it isn't too hard and is probably the solution to your problem. 

    -seal

    edit: idk if that's possible in vb (i didnt use a non-object-oriented language for a long time), but maybe there is already such a thing that you can just import and use? idk. Good luck. :D
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