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Pasketi

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Posts posted by Pasketi

  1. And you say it now?

    I've been in the army for, what, 83 days, and before that I already half a year ago dumped the project, because I had no graphics (Now I apologize for my angryness, because I'm tired, and I've been working on this for quite a while today) artist. Now, when I'm being enthusiastic to get a NEW game engine to work properly for my purposes (I have an assload of stuff to import and learn) you say to wait for a while. How long? A week? A month? 279 days?

    God damnit… Can't you even try? This'll maybe help Alatar too (supposing he reads this).

    PS. Oh, added one thing in the first ~~thread~~ post I totally forgot about…
    PSS. I'm tired...
  2. Hi!

    I'm trying to modify a copy of EO for my old game project. I think I'm quite close to correcting some problems in Alatar's Quest system, but I happen to be stuck.

    Problem:
    I've added 9 more reward-item and reward-item value scroll bars on the "Rewards" page, changed all the constants to arrays, added loops everywhere, where they are needed and modified the code as I THINK it should be done. What it does, it crashes the client when the quest editor is opened. Error message says it's RTE 380: Invalid Property Value

    Also, for the next 279 days I'm in the army, so I can't possibly look deeper on this problem as often as I liked to.

    The scrollbar names are the same, except for the (0) - (9) in the end.

    Where I think the problem is (client side):

    ```
    Private Sub scrlItemRew_Change(Index As Integer)
        lblItemReward(Index).Caption = "Item Reward: " & scrlItemRew(Index).Value & " (" & scrlItemRewValue(Index).Value & ")"
        Quest(EditorIndex).RewardItem(Index) = scrlItemRew(Index).Value
    End Sub

    Private Sub scrlItemRewValue_Change(Index As Integer)
        lblItemReward(Index).Caption = "Item Reward: " & scrlItemRew(Index).Value & " (" & scrlItemRewValue(Index).Value & ")"
        Quest(EditorIndex).RewardItemAmount(Index) = scrlItemRewValue(Index).Value
    End Sub
    ```
    The rest of the ducking thing…

    In declarations:

    ```
        RewardItem(0 To 9) As Long 'ToDo: make this dynamic
        RewardItemAmount(0 To 9) As Long
    ```
    In "QuestEditorInit":

    ```
            .scrlExp.Value = Quest(EditorIndex).RewardExp
            For i = 0 To 9
            .scrlItemRew(i).Value = Quest(EditorIndex).RewardItem(i)
            Next
            If Not Quest(EditorIndex).RewardItemAmount(i) = 0 Then
                For i = 0 To 9
                .scrlItemRewValue(i).Value = Quest(EditorIndex).RewardItemAmount(i)
                Next
            Else
                For i = 0 To 9
                .scrlItemRewValue(i).Value = 1
                Next
            End If

            'load task nº1
    etc.
    ```
    In Sub Form_Load:

    ```
        Dim i As Integer
        For i = 0 To 9
            scrlItemRew(i).Max = MAX_ITEMS
            scrlItemRewValue(i).Max = MAX_BYTE
        Next
    ```
    Server side:

    In Declarations:

    ```
        RewardItem(0 To 9) As Long
        RewardItemAmount(0 To 9) As Long
    ```
    In SaveQuest:

    ```
            For i = 0 To 9
                Put #F, , Quest(QuestNum).RewardItem(i)
                Put #F, , Quest(QuestNum).RewardItemAmount(i)
            Next
    ```
    In LoadQuests:

    ```
                For n = 0 To 9
                    Get #F, , Quest(i).RewardItem(n)
                    Get #F, , Quest(i).RewardItemAmount(n)
                Next
    ```
    In EndQuest:

    ```
        'give rewards
        For i = 0 To 9
            GiveInvItem Index, Quest(QuestNum).RewardItem(i), Quest(QuestNum).RewardItemAmount(i)
        Next
    ```
    I think that was all… Any suggestions?

    -P
  3. @Sealbreaker:

    > glowing spork - EPIC
    >
    > http://lightmyfire.com/395-147-limited_edition_2010.htm

    Lol…
    Spork... It's the tool of kings...
    Try it on pork, try it with onion rings...
    Spork sure goes with everything.... 'Cause it's made from spoon and also fork is good...
    Just bring some to the picnic, baby... (continue)
  4. @Kobeki:

    > Holy crap. Where can I buy this god-like piece of equipment? e_e

    From your closest hiking-equipment store.
    It's made by Light My Fire
    http://lightmyfire.com/

    @Marsh:

    > Also thats not even a true spork. This is the spork that is known and loved.

