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Agoraphobic

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Posts posted by Agoraphobic

  1. Welcome to eclipse! We have a really good Tutorial section that I would recommend checking out, many of your answers can be found there.
    http://www.touchofdeathforums.com/smf/index.php?board=34.0
  2. Hope this helps.

    ```

    ' Executes whenever a scripted item is used or double clicked.
    Sub ScriptedItem(Index, Script)
    Select Case Script
    Case 0
    Call PlayerMsg(Index, "This scripted item has no apparent use.", WHITE)
    Exit Sub

                  Case 1
                  Call CustomMenuShow(index, "R Map", "\GUI\CUSTOM\map.jpg", 1)
                  Call CustomMenuLabel(index, 1, "Check it out!", 20, 50, 10, 0, 0, 400, 20)
                      Exit Sub

    Case Else
    Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE)
    Exit Sub
    End Select
    End Sub

    ```

    ```

    ' Executes when something on a custom menu is clicked.
    Sub MenuScripts(Index, Clicked_Index, Menu_Type)
    Dim MenuTitle
    Dim FieldMessage

    MenuTitle = getplayermenuclicktitle(Index)
    FieldMessage = getplayermenuclickmsg(Index)

    Select Case Menu_Type
    Case 1
    Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)
    Case 2
    Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW)
    Case 3
    Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)
    End Select
    End Sub

    End Select
    End Sub

    ```
  3. ```
    ' Eclipse Evolution 2.7 Scripting File

    ' Global Variables
    Public GameName
    Public MAX_MAPS
    Public MOTD

    ' Color Constants
    Public Const BLACK = 0
    Public Const BLUE = 1
    Public Const GREEN = 2
    Public Const CYAN = 3
    Public Const RED = 4
    Public Const MAGENTA = 5
    Public Const BROWN = 6
    Public Const GREY = 7
    Public Const DARKGREY = 8
    Public Const BRIGHTBLUE = 9
    Public Const BRIGHTGREEN = 10
    Public Const BRIGHTCYAN = 11
    Public Const BRIGHTRED = 12
    Public Const PINK = 13
    Public Const YELLOW = 14
    Public Const WHITE = 15

    ' Admin Constants
    Public Const ADMIN_MONITER = 1
    Public Const ADMIN_MAPPER = 2
    Public Const ADMIN_DEVELOPER = 3
    Public Const ADMIN_CREATOR = 4

    ' Executes when the server initially loads.
    Sub OnServerLoad()
    GameName = GetVar("Data.ini", "CONFIG", "GameName")
    MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")
    MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
    End Sub

    ' Executes when the scripts are reloaded.
    Sub OnScriptReload()
    GameName = GetVar("Data.ini", "CONFIG", "GameName")
    MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")
    MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
    End Sub

    ' Executes the MOTD is changed by the client.
    Sub ChangeMOTD()
    MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
    End Sub

    ' Executes when a new character is created.
    Sub OnNewChar(Index, CharNum)

    End Sub

    ' Executes every second, based on the server time.
    Sub TimedEvent(Hours, Minutes, Seconds)
    If Minutes = 0 Then
    If Seconds = 0 Then
    Call AdminMsg("Don't forget to vote for Eclipse.", YELLOW)
    End If
    End If
    End Sub

    ' Executes when a player presses the CONTROL key.
    Sub OnAttack(Index, Damage)
    Dim Target

    If Int(Damage) > 0 Then
    If Int(GetPlayerTarget(Index)) > 0 Then
    Target = GetPlayerTarget(Index)
    Call DamagePlayer(Index, Target, Damage)
    Else
    Target = GetPlayerTargetNPC(Index)
    Call DamageNPC(Index, Target, Damage)
    End If
    End If
    End Sub

    Sub OnArrowHit(Index, Damage)
    Dim Target

    If Int(Damage) > 0 Then
    If Int(GetPlayerTarget(Index)) > 0 Then
    Target = GetPlayerTarget(Index)
    Call DamagePlayer(Index, Target, Damage)
    Else
    Target = GetPlayerTargetNPC(Index)
    Call DamageNPC(Index, Target, Damage)
    End If
    End If
    End Sub

    Sub PlayerHit(Index, NPCNum, Damage)
    If Damage > 0 then
    Call NPCAttack(NPCNum, Index, Damage)
    End If
    End Sub

    ' Executes when a hotkey is pressed client-side.
    Sub HotScript(Index, KeyID)
    Select Case KeyID
    ' Executes when any player presses the PageUp key.
    Case 1

