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multigame

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Posts posted by multigame

  1. @Qazek:

    > Robin can you show change log from 1.1.0 to new version?

    >! @Robin:
    >! > Change log so far. Keep in mind if something is small I still don't bother to add it in.
    >
    > > ================================
    > > Eclipse Origins v1.1.0 -> v1.2.0
    > > ================================
    > >
    > > DONE:
    > > - Fixed casting bar problems.
    > > - Fixed problem with shop slots not being recognised.
    > > - News now loads from .txt file.
    > > - Removed credits system - replaced with same system as news.
    > > - Added line breaks through "
    > > />" in news & credits.
    > > - Condensed directory checks.
    > > - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.
    > > - Blood cache cleared on map change.
    > > - Paperdoll update sent on map change.
    > > - New character class combo click event fixed.
    > > - Currency is now tradable.
    > > - Item sprites now render correctly in item editor.
    > > - GDI text rendering fixed.
    > > - Changed character sprite layout to RMXP standard.
    > > - Fixed paperdoll issues and switched format to match character sprites.
    > > - Created & added new GUI.
    > > - Added face sprites.
    > > - Re-organised GUI components.
    > > - Created a new character menu.
    > > - Removed Npc vs. Npc combat.
    > > - Made blood dynamic.
    > > - Added access tags to players.
    > > - Npc names are now rendered.
    > > - Fixed it so player sprites no longer flash up as the full sheet for a loop when first loaded.
    > > - Condensed the potion item types into a single 'Consume'.
    > > - 'Consume' item type can now give health, mana, experience and cast a spell on use at the same time.
    > > - Added descriptions to items & spells which can be set in the editor.
    > > - Re-designed item tooltip.
    > >
    > > TODO:
    > > - Random tile placement.
    > > - Dynamic bar width depending on source image.
    > > - Add health bars to npcs and players. Source image.
    > > - Make spells drag & drop.
    > > - Add custom GUI yes/no and okay popup boxes.
    > > - Finish the chat channel system.
    > > - Re-design the map editor to be more streamlined.
    > > - Replace the music selection system for the map editor.
    > > - Fix item & class req. on items.
    > > - Add animations to items.
    > > - Cache y-based rendering.
  2. @ςђєєรє:

    > @Tendency:
    >
    > > there isn't any bugs when I have it in VB2008, I already fixed the Audio errors.
    >
    > I didn't think you could build it in VB2008 only VB6.
    >
    > Edit: Dont worry I didnt realise it was Eclipse Origins

    Eclipse Origins are made in VB6, this is the Eclipse Origins.NET section.
  3. @Mijumaru!:

    > I know it's Miguu's project, I'd just like to see both combined, so that with each map you can switch between modes.

    I thought we already have talked about that.
    Robins features –--------------------------------------------- community features. (Long distance)
    You're pretty much the only one who've requested this, and that is a total waste of time for Robin and for other one who are waiting.
    If you wan't to create a game, learn to program. Without any programming experience, you wan't even know how your very 'own' game works.
  4. @Tumenor:

    > Hey..
    > are the client on the PC with the server if not you must portforward or use Hamachi.
    > If the client are at the PC you must check youre DATA.INI for the port server are running at and change the port on the clients SETTINGS button and remember to check the IP if youre using hamachi u need the HAMACHI IP into the IP place and using 127.0.0.1 if the server is on your computer
    >
    > * 127.0.0.1 = local IP *

    So you don't have a problem anymore?
    The server doesn't work on WIN2000 or WINXP.
  5. @Robin:

    > @Pinkeye:
    >
    > > @Robin
    > >
    > > No offence, but it's looooong time ago I've seen you joking.
    >
    > Then you take me far too seriously. Unless I'm talking about programming I'm generally either joking or trolling. ;3

    I'm infected with joking, my friends only trust me when I've evidence. I can't stop joking :/
  6. @Chuchoide:

    > You going to start? Since JC released his current source, and sinc you're a great coder, I think you can finish it, right?

    Yes I can start now, but since I'm not home right now I can't. I can start tomorrow.
  7. I haven't used it in looong time, so maybe it's incorrect what I'm saying.

    1\. Go to the GUI folder and edit the images!

    (It's that easy!)

    Btw you don't have to use VB6, only if you use the source code.
  8. @totalwar235:

    > @⌐Cδlorful¬:
    >
    > > Wow this is amazing! Can't wait for more, oh wait, is it done already?
    >
    > I think it is, like it says on the first page. though there might be some errors still need fixing. either that, or he has not gotten around to compiling it yet.

    He need to fix some bugs, the server can't run on WIN XP & WIN 2003\. He is fixing it, but it seems to me that he is pretty addicted to Black Ops atm.
  9. @Sekaru:

    > Because you can't, you're getting people's hopes up with "Eclipse Magama" asking for features you cant even make.

    Maybe you should see my skills, before even talking about it. You don't know anything I can do, so why bother posting?
  10. @Robin:

    > @Pinkeye:
    >
    > > Why am I a ducking idiot? Just because I'm unpatience, I'm not a "ducking Idiot". Watch your god damn language.
    >
    > Impatient*
    >
    > You're not an idiot because you're impatient, you're an idiot because you've obviously no idea how long it takes to write up a bloody engine. I think it's hilarious that you're advertising your edit of this thing when you've proven once again that the only thing you could possibly do is a couple of cheap edits.
    >
    > Jc has said many times that it'll be released when it's done. Simply looking at the screenshots should show you that he still needs to write up the entire graphics engine. That's a pretty big thing to do. God knows how many other small things he needs to add in.
    >
    > Even then, he might simply just drop the project. Every single re-write of Eclipse has failed, apart from Origins.

    I know it's a long process, but I thought he was nearly done because I've talked with him. You don't know what you're talking about with "cheap edits" since I haven't released ANY edits on this site AT ALL!
  11. @Robin:

    > @Pinkeye:
    >
    > > I thought it'd be out next day for 1 month ago. That's a long time to wait :/
    >
    > Then you're a fucking idiot, aren't you?

    Why am I a fucking idiot? Just because I'm unpatience, I'm not a "Fucking Idiot". Watch your god damn language.
  12. @[email protected]:

    > lol wow people in this community don't know anything about being a community all they know is to "pretend" they are awesome at everything they do. In my opinion it's kind of pethetic but what ever life goes on.

    Really, I wanna see your scripting skills before you say "I can probably create the best game!"
    It's just retarded to say something like that, reminds me of a little kid.
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