    Mine actually is advertised as a "Spork" in my country.

    And it got a knife too! MAGNEFICENT!!!
  5. @Wraith:

    > For now though, here's a character I just finished. I've never done any type of sci-fi drawing so sorry if it lacks a bit of creativity.
    >
    > [![](http://img253.imageshack.us/img253/8253/plasmawhipchar.png)](http://img253.imageshack.us/I/plasmawhipchar.png/)

    This makes me want to play Global agenda for some reason… Looks like a recon with a "Recon Spook" Helmet... If I remember it right...

    Wonderful job! Truly magneficent!

    I'd like to see your skills in a comic book. This is just a suggestion, but you could practice by taking a movie scene, draw some frames and add speech bubbles. I can see a Batman and Joker -comic strip already.

    Edit: Enter, The Recon:

    >! ![](http://gamesareevil.com/wp-content/uploads/2010/02/global-agenda-recon-screenshot.jpg)

    >! ![](http://static.gamesradar.com/images/mb/GamesRadar/us/Games/G/Global%20Agenda/Everything%20Else/Recon_Geist_Male--article_image.jpg)
  6. How to get lots of replys on your post in Eclipse forums?

    Use the word Spork!

    And post a picture of a real life spork:
    ![](http://www.kirou.com/wp-content/spork-700806.jpg)

    (I've actually seen one (box) of those… I was gonna post this on the "spork" thread, but realized it's 4 years old)
  7. @Cricket:

    > I like Egon's idea. It seems more balanced out of the two.

    No. When everyone got equal amount of stuff with them, the game is more balanced than with "extra bags".

    I agree with Robin. You should add a choice to the poll: Neither.
  8. Reposting this, because i think this is a serious problem.

    @Pasketi:

    > So I've noticed, that if you target your enemy in arena, face down and attack normally with melee without your target being in front of you (I.e. other side of the map), your target takes damage normally.
    >
    > Is there a source fix to this bug?
  9. @Chief:

    > @Robin:
    >
    > > You're nearly legal now. 1 more year and you'll be mine.
    >
    > 18 in the US… so watch your back whilst you... "visit"

    In Finland, you get 2 more years ;)

    18… If you are 15, you'll get a Moped :P If you are 16, you'll get a light motorbike (under on equal to 125cc) and when you turn 18, you can get a car :D

    ...

    @Vash:

    > @Jungletoeâ„¢:
    >
    > > Define "normal post"…
    >
    > We don't have those here, go look somewhere else.

    Normal post stays on topic, not a troll post and doesn't hurt anyone's feelings.

    None of our admins make normal posts. Ever.

    Exclamation mark.

    Lolli, your avatar is creepy, and your sig does the same to me as it does to Marsh.

    EDIT: Happy Bday!!

    This was a normal post

    I just lost the game...
  10. It actually sounds kinda nice… Could be a Main Menu music to some adventure game. Doesn't work well as a map-music, because of the changes of intensivity (Did I spell that correct... Intensive...)

    Nice Theme song. Keep it up

    ![](http://www.dreamstime.com/thumb-up-icon-largethumb3363545.jpg)

    PS. For some reason, there's some scratching in the voice. Suggest you get rid of that.
  11. @Devo:

    > @Pasketi:
    >
    > > I guess you can do a game with blender, but MMORPG? I don't think so…
    > >
    > > Off-topic:
    > > And Devo, last time I checked, you left eclipse, am I right? You sent an e-mail to everyone in your forums that you did...
    >
    > So what? last time I checked you were a wanker.

    To be honest, I lol'd at that… :D

    Anyways...

    @Sage:

    > I don't want to see Eclipse go 3D. EVER.
    >
    > What drew me to this community was the fact that it's all about 2D gaming, the best way to experience mmo's imo. It would ruin the vibe and the general feel of what we have going here if a 3D version of the engine was offered. 2D is the best and I love things just the way they are here.
    >
    > Keep doin' what you're doin' Eclipse devs!

    Agreed.
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