    ' Executes when any player presses the Delete key.
    Case 2

    ' Executes when players press the End key.
    Case 3

    ' Executes when players press the PageDown key.
    Case 4
    End Select
    End Sub

    ' Executes when something on a custom menu is clicked.
    Sub MenuScripts(Index, Clicked_Index, Menu_Type)
    Dim MenuTitle
    Dim FieldMessage

    MenuTitle = getplayermenuclicktitle(Index)
    FieldMessage = getplayermenuclickmsg(Index)

    Select Case Menu_Type
    Case 1
    Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)
    Case 2
    Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW)
    Case 3
    Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)
    End Select
    End Sub

    ' Executes when a player logs into the game.
    Sub JoinGame(Index)
    If GetPlayerAccess(Index) = 0 Then
    Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY)
    Else
    Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW)
    End If

    Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE)

    If LenB(MOTD) <> 0 Then
    Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN)
    End If

    Call SendWhosOnline(Index)
    End Sub

    ' Executes when a player logs out of the game.
    Sub LeftGame(Index)
    If GetPlayerAccess(Index) = 0 Then
    Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY)
    Else
    Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW)
    End If
    End Sub

    ' Executes when a players experience exceeds the next level requirement.
    Sub PlayerLevelUp(Index)
    Dim TotalExp

    Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index)
    TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index)
    Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1)

    Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1)
    Call SetPlayerExp(Index, TotalExp)
    Loop

    Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0)
    End Sub

    ' Executes when a player uses one of the points given on an attribute to level up.
    Sub UsingStatPoints(Index, PointType)
    Select Case PointType
    Case 0
    If GetPlayerSTR(Index) + 1 > 1000 Then
    Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0)
    Exit Sub
    End If
    Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1)
    Call BattleMsg(Index, "You have gained more strength!", WHITE, 0)

    Case 1
    If GetPlayerDEF(Index) + 1 > 1000 Then
    Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0)
    Exit Sub
    End If
    Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1)
    Call BattleMsg(Index, "You have gained more defense!", WHITE, 0)

    Case 2
    If GetPlayerMAGI(Index) + 1 > 1000 Then
    Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0)
    Exit Sub
    End If
    Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1)
    Call BattleMsg(Index, "You have gained more magic!", WHITE, 0)

    Case 3
    If GetPlayerSPEED(Index) + 1 > 1000 Then
    Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0)
    Exit Sub
    End If
    Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1)
    Call BattleMsg(Index, "You have gained more speed!", WHITE, 0)
    End Select

    ' Remove one point after the sub in question is done
    Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1)
    End Sub

    ' Executes when a player steps onto a scripted tile.
    Sub ScriptedTile(Index, Script)
    Select Case Script
    Case 0
    Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)
    Exit Sub

    Case Else
    Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)
    Exit Sub
    End Select
    End Sub

    ' Executes when a player clicks on an OnClick tile.
    Sub OnClick(Index, Script)
    Select Case Script
    Case 0
    Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)
    Exit Sub

    Case Else
    Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)
    Exit Sub
    End Select
    End Sub

    ' Out-dated: Executes when a player chooses yes or no on a player prompt.
    Sub PlayerPrompt(Index, Prompt, Value)
    If Prompt = 6 Then
    Select Case Value
    Case 0
    Call GlobalMsg("Hi This is a Yes answer!", CYAN)
    Case 1
    Call GlobalMsg("This is case 1?", CYAN)
    End Select
    Else
    Select Case Value
    Case 0
    Call GlobalMsg("Hi This is a No answer!", RED)
    Case 1
    Call GlobalMsg("This is no case 1?", RED)
    End Select
    End If
    End Sub

    ' Out-dated: Executes query box responses.
    Sub QueryBox(Index, Prompt)
    Value = GetVar("responses.ini", "Responses", CStr(Index))
    End Sub

    ' Executes every time a player drops an item.
    Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot)

    End Sub

    ' Executes each time a player changes map.
    Sub OnMapLoad(Index, OldMap, NewMap)

    End Sub

    ' Executes whenever an NPC is killed.
    ' Note: Death occurs as normal externally to this script.
    Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex)
    Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0)
    End Sub

    ' Executes when a player is killed by another.
    ' Note: Death occurs as normal externally to this script.
    Sub OnPVPDeath(Attacker, Victim)
    Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED)
    End Sub

    ' Executes when a player dies in an arena by another player.
    Sub OnArenaDeath(Attacker, Victim)
    Dim Map
    Dim X
    Dim Y
    Dim Data1
    Dim Data2
    Dim Data3

    Map = GetPlayerMap(Victim)
    X = GetPlayerX(Victim)
    Y = GetPlayerY(Victim)

    Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED)

    Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim))
    Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim))

    Call sendHp(Victim)
    Call sendMP(Victim)

    Data1 = GetTileData1(Map, X, Y)
    Data2 = GetTileData2(Map, X, Y)
    Data3 = GetTileData3(Map, X, Y)

    Call PlayerWarp(Victim, Data1, Data2, Data3)
    End Sub

    ' Executes whenever a player casts a scripted spell.
    Sub ScriptedSpell(Index, Script)
    Select Case Script
    Case 0
    Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE)
    Exit Sub

    Case Else
    Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE)
    Exit Sub
    End Select
    End Sub

    ' Executes whenever a scripted NPC does an action.
    Sub ScriptedNPC(Index, Script)
    Select Case Script
    Case 0
    Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE)
    Exit Sub

    Case Else
    Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE)
    Exit Sub
    End Select
    End Sub

    ' Executed whenever a slash command is sent to the server.
    Sub Commands(Index)
    Dim TextSay
    Dim PlayerID
    Dim MapNum

    ' Get the command and arguments from the cache.
    TextSay = Trim(GetVar("Scripts\Command.ini", "TEMP", "Text" & Index))

    ' Split the command into an array. All arguments are seperated by spaces.
    TextSay = Split(TextSay)

    Select Case TextSay(0)
    Case "/testscripts"
    Call TestMain(Index)
    Exit Sub

    Case "/help"
    Call PlayerMsg(Index, "Social Commands:", WHITE)
    Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE)
    Call PlayerMsg(Index, "-msghere = Emote Message", WHITE)
    Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE)
    Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE)
    Exit Sub

    Case "/calladmins"
    If GetPlayerAccess(Index) = 0 Then
    Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN)
    Else
    Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN)
    End If
    Exit Sub

    Case "/admin"
    If GetPlayerAccess(Index) > 0 Then
    Call PlayerMsg(Index, "Social Commands:", WHITE)
    Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE)
    Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE)
    Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE)
    End If
    Exit Sub

    Case "/warpmeto"
    If GetPlayerAccess(Index) > 0 Then
    PlayerID = FindPlayer(TextSay(1))

    If PlayerID > 0 Then
    Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID))
    Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN)
    Else
    Call PlayerMsg(Index, "Player is not online.", WHITE)
    End If
    End If
    Exit Sub

    Case "/warptome"
    If GetPlayerAccess(Index) > 0 Then
    PlayerID = FindPlayer(TextSay(1))

    If PlayerID > 0 Then
    Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index))
    Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN)
    Else
    Call PlayerMsg(Index, "Player is not online.", WHITE)
    End If
    End If
    Exit Sub

    Case "/warpto"
    If GetPlayerAccess(Index) > 0 Then
    MapNum = TextSay(1)

    If MapNum > 0 And MapNum <= MAX_MAPS Then
    Call PlayerWarp(Index, MapNum, GetPlayerX(Index), GetPlayerY(Index))
    Call PlayerMsg(Index, "You have been warped to map #" & MapNum & ".", BRIGHTBLUE)
    Else
    Call PlayerMsg(Index, "Invalid map number.", BRIGHTRED)
    End If
    End If
    Exit Sub
    End Select

    Call PlayerMsg(Index, "That is not a valid command.", BRIGHTRED)
    End Sub

    ' Executes on death, dropping all of the players items.
    Sub DropItems(Index)
    ' Remove this to enable.
    Exit Sub

    If GetPlayerWeaponSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0)
    End If

    If GetPlayerArmorSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0)
    End If

    If GetPlayerHelmetSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0)
    End If

    If GetPlayerShieldSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0)
    End If

    If GetPlayerLegsSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0)
    End If

    If GetPlayerRingSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0)
    End If

    If GetPlayerNecklaceSlot(Index) > 0 Then
        Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0)
    End If
    End Sub

    ' Executes whenever somebody dies outside of an arena.
    Sub OnDeath(Index)
    Dim MapNum
    Dim ClassID
    Dim X
    Dim Y

    If GetMapBootMap(Index) > 0 Then
    Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index))
    Else
    ClassID = GetPlayerClass(Index)

    MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map")

    X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x")
    Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y")

    Call PlayerWarp(Index, MapNum, X, Y)
    End If
    End Sub

    ' Executes whenever a scripted item is used or double clicked.
    Sub ScriptedItem(Index, Script)
    Select Case Script
    Case 0
    Call PlayerMsg(Index, "This scripted item has no apparent use.", WHITE)
    Exit Sub

    Case Else
    Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE)
    Exit Sub
    End Select
    End Sub

    ' Map Attributes

    Sub SetBlank(Map, X, Y)
    Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "")
    End Sub

    Sub SetBlock(Map, X, Y)
    Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "")
    End Sub

    Sub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY)
    Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "")
    End Sub

    Sub SetItem(Map, X, Y, ItemID, ItemValue)
    Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "")
    End Sub

    Sub SetNPCAvoid(Map, X, Y)
    Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "")
    End Sub

    Sub SetKeY(Map, X, Y, KeyID, KeyTake)
    Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "")
    End Sub

    Sub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message)
    Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "")
    End Sub

    Sub SetHeal(Map, X, Y)
    Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "")
    End Sub

    Sub SetKill(Map, X, Y)
    Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "")
    End Sub

    Sub SetShop(Map, X, Y, ShopID)
    Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "")
    End Sub

    Sub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3)
    Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "")
    End Sub

    Sub SetArena(Map, X, Y, MapID, NewX, NewY)
    Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "")
    End Sub

    Sub SetSound(Map, X, Y, FileName)
    Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "")
    End Sub

    Sub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost)
    Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "")
    End Sub

    Sub SetSign(Map, X, Y, Line1, Line2, Line3)
    Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3)
    End Sub

    Sub SetDoor(Map, X, Y)
    Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "")
    End Sub

    Sub SetNotice(Map, X, Y, Title, Text, FileName)
    Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName)
    End Sub

    Sub SetScripted(Map, X, Y, Script)
    Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "")
    End Sub

    Sub SetBank(Map, X, Y)
    Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")
    End Sub

    ' Tests scripts up to the location of Sub TestMain(Index).
    ' Leave this sub at the bottom to test the entire script file.
    Sub TestMain(Index)
    Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN)
    End Sub

    ```
  4. Welcome to the forum, hope you enjoy it here! I'm not good at spriting, so I can't suggest any improvements. However I do commend you on making your own graphics, keep it up.
  5. I have listed several sites that might be of interest, as well as uploaded some tilesets that the original creators had said were free (to the best of my knowledge).

    Some of the resources might have been listed already/before, please forgive if that's the case. I tried to avoid copyrighted resources as I'm a firm believer in using custom or legal free resources. Hope this helps.

    Tilesets
    ```
    http://www.freemmorpgmaker.com/files/imagehost/pics/d0662a27c9aab1552c3fecc1e77963fa.rar

    http://www.freemmorpgmaker.com/files/imagehost/pics/11f93c7e675089cb08e83dbf0f31dd93.rar

    http://www.freemmorpgmaker.com/files/imagehost/pics/e7b2fe87ab6246352420d2a9a49f3b4e.rar

    http://www.freemmorpgmaker.com/files/imagehost/pics/536fcc1dfe78d4985dd0f1a85ec625bc.rar

    http://www.freemmorpgmaker.com/files/imagehost/pics/ac54031d53d4282d9fefae64f605a9f1.rar

    http://www.freemmorpgmaker.com/files/imagehost/pics/f0ba28db3728fa3ac4484b3601c9c9c7.rar

    http://www.freemmorpgmaker.com/files/imagehost/pics/9df5201351658af41c107c886708fa9d.rar

    http://www.freemmorpgmaker.com/files/imagehost/pics/cd325839e34bf0e0db70f4b120e9aa56.rar

    http://www.freemmorpgmaker.com/files/imagehost/pics/c58ac81c907300341cb595d852bc83ab.rar

    http://www.freemmorpgmaker.com/files/imagehost/pics/ca5daaa03d6b6e4ccac7e1767106f667.rar

    http://www.freemmorpgmaker.com/files/imagehost/pics/0511789cba8c649f9f821f4d18a6132f.rar

    http://www.freemmorpgmaker.com/files/imagehost/pics/2d02926c7a16e2e81c22500260937b17.rar
    ```

    Free Music/Sounds
    ```
    http://www.post-punk.com/vernianprocess.html
    http://www.acoustica.com/mp3-audio-mixer/sounds.htm
    http://www.acoustica.com/mixcraft/free-loops.htm

    ```
    Freeware Programs
    ```
    http://www.pewtersoftware.com/freeware/tileforge.zip
    http://www.pewtersoftware.com/freeware/isoconv.zip
    http://www.analogx.com/contents/download/audio/sayit.htm

    ```
    Links of Interest
    ```
    http://reinerstileset.4players.de/englisch.html
    http://echostorms.net/Resources/
    http://lostgarden.com/labels/free%20game%20graphics.html

    ```
  6. Desid and Night most likely now that I'm with one of my old friends I will try to slowly but surely get out more, just have to see how it goes. If I get better great, if not I will still be happy. Thank you for the advice though :)
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